[Champion Concept] Wieland, the Steel Savage
I cannot find a steampunk tank picture I like.
Appearance: Imagine your typical steampunk tank - massive, treads, turret with one giant cannon, etc. Now let's strap on some furs and blades, because if a Lokfar berserker is going to have a tank, you better believe he's going to have that on his tank. Particularly, it's got a giant axe-shaped plow on the front, with what looks like turbo boosters on the back. Wieland himself looks like a wild man, with long brown hair and an almost-equally long beard, both of which would strangle any razor that tried to touch them. His legs are deformed as a result of his injuries, and only have a faint hint of the muscle tone found everywhere else.
Stats: HP: 610 (+90) Health Regen: 7.8 (+0.58) Mana: 300 (+35) Mana Regen: 8.2 (+0.45) Attack Damage: 65 (+5) Attack Speed: 0.570 (+2.5%) Armor: 32 (+3.5) MR: 30 Move Speed: 310 Range: 575
Abilities:
Passive: Wyrmslayer Shells - Wieland's basic attacks deal 125% AD damage to their target and 50% (+0.5% per 1% crit) damage to all nearby enemies. Wieland has -50% total attack speed.
Blast Radius: 250
Q: Storm Front - Blasts an advancing wave of frost in a cone, dealing damage and slowing for 0.5 seconds.
Physical Damage per Wave: 40/60/80/100/120 (+1.0 bonus AD) Slow: 30% Range: 800 Cone Width: 90 degrees Mana Cost: 30/35/40/45/50 Max Charges: 3 Static Cooldown: 1 second Charge Cooldown: 9/8.5/8/7.5/7 seconds
W: Sacrifice to the Storms - Strikes Wieland with a lightning bolt that then strikes a line, dealing true damage to Wieland and all enemies in a line.
True Damage: 70/110/150/190/230 (+0.4 bonus AD) Range: 1000 Health Cost: 30% of the damage (21/33/45/57/69 (+0.13 bonus AD)) Cooldown: 12 seconds
E: RAMMING SPEED - Charges toward an enemy champion. Anything in the way takes damage and is knocked back. Enemies knocked into terrain take 50% more damage and are stunned for 1 second.
Physical Damage: 50/80/110/140/170 (+0.7 bonus AD) Range: 450 Charge Speed: 900 Knockback Distance: 400 Mana Cost: 60/65/70/75/80 Cooldown: 15/14/13/12/11
R: Glorious End - After being in combat for 6 seconds, toggle on to double Wieland's attack speed and deal bonus damage at the cost of current health on each shot. If killed while toggled on, explode after 1.5 seconds, dealing damage to enemies. Cannot be toggled off while in combat.
Has a point in it at level 1.
Bonus Damage: 10/30/50/70 (+10%/25%/25%/25% total AD) Explosion Damage: 100/250/400/550 (+100% total AD) Explosion Radius: 400 Health Cost: 5% of current health per shot Cooldown: 35/30/25/20 seconds
Short Lore: An experienced and fierce berserker and stormcaller, Wieland found himself with very few peers in Lokfar. When a monstrous sea beast reared its head in distant waters, Wieland was the first to gather a crew and set out to slay it for honor and glory. The battle was fierce, and while Wieland distinctly remembers burying his double-bladed axe in its head in the middle of a blood frenzy, his memories of what happened afterwards are rather hazy.
All he knows is that he came to in a foreign land - Piltover, as he would find out later - with both his legs broken, having floated in on some flotsam. Dread set in as he realized he was denied his warrior's death, followed by a sinking depression as he could never pursue that death again with his injuries. A Piltover inventor happened upon Wieland and took him in, explaining the intricacies of the land to him. The idea of hextech replacements for Wieland's legs was rejected out of hand - in his mind, such substitutes would make him weaker and no longer true to himself.
With the threat of the Void making a mess of trade routes, however, the inventor found a compromise - what if Wieland was just encased in armor instead of having to replace his legs?
Wieland now patrols Piltover's land trade routes in his new tank, both as thanks for his caretaker and in search of a glorious end now that he is combat capable once again.
Q&A:
What? Wieland is a ranged "ADC" "tank". He places an emphasis on single, powerful, crushing blows and an almost-suicidal play pattern for an ADC as befits his desire for a good death.
Hey, wasn't this a totally different guy before? Thanks, The Djinn. Your awesome feedback now means I have to erase all these silly questions I made.
Can I actually play him as a tank? Probably! Since his basic attacks effectively have a 125% AD ratio, grabbing a Bloodthirster as your only AD item and loading up on tank items can get you some interesting results. His CC is lackluster for a tank, though, so you're not likely to succeed as the team's sole tank.
Questions, comments, and criticisms are all welcome.