What Jhin should have been
My experience with Jhin has been awful, his w is easily doge able his e doesn't slow nearly enough and champions without boots can escape the second proc, his q is only good in lane and most of all his passive auto reload time when he has like one or two bullets left being 10 seconds is ridiculous. Perhaps I'm not meant to play that champion but hey I found his ultimate really intriguing. No, I mean really really intriguing. So, in my spare time I came up with a new Champion. I called him Alfthred and he is a bounty hunter. I don't have fan art neither do I have a amazing name but I have his rough skill set and what I think he will be like.
Alfthred, The Bounty Hunter Base Stats: Health: 485.3 Health gain: +81 per level Health Regen. per 5 seconds: 6.02 Health Regen. per 5 seconds gain: + 0.55 per level Mana: 261.3 Mana gain: +38 per level Mana Regen. per 5 seconds: 7.02 Mana Regen. per 5 seconds: + 0.55 per level Attack Damage: 55.77 Attack Damage gain: 2.06 per level Attack Speed: 0.7 Attack Speed gain: 4% Armor: 20.08 Armor gain: 3.5 Magic Resist: 30 Magic Resist gain: 0 per level Movement Speed: 330 Range: 325 These stats were averaged around Ezreal and Vayne. Tell me what you think and if they should be buffed or nerfed these are by no means perfect. I believe the base Range makes sense since a Sniper is usually armed with a pistol and a pistol should not be too long range. If you pay close attention you will see he has Vayne's base attackspeed but even higher, no Champ has exactly 0.7 so maybe that is op, comment to tell me.
Passive: Rewards, Sweet Rewards! Whenever you gain a kill on a Targeted enemy Alfthred cashes in on his bounty. The first kill increases your base attack range by 25. The third kill awards you additional bounty (75 extra gold per enemy champion kill). The fifth kill makes your bullets silent. The seventh kill gives you Stealth whenever you use Unfinished Cloaking Mechanism. The ninth kill gives 40 Armor penetration. The eleventh kill increases the caliber of your bullets, allowing them to go through 1 Unit. The thirteenth kill increases the caliber of your bullets allowing them to go through unlimited amounts of Units. The fifteenth kill increases your attack speed while in Sniping Stance to 1.00 Attack Speed.
This Passive is similar to the one Rengar has with his bone tooth Necklace. So if Alfthred gets kills on Targets, presumable these Targets have Bounty's set out for them, he is rewarded. I feel this ability thematically makes sense for a Sniper who is a bounty hunter.
Sniping Stance (Q) Ability Cool down: 7.5/7/6.5/6/5.5 seconds Active: Alfthred, kneels and takes a sniping stance that immobilizes him. While in this stance all auto attacks have 1800/1850/1900/1950/2000 range and are skill shots that stop on the first target, they cost 10/9/7/4/0 mana. In this Stance he is capped at .5/.55/.6/.65/.7 attack speed. If the ability is reactivated Alfthred takes 2.5/2.4/2.3/2.2/2.1 seconds to stow away his rifle, during this time he is stunned. If Alfthred does not have enough mana to fire a shot he automatically cancels the ability. (Missile Speed 2,500, Missile Width 30, Similar to Twitch) Passive: While this ability is on cool down gain 10/20/30/40/50 movement speed.
This ability will take you into the zoomed out mode you are in when you use Jhin's ultimate. Your bullets will fly wherever your mouse is located (quickcast basically). Whenever you shoot there will be sound that everyone in the range and a bit beyond can hear. Also you can only shoot in a 180 degree arc, not a full 360 arc meaning getting behind Alfthred will make him have to leave Sniping Stance to deal damage but when he leaves he will be stunned. You can aim for wards but not towers, towers cannot be hit in this stance. Over all this ability will be amazing at Sieging and Zoning but in Team-fights I think this won't be to useful and you will want to swap into Pistol mode. Which of course makes him incredibly vulnerable since it is so close range adding to his thematic of being a bounty hunter and living life on the edge.
Target and Eliminate (W) Ability Cool down: 20/19/18/17/16 seconds. Active: Target an enemy champion. Alfthred now aims for a head shot. If you hit the Targeted Champion while Sniping Stance is active deal 120%/180%/240%/300%/360% damage, this damage can only be applied once after the Targeted Champion is hit they are no longer a Target. The mark lasts 1/2/3/4/5 seconds. It costs 20/80/140/200/260 mana. The Range of this ability is the same as the range Sniping Stance has. Passive: If you kill a enemy champion, who is Targeted exit Sniping Stance without getting stunned. This will put the ability on cool down.
I'm not to confident in this ability because I fear its too similar to the ultimate but it has an interesting passive that will allow Alfthred to leave Sniping Stance instantly if he Kills a Targeted Champion. This is going to be great for allowing him to be extremely mobile in the upcoming fight since his q will be on CD added to the mobility and potential stealth from his e this will be a great mechanic.
Unfinished Cloaking Mechanism(E) Ability Cool down: 20/18/16/14/12 seconds. Active: Gain 20/30/40/50/60 Movement Speed. This effect lasts 1.2/1.4/1.6/1.8/2 seconds. Costs 50/60/70/80/90 mana. Passive: Whenever you kill a Targeted champion reset this cool down.
This ability fascinates me since it is kind of terrible without getting the seventh Targeted kill and getting the bonus from your passive. Without it this ability is just a speed steroid which is not terrible but also nothing to write home about but with stealth this ability will save Alfthred's neck in team fights and allow him to reposition.
Mission Received (R) Ability Cool down: 150/140/130 seconds. Active: The enemy champion that dealt the most damage to champions this game is Targeted. The Targeted Champion is revealed to all players, and his screen takes a red tint to make him aware of being Targeted. This mark lasts 10/12.5/15 seconds unlike the regular mark from Target and Eliminate, also unlike the regular Target from Target and Eliminate this mark is not consumed unless the Champion is killed before the timer runs out. The Damage that is dealt to this Champion by Alfthred is 200%/400%/600% while in Sniping Stance. The ability costs 100/200/300 mana. Passive: While Alfthred is in Sniping Stance attacks against Targeted enemies have 10/15/20 armor penetration.
I love this ultimate because I feel it interacts with something totally untapped. We have Garen who marks someone as a Villain if they have too many kills compared to their team mates but we have no champion that interacts with the champion who dealt the most damage to champions, which is weird since that is one of the most important stats. This ability can be activated while a shot is firing allowing him to take a guess and hope he is right that the ADC dealt the most damage and not their Marksman Jungle or Mage mid. Also this ability will be amazing for sieging and Zone the highest damage threat away from a tower. The passive seems pretty basic but added to the armor penetration you could get from you passive you could deal more then true damage to squishy's who don't build armor something most ADC's don't build so this will shift things up a bit and punish ADC's who don't build tanky armor items against this champ. On rank three he can deal loads of damage 600% of 400 is 2400 Damage, added with the twenty armor penetration you deal loads of damage and can potentially one shot squishes who usually deal the most damage.
Overall this Champ's early game will be disastrous but his mid and late game potential is amazing but not to broken since a good flank or engage could ruin him. Please tell me what you think about this and leave any feedback, but please make it constructive and not just, terrible. Thanks for reading and GLHF -Bond out