Yone, the Redeemer

goodiesohhi·4/23/2018, 8:19:29 PM·2 votes·563 views

Yasuo's bro is here. He is very wise and stuff. He will help everyone find rest and peace.

Innate: Yone does not possess mana. However, using his abilities causes him to drop some of his swords. Amount of swords: 4/5/6 scaling with level (levels tbd) Swords materialize and can be picked up after 2/1.5/1 scaling with level. (again tbd) seconds. Yone's crits do not do additional damage. However his basic attacks have a scaling of 120% ad (decreased by 10% for every sword dropped.) If Yone has no swords, he is disarmed. After 10s if a sword still hasn't been picked up, it automatically returns to him.

Q: Retribution: Cost: 1 sword. Yone slashes in an arc infront of him. CD: 10/8/7/6/4 seconds Damage: 50/80/110/140/170 +100% ad (Applies 30/40/60/80/100 % of onhit effects) W: Forget: Cost: All swords. CD: 18/16/14/12/10 seconds. Yone drops every sword and becomes invurnable for 1/1.5/2/2.5/3 seconds depending on how many swords he dropped. Yone can not pick up swords while under the effects of w and for 1 second after. E: Compromise: No cost. CD: 10/9/8/6/5 seconds Yone. dashes in a direction. If he picks up a sword during the dash, the cd of this ability is reduced by 30/40/50/60/100% R: Forgiveness: Cost 1 sword. CD: 4/2/1 seconds Yone throws the sword and plants it where it lands. Deals 50/80/110/130/150 + 80% ad. For each sword thrown this way, Yone gains a stack of duty for 3 seconds. Casting e consumes a stack of duty modifying the ability's range increasing it by 20%. It also knocks up all enemies hit. (Enemies knocked up have a static 4 second cd where they cant be knocked up by compromise again.). It also deals 50/80/110/140/170+50% ad. If Yone loses all his swords, Forgiveness is put on a static 10 second cooldown. Swords planted with ulti do not decrease yone's auto damage.

What do you think? I'm not sure how balanced it is in respect to numbers and stuff but I think the concept is pretty cool.

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