Champion Concept for Hextech Engineer
So as I'm sure a lot of you know Riot has been trying to make a "hextech engineer" champion work for some time. Well, I had an idea for that concept that I want to share, and I think it fits the general theme of a hextech engineer pretty well.
Sonn, the Hextech Engineer Pronounced "sawn" Resource: Hextech energy Marksman / Fighter 425 range Top Lane or ADC
Gameplay style: I imagine Sonn as playing like a ranged bruiser, dealing decent dps while disrupting the enemy team with his Concussive Hexgrenade.
Personality: Sonn is a highly intelligent, although slightly clumsy and forgetful, inventor. Although he uses weapons, his best inventions are not in any way violent, and weapons are only a way to test his own ability.
Appearance: I found a picture that shows almost exactly how I imagine Sonn. Credit to JohnoftheNorth on deviantart. http://johnofthenorth.deviantart.com/art/Gunner-548185038
passive 1: Hextech Core Sonn uses energy from a Hextech Core of his own invention to power his weapons. It recharges 2 energy a second, 6 per second while out of combat. Hexpower Pool: 100
passive 2: Hexgun Prototype Mk13 Cooldown: 10/9/8 seconds levels 1/7/13 Sonn uses his almost finished Hexgun (patent pending), which occasionally malfunctions. After being in combat for 5 seconds, Sonn's next auto attack releases an unregulated amount of energy, dealing 150/175/200% bonus damage and using 10 Hexpower.
q: Hexbeam Cost: 20 hexpower Cooldown: 6 seconds Range: 400 Sonn fires a beam of Hextech energy out of his Hexgun, dealing 50/80/110/140/170 (+75% ad) physical damage in a line. While the Hextech Core's regulator is off Hexbeam deals 50% additional damage.
w: Hexboosters Cost: 20 Hexpower Cooldown: 15 seconds Sonn activates his Hexboosters, gaining 20/30/40/50/60% movespeed and 50% slow resist for 5 seconds. While the Hextech Core's regulator is off Hexboosters lasts twice as long and gives 25% additional slow resist.
e: Concussive Hexgrenade Cost: 25 Hexpower Cooldown: 10 seconds Range: 400 Sonn throws his Concussive Hexgrenade(patent pending) at target location, dealing 70/105/140/175/210 (+40% ad) physical damage and stunning all enemies hit for 0.5 seconds. Enemies in the middle of the blast are also knocked back a fixed distance. While the Hextech Core's regulator is off Concussive Hexgrenade gains a larger area of effect, stuns for 1 second, and enemies in the middle of the blast are knocked further back.
r: Hextech Core Regulator Cost: none Cooldown: 110/95/80 seconds Sonn turns off the regulator on his Hextech Core, overloading his weapons. For the duration his Hexgun malfunctions every 3 auto attacks and his basic abilities gain additional effects and have no cost. After 8 seconds his Hextech Core releases all its energy, dealing 130/260/390(+70% ap) magic damage in an area around him and setting his power level to 0.