Champion Concept for Hextech Engineer

SheriffTurtle·10/23/2016, 4:35:38 AM·2 votes·670 views

So as I'm sure a lot of you know Riot has been trying to make a "hextech engineer" champion work for some time. Well, I had an idea for that concept that I want to share, and I think it fits the general theme of a hextech engineer pretty well.

Sonn, the Hextech Engineer Pronounced "sawn" Resource: Hextech energy Marksman / Fighter 425 range Top Lane or ADC

Gameplay style: I imagine Sonn as playing like a ranged bruiser, dealing decent dps while disrupting the enemy team with his Concussive Hexgrenade.

Personality: Sonn is a highly intelligent, although slightly clumsy and forgetful, inventor. Although he uses weapons, his best inventions are not in any way violent, and weapons are only a way to test his own ability.

Appearance: I found a picture that shows almost exactly how I imagine Sonn. Credit to JohnoftheNorth on deviantart. http://johnofthenorth.deviantart.com/art/Gunner-548185038

passive 1: Hextech Core Sonn uses energy from a Hextech Core of his own invention to power his weapons. It recharges 2 energy a second, 6 per second while out of combat. Hexpower Pool: 100

passive 2: Hexgun Prototype Mk13 Cooldown: 10/9/8 seconds levels 1/7/13 Sonn uses his almost finished Hexgun (patent pending), which occasionally malfunctions. After being in combat for 5 seconds, Sonn's next auto attack releases an unregulated amount of energy, dealing 150/175/200% bonus damage and using 10 Hexpower.

q: Hexbeam Cost: 20 hexpower Cooldown: 6 seconds Range: 400 Sonn fires a beam of Hextech energy out of his Hexgun, dealing 50/80/110/140/170 (+75% ad) physical damage in a line. While the Hextech Core's regulator is off Hexbeam deals 50% additional damage.

w: Hexboosters Cost: 20 Hexpower Cooldown: 15 seconds Sonn activates his Hexboosters, gaining 20/30/40/50/60% movespeed and 50% slow resist for 5 seconds. While the Hextech Core's regulator is off Hexboosters lasts twice as long and gives 25% additional slow resist.

e: Concussive Hexgrenade Cost: 25 Hexpower Cooldown: 10 seconds Range: 400 Sonn throws his Concussive Hexgrenade(patent pending) at target location, dealing 70/105/140/175/210 (+40% ad) physical damage and stunning all enemies hit for 0.5 seconds. Enemies in the middle of the blast are also knocked back a fixed distance. While the Hextech Core's regulator is off Concussive Hexgrenade gains a larger area of effect, stuns for 1 second, and enemies in the middle of the blast are knocked further back.

r: Hextech Core Regulator Cost: none Cooldown: 110/95/80 seconds Sonn turns off the regulator on his Hextech Core, overloading his weapons. For the duration his Hexgun malfunctions every 3 auto attacks and his basic abilities gain additional effects and have no cost. After 8 seconds his Hextech Core releases all its energy, dealing 130/260/390(+70% ap) magic damage in an area around him and setting his power level to 0.

4 Comments

lichlord4210/23/2016, 10:11:19 PM3 votes

The picture you are using was made by right as a potential hextech champion with a minigun in place of jinx! cool idea

LunaGalaxy1410/24/2016, 1:48:24 AM2 votes

The reference you used for appearance is just what I imagine from the abilities he uses. I'd love it if you added a brief lore and quotes! I'd play him if he was available. While he's very similar to Heimerdinger (Ult and E, squint squint), your champion manages to differentiate itself. My only concerns are the numbers, which are tentative. Like, maybe that 60% ad ratio on E? Q scaling is fine. But a cc ability like E, shouldn't deal damage by itself. It should be there to help him get his enemies, and possibly help him damage enemies with his passive and Q.