[Kit Concept, Melee Troll Shaman Support] Wuden: The Totemic
#Passive Shaman's Trinkets: Wuden gains 5/20/35/50% Cast Range, Duration and Cooldown on his Trinkets and Wards, upgrading at levels 6/11/16.
#Q Cost: 100 Range: 350/500 Cooldown: 0.5 Seconds, 30/26.25/22.5/18.75/15 Second ammo charge time
Protection Ward: Wuden drops a protective ward with 4 health at the target location granting a permanent shield for 50/62.5/75/87.5/100 (+25% AP) damage to all allies in its radius as well as shielding and refreshing the shields on those that enter. Recently shielded allies are put on a cooldown and cannot be shielded by a Protection Ward again for 20/17.5/15/12.5/10 seconds. Wuden can have up to 2 of these wards on the field at any time. Protection Wards can effect and stack on allied structures up to a maximum of 1/3 the structure's Maximum Health.
#W Cost: 100 Range: 1000/500 Cooldown: 0.5 Seconds, 30/26.25/22.5/18.75/15 Second ammo charge time
Passive: Moving and attacking generates Energize stacks, up to 100. When fully Energized Wuden's next Basic-Attack deals 10/20/30/40/50 (+25% AP) additional Magic-Damage and knocks the target back.
Rumbler Ward: Wuden throws out a charged ward with 4 health that lands at the target location after a 0.75 second delay, dealing 50/62.5/75/87.5/100 (+25% AP) Magic damage to all enemies in the radius as well as knocking them up for 0.5/0.75/1/1.25/1.5 seconds on impact. The ward then charges up and emits a pulse every 3 seconds, damaging and knocking up all enemy units in its radius for the same amount. Wuden can have up to 2 of these wards on the field at any time, targets hit by multiple Rumbler Wards receive 50% of the damage and effect.
#E Cost: 100 Range: 1000/500 Cooldown: 0.5 Seconds, 30/26.25/22.5/18.75/15 Second ammo charge time
Rejuvenation Ward: Wuden throws out a healing ward with 4 health to the target location, restoring 50/75/100/125/150(+25% AP) health to himself and all allies within the ward's radius on impact. The ward then begins pulsing, healing allies for a quarter of the initial amount or 12.5/18.75/25/31.25/37.5 (+6.25% AP) damage every 5/4/3/2/1 seconds. Wuden can have up to 2 of these wards on the field at any time, targets hit by multiple Rejuvination Wards receive only a 25% increase in the effect.
#R Cost: 100 Range: 1200/500 Cooldown: 120/100/80 seconds
Totemic Might: Wuden drops a spectral Totem into the target area and releases a burst of Totemic energy after a 1 second delay, knocking back all enemies hit by the blast while instantly restoring and doubling the health of all his trinkets, wards and battle-wards on the field for 10/12.5/15 seconds, additionally he refreshes and doubles the effects of his abilities for the duration.
Just a thought I had while thinking about how we could have more Trolls in the game seeing as
is the only one, and that there aren't really any champs out there with a synergy for Trinkets and Wards or really a shaman character revolving around constructing an area of power in general. And like it said in the title this is just a concept, so the numbers in the post are just there to give a basic idea of how I imagine him being.
Figure he could be a great part of a siege or defending from one, setting up a defensive position for his team to retreat+heal+shield up then push out from. His power is almost entirely limited by his map-awareness and placement, accentuated by his passive which makes him a vision god, making him an area reinforcement support that struggles to contribute more when forced outside of his constructed safe-havens.