[Kit Concept, Melee Troll Shaman Support] Wuden: The Totemic

meeshmosh·3/14/2018, 6:49:07 PM·13 votes·911 views

#Passive Shaman's Trinkets: Wuden gains 5/20/35/50% Cast Range, Duration and Cooldown on his Trinkets and Wards, upgrading at levels 6/11/16.

#Q Cost: 100 Range: 350/500 Cooldown: 0.5 Seconds, 30/26.25/22.5/18.75/15 Second ammo charge time

Protection Ward: Wuden drops a protective ward with 4 health at the target location granting a permanent shield for 50/62.5/75/87.5/100 (+25% AP) damage to all allies in its radius as well as shielding and refreshing the shields on those that enter. Recently shielded allies are put on a cooldown and cannot be shielded by a Protection Ward again for 20/17.5/15/12.5/10 seconds. Wuden can have up to 2 of these wards on the field at any time. Protection Wards can effect and stack on allied structures up to a maximum of 1/3 the structure's Maximum Health.

#W Cost: 100 Range: 1000/500 Cooldown: 0.5 Seconds, 30/26.25/22.5/18.75/15 Second ammo charge time

Passive: Moving and attacking generates Energize stacks, up to 100. When fully Energized Wuden's next Basic-Attack deals 10/20/30/40/50 (+25% AP) additional Magic-Damage and knocks the target back.

Rumbler Ward: Wuden throws out a charged ward with 4 health that lands at the target location after a 0.75 second delay, dealing 50/62.5/75/87.5/100 (+25% AP) Magic damage to all enemies in the radius as well as knocking them up for 0.5/0.75/1/1.25/1.5 seconds on impact. The ward then charges up and emits a pulse every 3 seconds, damaging and knocking up all enemy units in its radius for the same amount. Wuden can have up to 2 of these wards on the field at any time, targets hit by multiple Rumbler Wards receive 50% of the damage and effect.

#E Cost: 100 Range: 1000/500 Cooldown: 0.5 Seconds, 30/26.25/22.5/18.75/15 Second ammo charge time

Rejuvenation Ward: Wuden throws out a healing ward with 4 health to the target location, restoring 50/75/100/125/150(+25% AP) health to himself and all allies within the ward's radius on impact. The ward then begins pulsing, healing allies for a quarter of the initial amount or 12.5/18.75/25/31.25/37.5 (+6.25% AP) damage every 5/4/3/2/1 seconds. Wuden can have up to 2 of these wards on the field at any time, targets hit by multiple Rejuvination Wards receive only a 25% increase in the effect.

#R Cost: 100 Range: 1200/500 Cooldown: 120/100/80 seconds

Totemic Might: Wuden drops a spectral Totem into the target area and releases a burst of Totemic energy after a 1 second delay, knocking back all enemies hit by the blast while instantly restoring and doubling the health of all his trinkets, wards and battle-wards on the field for 10/12.5/15 seconds, additionally he refreshes and doubles the effects of his abilities for the duration.

Just a thought I had while thinking about how we could have more Trolls in the game seeing as Trundle is the only one, and that there aren't really any champs out there with a synergy for Trinkets and Wards or really a shaman character revolving around constructing an area of power in general. And like it said in the title this is just a concept, so the numbers in the post are just there to give a basic idea of how I imagine him being.

Figure he could be a great part of a siege or defending from one, setting up a defensive position for his team to retreat+heal+shield up then push out from. His power is almost entirely limited by his map-awareness and placement, accentuated by his passive which makes him a vision god, making him an area reinforcement support that struggles to contribute more when forced outside of his constructed safe-havens.

8 Comments

Asterfix3/14/2018, 7:19:53 PM1 votes

I was concerned with the Q cooldown but I see it's more like Teemo's ult. His W I would change to a 2 second delay at the very least. Rakan's knockup has a 1 second delay and he has to get within melee range. Also take away it's damage and the passive. You basically made his W an ulti version of Rakan's W, it is WAY too strong even without the passive effect added on. The best way to balance this would be a ward that lasts 10 seconds and knockups .5 seconds every 2 seconds. Each level up reduces the time it takes to recharge and lowers the mana cost.

VoidBorn133/14/2018, 8:54:15 PM1 votes

A shame something like this will never make it into the game.

Seems like a fun skill-oriented kit concept, would be nice if those actually made it out of this next to useless Board's section and into the game instead of being completely ignored for the sake of Riot pumping out another %HP damage hyper-mobile burst-per-second champion.

Jet Sett3/14/2018, 9:59:16 PM1 votes

I think the W should knockup for .75 at all ranks, higher ranks reduce time between knock ups, and instead of halving should DOUBLE the effects when in range of both, but 2 wards can't be directly on top of each other. Also, increasing the initial delay and having it be static for all ranks to give more room for avoiding it. This could be a very good zoning tool to either force engage/disengage or to turn the tables for objective plays. It'll also reward good positioning of the wards on your part, as well as giving incentive to throw 2 out instead of saving one of them for later use.

FlameHalbrdOkido3/15/2018, 7:56:58 AM1 votes

Hey a neat support champ concept and its a totem troll champ which is pretty neat, we need a totem champ, and another troll would be cool and fitting.

SO Q is like Sunny's shield drones from Evolve? I like it

This seems like the sort of champ that could just sit back and throw wards out and not be very interactive for the enemy which is bad to play against try give him a reason to come into range of champs like shorter ranges or an incentive to go in and deal some dmg or stick close to allies or even... attacking enemy wards and converting them into ones for his own team! They have been adding that sort of things to supports lately: Rakan, Galio, Ivern, Taric (I think thats all the recent supps) they all get bonuses for getting into AA range, this is usually in the form of an AA modifier or reduced CD's

What do you think about making Wuden a more interactive support? As it stands once he sets up his ward totems he could just back up and chill. As a troll do you think Wuden would do that or would u think he'd be a bit more personal as well? perhaps his cast ranges could be shortened, or what if attacking within a wards range granted additional Energy for his W passive?

Also I worry about the amount of knock ups/knock backs you gave him, keep in mind CC creep is a real thing and airborne effects are the worst since they can't be reduced by Tenacity

Lastly landing the W would instantly allow him to land his Ult, im not sure if you planned it like that. But one strong CC into another...well we have a few of those in the game already so it can't be the worse, but what makes it kinda bad is the AoE radius on both.

Have you seen Nasus' E: Spirit Fire? Its got an AoE Radius of 400 units and thats actually pretty big/decent

I like E HoTs are cool.

I dont like R if feel like you can do more than the knock up and doubling ward health thing. Additionally the "additionally he refreshes and doubles the effects of his abilities for the duration." is lame and is already done by Karma and Hiemerdinger, i know that you can be more creative than that. Finally with the ult, W and W passive this guys has 2 many airborne effects 2 should really be the limit so u should chose which one to remove.

What if the Ult had a huge range, and he could cast his other abilities from the Ult ward's position, this is just a preliminary idea, but u can do better.

Ive also done two support champ that play with vision well

One is a totem champ: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/RVsWWvaV-champion-concept-itaoska-the-vacuum-of-the-void

The other is all about vision and radar: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/nZPyrTQt-champion-concept-ain-the-wreckonnaissance-robot

FlameHalbrdOkido3/15/2018, 2:13:57 PM1 votes

I feel like u need either a secondary thematic or gameplay theme, right now he almost borders on being a support generalist, and I think the reason he suffers for that is lack of focus

DiscipleOfRhys3/15/2018, 2:14:00 PM1 votes

What if his passive was kind of like old Yorick's? He could gain attack and resistances based on how many totems he had up?

showcase253/16/2018, 3:37:04 AM1 votes

I actually envision this concept as a stance champion. Short cooldowns, constant totem placement, and could get some benefit when cast, and have a unique effect as the linger in the area as you have planned.

The passive could be that he can stack them, making them taller, gaining additional health and duration when they stack, and becomes terrain at the second stack. Additionally, he gains all passive effects while within range of the totem. He would get the bonus fading if he leaves the area.

Maybe not as strong as it could be and even hard to balance, but i think him having a stance would be a cool concept.

69ScrotalAgony693/16/2018, 9:15:15 PM1 votes

I had a champ idea like this back in the day. My idea was you place down markers to make triangles and using your abilities to buff allies within the triangles and debuff enemies. Your's sounds much easier to use. Sounds good!