[Champion Concept] Ergon, The Enchanted Warrior

Makoto12·9/5/2014, 5:11:42 PM·5 votes·3,368 views

ERGON, THE ENCHANTED WARRIOR ERGON, THE ACRANE TEMPLAR

Ergon is a melee champion who specializes in a series of complex skill combos.

Lore Since his birth, Ergon already possesses an arcane magic that flows into his blood and veins. This magic is that he used to protect himself as he grew up alone the isolated pyramids of Shurima Desert. But to Ergon, he did not grow up alone. He had two large amulets that he always took care of, as much as the amulets took care of him. He found them inside the pyramids and from then on, they are each others' protectors. One he called mother, and the other his father. The true origin of Ergon is unknown and how he came to be in the deserts has been lost for several years. The amulets give him strength and empower the arcane magic the lies inside of him. They talk to him inside of his mind, and he replies back to them. They are all he has left.

One night, he heard noises inside the pyramid. Not knowing what is making those noises, he took the amulets to try and hide them from sight. Passing through the pyramid, he evaded countless debris and made clear of the sandy atmosphere. Though he could not get a hold on his mother, as it slips for his shaking hands. He runs back for it but sees a silhouette of a man. Out of fear, he hides from him, leaving his mother on the cold sand. The man picked her up and took her away from him. He, like Ergon, also possesses a mystical arcane magic. Ergon heard her cries as the man takes her away from him. He tried to get her back but is told by his father to wait and be patient.

The time will come, when all will be revealed... A time where Ergon can claim and defend what is rightfully his.


Upon selection:

  • "I'm coming, mother."

Attacking:

  • "Taste death!"
  • "Feel this!"
  • "Protect me."
  • "For her!"
  • "Feel my anger!"

Attacking (against Ezreal):

  • "You! Give her back!"
  • "She cares for me only!"

Movement:

  • "Yes, father."
  • "Is she here?"
  • "On my way."
  • "A right choice."
  • "Moving."

Movement (towards Ezreal):

  • "I feel her getting closer."
  • "She's here."

Taunt:

  • "He knows nothing of what he holds!"

Joke:

  • "Mother always knows best."
  • Father... uhh, you can take a rest."

Primary: Fighter

Secondary: Assassin

Difficulty: (Out of 10)

  • Attack: 7

  • Health: 4

  • Spells: 4

  • Difficulty: 7

Statistics:

  • Health: 465 (+67)

  • Health Regen: 4 (+0.65)

  • Mana: 0

  • Mana Regen: 0

  • Range: 150 (Melee)

  • Attack Damage: 55 (+3.5)

  • Attack Speed: 0.7 (+2.35%)

  • Armor: 17 (+2.4)

  • Magic Resist: 22 (+1.80)

  • Movement Speed: 350


Passive: [Energy Swords] Ergon's next basic attack creates an energy sword near him (sort of like how Draven's axe comes back or how Zac's chunks come out). These swords can be collected by Ergon, which will allow the use of most of his abilities. All collected energy swords will revolve around Ergon, each sword (which acts like a sunfire cape) deals 3/6/9/12/15/18 (+0.1 bonus AD) physical damage per second to nearby enemies. Ergon can carry up to 5 energy swords. If the swords are not collected within 6 seconds, it will be destroyed. Collected swords will last until a skill that requires an energy sword is cast. Basic attack reduces the cooldown by 1 second, 2 seconds if the target was an enemy champion. Cooldown: 5 seconds


Q: [Blasting Slash] (Requires 1 energy sword.) Deals 70/140/180/210/280 (+1.0 AD) physical damage to all enemies in front of Ergon. (Like Diana's passive, except this one is an active skill.) Energy swords will be created for every enemy champion that is hit. 1 Energy: All enemies hit will be knocked back a slight distance. 2 Energy: Deals additional 25% damage. 3 Energy: All enemies hit are stunned for 1.5 second. Cooldown: 7 seconds


W: [Sword Fling] (Requires 1 energy sword.) Flings an energy sword in a target area, dealing 50/80/110/140/170 (+0.6 AD) physical damage to all the enemies it passes, leaving an energy sword where it landed. All enemies hit will have their movement speed be slowed by 15/20/25/30/35%. 1 Energy: Gains 30% of the damage dealt as health 2 Energy: Can be cast again with no cooldown. This would require another energy sword to be able to cast. (Second cast will not trigger next skill combo.) 3 Energy: Flings 3 swords instead of 1 (like Twisted Fate's Q, a bit narrower though). Sword cost remains the same. Cooldown: 15/14/13/12/11 seconds


E: [Energizer] Passive: Every time Ergon uses an ability, he gains one stack of "Energy". Energy stacks lasts for 3 seconds. Ergon can hold up to 4 stacks. Energy adds bonus effects, the types and amount of effect depends on the skill and the amount of energy stacks. After an ability with the final stack is cast, it will go back down to 0 stacks.

(For example... If Ergon uses [Blasting Slash] with no stack, then it will have no bonus effect. If he uses it with 1 stack of energy, then it will knockback enemies. If he uses it with 3 stacks of energy, then it will knockback enemies, deal 25% more damage, and it will stun all enemies hit for 1.5 seconds.)

Active: Jumps to an energy sword and collect it. After collecting the sword, Ergon gains a shield that absorbs 30/60/90/120/150 (+0.6 AD) damage. Shield lasts 3 seconds and while the shield is active, Ergon gains 10/15/20/25/30% movement speed. 1 Energy: Shield and movement speed bonuses are doubled. 2 Energy: Nearby allies also gain movement speed bonus and shield. Allied bonuses won't include doubled effect. 3 Energy: Knocks airborne all nearby enemies for a short duration. Cooldown: 5 seconds


R: [Energy Field] Passive: Increases the amount of energy sword that can be held by 1/2/3 swords.

Active: Creates 10 energy sword that follows and revolve around Ergon. (The swords are spaced out evenly around Ergon and each are 1000 units away from him. So kind of like a clock, Ergon is in the middle and the swords are the numbers.) If Ergon does not have the maximum amount of energy sword, one will automatically fling towards him, damaging all enemies it passes by 150/250/350 (+0.75 AD) physical damage. During this time, Ergon's passive will deal true damage; 1 Energy: Ergon's attack speed is increased by 15/30/45% while at least 1 sword is active. 2 Energy: Ergon gains additional 20/30/40 bonus armor and magic resist while at least 1 sword is active. 3 Energy: Creates an unlimited supply of swords instead of 10 swords for 6 seconds. At this time, Ergon also gains the maximum amount of cooldown reduction. Cooldown: 150/125/100 seconds


Recommended items:

  • Starting items:

  • If top - item 1055 item 2003 item 3340 this will give good damage and health at early start and also some sustain with life steal and potion. Ward trinket to prevent getting ganked.

  • If jungling - item 1039 item 2003 x5 fast clearing and allows good sustain.

  • Essential Items:

  • item 3071 - Ergon's abilities rely heavily on attack damage. Getting armor penetration and attack damage is very important when it comes to dealing damage.

  • item 3022 - Slows enemies, so it's good for chasing. Bonus damage and bonus health are also really important.

  • Offensive Items:

  • item 3072 - Good sustain and good damage.

  • item 3031 - Really good damage bonus. Works well when you have fast attack speed and high critical rate.

  • Defensive Items:

  • item 3068 - Nice bonus health and armor. Also works well with your passive.

  • item 3102 - Good health and bonus magic resist. Prevents you from being burst by your enemies.

  • item 3026 - It's always nice to start fighting again after you died.


DOOM MODE:

 * All abilities are automatically already at Energy 3.
 * Max energy sword cap is 15. Ultimate will add 3/6/9 additional energy sword cap.
 * I think that should be enough doom...

Skins:

  • Classic Skin

  • He has long yellow hair. Clothes will show signs that he is from the Shuriman Desert. His energy swords will be made of similar energy material as Pulsefire Ezreal's skills (in shape of a sword, of course). When ultimate is active, all energy swords turn red and black.

  • Soul Ravished Ergon

    • Clothing has a very dark theme to it. Suggest that he never found his mother and lived a life of madness and anger. All energy swords purple and black, (similar to Syndra's orbs). When ultimate is active, maybe the colors could invert (like instead of purple outside and black inside, it could be black outside and purple inside. I don't know, just giving ideas out.)

Edited: (9/8/2014)

  • General * Added a lore. * Added dialogues. * Added recommended items. * Added skin ideas. * Added Doom Mode (for the Champion Concept Contest).

Edited: (9/7/2014)

  • General

    • Changed the name from "The Enchanted Warrior" to "The Arcane Templar"
    • Changed all Energy 3 into something more unique rather than just a stun.
  • Passive rework:

    • No longer every 3rd hit, but now works like Shen's passive. Next basic attack will create a energy sword. This will have a 5 second cooldown but is reduced by basic attacks.
    • Sword cap is increased from 3 to 5. (Ultimate now also increases sword cap by 1/2/3 additional swords.
    • Deals physical damage.
    • Now works like a sunfire cape, rather than Diana's shield orbs.
  • Q - [Blasting Slash] rework

    • Will now create an energy sword for every enemy champions that are hit.
    • Energy bonuses are changed.
    • Stun lasts longer.
  • W - [Sword Fling] rework:

    • Now deals physical damage and scales to AD.
    • Slows enemies that are hit.
    • Energy bonuses are changed.
    • Flinging towards enemy champions will no longer break the energy sword.
  • E - [Energizer] rework:

    • Stacks lasts 1 more additional second.
    • All levels now has 4 stacks.
    • Now gains movement speed upon cast.
    • Energy bonuses are changed.
  • R - [Energy Field] rework:

    • Now has a passive that increases capacity of energy swords that can be held.
    • Worded it better. Or at least I think I did...
    • Now deals more damage.
    • Now deals physical damage and scales with AD.
    • While active, makes Ergon's passive deal true damage instead.
    • Energy bonuses are changed.

20 Comments

mk DILLY9/5/2014, 8:35:29 PM2 votes

I like the combo idea a lot. I really like the idea of the different ways you can use his skills together for different purposes. Here's my feedback:

  • A question: if he uses a skill third, does he get the prior buffs too or just the buff at that level?

  • His ult sounds a little lackluster or uninteresting to me, but it might not be if done properly. I suppose it would depend on if the swords had a bit of aoe to them and if having 6 swords to pick up would be a huge advantage. I think perhaps there could be an ult that added more gameplay.

  • I also am not sure I like the idea of him throwing around "swords" and swords dropping from the sky and having to collect them and such. Swords aren't the most natural thing to throw and it's weird to me that he's carrying a bunch of swords (it's weird enough you buy a bunch of swords at the shop and carry them somehow).

  • He seems like he has a little too much going on and is a little too busy in his kit. It would be nice if he could be simplified and streamlined a little. I think it's all the sword collecting combined with the comboing, combined with the odd 3rd proc of his passive, but he seems like he could be cleaned up a little and made a little simpler.

Anyway, just some of my thoughts. I think the idea has huge potential though!

dialMARK4acti0n9/5/2014, 10:12:49 PM2 votes

I like it however, the abilities at a first glance are very confusing. Couldn't you include the explanation for the combo things as a second passive or before the abilities? And clarify upon the passive? Would feel like it would be helpful!

Zhugan9/6/2014, 6:10:10 PM2 votes

I brought up changes in a prior thread... http://boards.na.leagueoflegends.com/en/c/fancreations/Aezoi4KP-champion-concept-ergon-the-enchanted-warrior?comment=000000000000

I'm would still benefit from those changes. As I said in the prior thread as well, the current state of this champion is essentially broken in how it functions.

datkidman9/7/2014, 2:54:07 AM2 votes

mana cost and the energy sword costs... seems like a lot to juggle and would make him rather vulnerable without swords needs a bit more thought but I do like the combo changes they are rather nice my suggestion would be to either make him like a gnar or yasuo where his mana bar is an increasing energy bar that once it hits a threshold will grant him swords.

ModEchoing9/8/2014, 12:42:42 AM2 votes

Well, you asked for me.

Enchanted Warrior sounds very generic and not at all badass, and is pretty much unrelated to his core concept - energy swords. I can't really come up with a better name because it's not my champion and you have no lore posted, but you can do better here.

The kit's got several problems. Instead of addressing each skill individually (they're all pretty cool ideas), I'll hit the main problems of the kit, both because of numbers and because of mechanics.

-You need to autoattack a lot to build up the ability to do anything. Since you have mana costs in addition to sword costs, this creates very huge openings for opponents in the lane to beat all your HP out of you. It means you're completely hosed in top lane (and you're only going top or jungle) against anyone aggressive and able to output a good chunk of damage, let alone anyone that happens to have a ranged attack. Jungling might be fine, except...

-Your ganks are awful. Your gap-closer requires you to fling a sword. You now have two swords, tops. Problem A: If you do the intuitive thing and hit the champion, you have no sword to jump to. Problem B: Since you have to jump to the sword and have no CC outside of a fully-charged ability, you have nothing to stop your enemy with, pretty much ensuring he gets away safely unless he's both heavily injured and overextended.

-You really don't have any CC. You need three things to be true first: you have at least two swords, your E is fully leveled, and you are able to use three abilities to fully charge up. No CC means you have no teamfight utility, no gank potential, no ability to chase, no ability to peel...You're just kinda hosed in most situations where a champion would be necessary. "But wait! I only need two abilities!"

-Your E grants a stack after ability use. By definition, this means the current ability doesn't benefit from it. If this isn't what you intended, might want to edit that to clarify. If it is, you're kinda hosed since you have to throw down everything just for one stun.

-Anything remotely related to utility is locked behind your E stacks. Since you have to level it up for you to function at all, this means you miss out on leveling your other abilities, which leaves your damage rather lackluster.

-Your ult is awful. It has no utility, deals very poor damage, and is ridiculously hard to figure out just by reading it (so the nearest sword flies toward you? But they're all evenly spaced, how do you pick the nearest one, and how are you even supposed to hit anyone with it?). It's terribly disappointing and pretty much unworkable in its current form.

-Your kit is overloaded. You have way too much stuff here. This grants a bunch of power without it actually being accessible. Were this champion to be implemented, it would be horrifying trying to balance it out. Since that's not really a sufficient point on its own, it creates massive burden of knowledge on the player, who has to figure out all the energize stuff, whether you're playing as Ergon or against Ergon.

-You're missing any real way to survive in melee combat. Wouldn't be so bad on its own, except...

-You need too many items. You need AD for autoattacks, AP for your spells, defenses to not die while in melee combat, and speed to get into melee combat in the first place. You have six item slots. Whatever you choose, you're going to end up bad at something else that will result in crippling you.

-You have an empty level-up since your skill levels add up to 17. No reason for this.

-Everything Ergon does, someone else does better. Rengar's Ferocity mechanic replicates what you're aiming for here, in addition to his own skill combo, rendering Ergon irrelevant with Rengar's rapid burst damage and actual CC. Olaf has a similar focus on autoattacks, but actually has abilities in place to make this a sustainable pattern through ignoring enemy CC, slowing enemies in a line, and sustaining himself with lifesteal and spell vamp.

I'm out of words now.

tl; dr: Cool idea, but the kit is missing everything you need to actually win.

Zhugan9/8/2014, 12:44:37 AM2 votes

Changes did a lot to make this a better concept than when you originally posted it a few days ago.

Makoto129/7/2014, 6:49:47 PM1 votes

Edited:

  • Ergon is now a manaless champion.

  • Changed his passive to just the energy sword at every 3 attacks. I moved his combo system to his E - [Energizer].

    • Reworked E - [Energizer]. It now has a passive which allows Ergon to hold a stack of "energy" ( which is basically the previous "combo"). The amount of stacks that can be hold increases per level. This way, the greater bonus effects won't be be available until later in the game.
  • Fixed his AD and AP ratios to make him more of an AD champion.

    • You could make an AP champion out of him, but that is like makng an AP Pantheon.
  • Slightly reworked R - [Energy Field]. His ultimate now follows Ergon. Also, I removed the landing damage but increased its fling damage. This is because I felt that the location of the swords will be too hard to calculate. I also increased the amount of swords from 6 to 10. This is to ensure that his ultimate will at least last its whole duration without. (I felt that 6 swords will run out too fast, making the bonuses of the ability too short.)

  • Fixed the cooldown on some of the skills.

Makoto129/6/2014, 6:51:21 AM1 votes

Edited:

  • Ability descriptions are changed, hopefully I made it easier than before.

  • Changed the passive.

  • Added a new function within the ultimate. (...If Ergon does not have the maximum amount of energy sword, the nearest one will fling towards him, damaging all enemies it passes by 75/150/225 (+0.4 AP) magical damage. If it hits an enemy champion, it will be destroyed.)

Upcoming:

  • Lore. (Still working on it.)

  • A splash art. (Also working on it. Unless someone wants to do it.)

  • More to come...

Makoto129/6/2014, 3:28:55 PM1 votes

Edited:

  • Added Champion statistics.
Makoto129/8/2014, 9:13:23 PM1 votes

Edited:

  • I added a lore. I hope you guys like it.
Quadrewple9/13/2014, 11:43:41 PM1 votes

Acrane Templar

wat?