[Champion Concept] Ergon, The Enchanted Warrior
ERGON, THE ENCHANTED WARRIOR
ERGON, THE ACRANE TEMPLAR
Ergon is a melee champion who specializes in a series of complex skill combos.
Lore Since his birth, Ergon already possesses an arcane magic that flows into his blood and veins. This magic is that he used to protect himself as he grew up alone the isolated pyramids of Shurima Desert. But to Ergon, he did not grow up alone. He had two large amulets that he always took care of, as much as the amulets took care of him. He found them inside the pyramids and from then on, they are each others' protectors. One he called mother, and the other his father. The true origin of Ergon is unknown and how he came to be in the deserts has been lost for several years. The amulets give him strength and empower the arcane magic the lies inside of him. They talk to him inside of his mind, and he replies back to them. They are all he has left.
One night, he heard noises inside the pyramid. Not knowing what is making those noises, he took the amulets to try and hide them from sight. Passing through the pyramid, he evaded countless debris and made clear of the sandy atmosphere. Though he could not get a hold on his mother, as it slips for his shaking hands. He runs back for it but sees a silhouette of a man. Out of fear, he hides from him, leaving his mother on the cold sand. The man picked her up and took her away from him. He, like Ergon, also possesses a mystical arcane magic. Ergon heard her cries as the man takes her away from him. He tried to get her back but is told by his father to wait and be patient.
The time will come, when all will be revealed... A time where Ergon can claim and defend what is rightfully his.
Upon selection:
- "I'm coming, mother."
Attacking:
- "Taste death!"
- "Feel this!"
- "Protect me."
- "For her!"
- "Feel my anger!"
Attacking (against Ezreal):
- "You! Give her back!"
- "She cares for me only!"
Movement:
- "Yes, father."
- "Is she here?"
- "On my way."
- "A right choice."
- "Moving."
Movement (towards Ezreal):
- "I feel her getting closer."
- "She's here."
Taunt:
- "He knows nothing of what he holds!"
Joke:
- "Mother always knows best."
- Father... uhh, you can take a rest."
Primary: Fighter
Secondary: Assassin
Difficulty: (Out of 10)
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Attack: 7
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Health: 4
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Spells: 4
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Difficulty: 7
Statistics:
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Health: 465 (+67)
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Health Regen: 4 (+0.65)
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Mana: 0
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Mana Regen: 0
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Range: 150 (Melee)
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Attack Damage: 55 (+3.5)
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Attack Speed: 0.7 (+2.35%)
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Armor: 17 (+2.4)
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Magic Resist: 22 (+1.80)
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Movement Speed: 350
Passive: [Energy Swords] Ergon's next basic attack creates an energy sword near him (sort of like how Draven's axe comes back or how Zac's chunks come out). These swords can be collected by Ergon, which will allow the use of most of his abilities. All collected energy swords will revolve around Ergon, each sword (which acts like a sunfire cape) deals 3/6/9/12/15/18 (+0.1 bonus AD) physical damage per second to nearby enemies. Ergon can carry up to 5 energy swords. If the swords are not collected within 6 seconds, it will be destroyed. Collected swords will last until a skill that requires an energy sword is cast. Basic attack reduces the cooldown by 1 second, 2 seconds if the target was an enemy champion. Cooldown: 5 seconds
Q: [Blasting Slash] (Requires 1 energy sword.) Deals 70/140/180/210/280 (+1.0 AD) physical damage to all enemies in front of Ergon. (Like Diana's passive, except this one is an active skill.) Energy swords will be created for every enemy champion that is hit. 1 Energy: All enemies hit will be knocked back a slight distance. 2 Energy: Deals additional 25% damage. 3 Energy: All enemies hit are stunned for 1.5 second. Cooldown: 7 seconds
W: [Sword Fling] (Requires 1 energy sword.) Flings an energy sword in a target area, dealing 50/80/110/140/170 (+0.6 AD) physical damage to all the enemies it passes, leaving an energy sword where it landed. All enemies hit will have their movement speed be slowed by 15/20/25/30/35%. 1 Energy: Gains 30% of the damage dealt as health 2 Energy: Can be cast again with no cooldown. This would require another energy sword to be able to cast. (Second cast will not trigger next skill combo.) 3 Energy: Flings 3 swords instead of 1 (like Twisted Fate's Q, a bit narrower though). Sword cost remains the same. Cooldown: 15/14/13/12/11 seconds
E: [Energizer] Passive: Every time Ergon uses an ability, he gains one stack of "Energy". Energy stacks lasts for 3 seconds. Ergon can hold up to 4 stacks. Energy adds bonus effects, the types and amount of effect depends on the skill and the amount of energy stacks. After an ability with the final stack is cast, it will go back down to 0 stacks.
(For example... If Ergon uses [Blasting Slash] with no stack, then it will have no bonus effect. If he uses it with 1 stack of energy, then it will knockback enemies. If he uses it with 3 stacks of energy, then it will knockback enemies, deal 25% more damage, and it will stun all enemies hit for 1.5 seconds.)
Active: Jumps to an energy sword and collect it. After collecting the sword, Ergon gains a shield that absorbs 30/60/90/120/150 (+0.6 AD) damage. Shield lasts 3 seconds and while the shield is active, Ergon gains 10/15/20/25/30% movement speed. 1 Energy: Shield and movement speed bonuses are doubled. 2 Energy: Nearby allies also gain movement speed bonus and shield. Allied bonuses won't include doubled effect. 3 Energy: Knocks airborne all nearby enemies for a short duration. Cooldown: 5 seconds
R: [Energy Field] Passive: Increases the amount of energy sword that can be held by 1/2/3 swords.
Active: Creates 10 energy sword that follows and revolve around Ergon. (The swords are spaced out evenly around Ergon and each are 1000 units away from him. So kind of like a clock, Ergon is in the middle and the swords are the numbers.) If Ergon does not have the maximum amount of energy sword, one will automatically fling towards him, damaging all enemies it passes by 150/250/350 (+0.75 AD) physical damage. During this time, Ergon's passive will deal true damage; 1 Energy: Ergon's attack speed is increased by 15/30/45% while at least 1 sword is active. 2 Energy: Ergon gains additional 20/30/40 bonus armor and magic resist while at least 1 sword is active. 3 Energy: Creates an unlimited supply of swords instead of 10 swords for 6 seconds. At this time, Ergon also gains the maximum amount of cooldown reduction. Cooldown: 150/125/100 seconds
Recommended items:
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Starting items:
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If top -
this will give good damage and health at early start and also some sustain with life steal and potion. Ward trinket to prevent getting ganked. -
If jungling -
x5
fast clearing and allows good sustain. -
Essential Items:
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- Ergon's abilities rely heavily on attack damage. Getting armor penetration and attack damage is very important when it comes to dealing damage. -
- Slows enemies, so it's good for chasing. Bonus damage and bonus health are also really important. -
Offensive Items:
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- Good sustain and good damage. -
- Really good damage bonus. Works well when you have fast attack speed and high critical rate. -
Defensive Items:
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- Nice bonus health and armor. Also works well with your passive. -
- Good health and bonus magic resist. Prevents you from being burst by your enemies. -
- It's always nice to start fighting again after you died.
DOOM MODE:
* All abilities are automatically already at Energy 3.
* Max energy sword cap is 15. Ultimate will add 3/6/9 additional energy sword cap.
* I think that should be enough doom...
Skins:
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Classic Skin
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He has long yellow hair. Clothes will show signs that he is from the Shuriman Desert. His energy swords will be made of similar energy material as Pulsefire Ezreal's skills (in shape of a sword, of course). When ultimate is active, all energy swords turn red and black.
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Soul Ravished Ergon
- Clothing has a very dark theme to it. Suggest that he never found his mother and lived a life of madness and anger. All energy swords purple and black, (similar to Syndra's orbs). When ultimate is active, maybe the colors could invert (like instead of purple outside and black inside, it could be black outside and purple inside. I don't know, just giving ideas out.)
Edited: (9/8/2014)
- General * Added a lore. * Added dialogues. * Added recommended items. * Added skin ideas. * Added Doom Mode (for the Champion Concept Contest).
Edited: (9/7/2014)
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General
- Changed the name from "The Enchanted Warrior" to "The Arcane Templar"
- Changed all Energy 3 into something more unique rather than just a stun.
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Passive rework:
- No longer every 3rd hit, but now works like Shen's passive. Next basic attack will create a energy sword. This will have a 5 second cooldown but is reduced by basic attacks.
- Sword cap is increased from 3 to 5. (Ultimate now also increases sword cap by 1/2/3 additional swords.
- Deals physical damage.
- Now works like a sunfire cape, rather than Diana's shield orbs.
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Q - [Blasting Slash] rework
- Will now create an energy sword for every enemy champions that are hit.
- Energy bonuses are changed.
- Stun lasts longer.
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W - [Sword Fling] rework:
- Now deals physical damage and scales to AD.
- Slows enemies that are hit.
- Energy bonuses are changed.
- Flinging towards enemy champions will no longer break the energy sword.
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E - [Energizer] rework:
- Stacks lasts 1 more additional second.
- All levels now has 4 stacks.
- Now gains movement speed upon cast.
- Energy bonuses are changed.
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R - [Energy Field] rework:
- Now has a passive that increases capacity of energy swords that can be held.
- Worded it better. Or at least I think I did...
- Now deals more damage.
- Now deals physical damage and scales with AD.
- While active, makes Ergon's passive deal true damage instead.
- Energy bonuses are changed.