An Idea for a Champion-Eiryu

KoganeRyujin·9/13/2016, 5:03:31 AM·1 votes·750 views

I'm not sure if there's a champion like this but i had an idea, ran with it, and here it is...

Eiryu the Bipolar Phantom Background: Eiryu is a very mysterious man from Ionia. Orphaned as a young child, he has never known what it feels like to belong. Always wandering, he helps those he sees in need hoping to find his purpose, and maybe a home. Under his calm, kind and selfless personality he desperately hides a dark side, an inner killer. When fighting Eiryu has always lost himself to a sudden surge of bloodlust, and as it happens, much to his own dismay, he’s a natural when it comes to killing. Through his many battles, he has developed his own fighting style, and out of necessity his own techniques as well. Most are terrified by him upon seeing his prowess in killing, and shun him, and so his search for a place that excepts him continues.

Summary: Eiryu is a melee AP Assassin/Mage who excels at hitting single enemies with bursts of pressure, feint attacks, trick-techniques, and hit-and-run tactics. But his defensive power is lacking, putting him in a tight spot when hit with CC. He uses illusionary clones of himself to surround enemies and make them unsure of which direction he will attack from.

Passive: Natural Born Assassin Eiryu can level up any of his abilities at any level. He also gains double movement speed from items.

Q: Snap! Passive: Eiryu gains extra movement speed and attack speed for each nearby enemy champion. Eiryu’s basic attacks do 5% more damage for each stack of Dance he has on Phantom Dance/Mirrored-Image Active: Eiryu is overcome by his inner demons and succumbs to his bloodlust, causing his next five basic attacks to act as mid-range dashes, dealing magic damage to all enemies hit along the way equal to 10/20/30/40/50% of his AP (+5% extra damage for every 15% of his max HP that is missing) (+10% of his AD for each clone he has out as true damage to the first enemy hit by each dash), also ignoring any CC effects while dashing.

W: Phantom Dance/Blade of Guilt Passive: Eiryu’s lamentation and feelings of guilt for the lives he has taken weigh heavy on his soul and his blade, gaining 1 stack of Guilt for each enemy champion he kills, and 0.25 stacks for each minion or neutral monster he kills. Can accumulate a total of 5 stacks. Active: Eiryu swings his sword in a target direction with a downward slash so empowered by the weight of his guilt it carries a short distance forward through the air dealing magic damage equal to 6/7/8/9/10% of his AP (+5/10/15%, depending on the level of his R, of his current mana for each clone he has out as true damage), and slowing all enemy champions hit by 10/20/30/40/50% of their total movement speed for 1 second (+0.2 seconds for each stack of Guilt). When Activated this ability consumes all stacks of Guilt. Can be cast a second time exchanging a slow for double damage if 5 stacks of Guilt were consumed. 15/14/13/12/10 second cool down (x2 if cast twice).

E: Phantom Dance/Echo Slash Active: Activating this ability once, without any clones out, makes Eiryu invisible/stealthed, and creates a square field around a target enemy and teleports Eiryu to one of the four corners. If he has any clones out he will not go invisible/stealthed but appears to be on the opposite corner. Activating it a second time will make Eiryu dash through the target doing magic damage for 11/22/33/44/55% of his total AP (+10% of his total AD as true damage for each clone he has out) and appearing to “echo” off the target back to the spot he came from upon hitting the target. 18/16/14/12/10 second cool down (+1 second for each Clone used)

R: Phantom Dance/Mirrored-Image Active: Eiryu creates 1 illusionary phantom/clone of himself that mirrors his movements on a selected side of a target enemy consuming 1 stack of Dance. Can be activated three times before going on cool-down. The clones do no damage themselves, and will disappear 1/2/3 second(s) after finishing another ability, they take damage, or Eiryu is put under the effects of CC. For each Stack consumed Passive: Gains a stack of Dance every 30/20/10 seconds it isn’t activated, can store up to 3 stacks of Dance. For each Clone out Eiryu’s other abilities do true damage.

Tell me what you think. I think it could be the start of a really cool champ.

9 Comments

CobaltTheMadMage9/13/2016, 7:40:32 PM3 votes

Multiple personality seems sudden and tacked-on without any real justification, and possibly insulting to people suffering from real bipolar disorders. As others said, it feels too much like an attempt to be anime edgy rather than anything one would actually expect players to find compelling or be invested in.

Passive doesn't seem to make a lot of sense besides letting you max your ult at level 3 while making him game-breakingly fast.

Q: As if the passive weren't bad enough, this makes him even more ridiculously fast and more frustratingly inescapable than Yasuo in dead-man's plate during laning phase. Also seems arbitrarily syngergized with his ult for no reason other than making sure your opponent will be ripping their hair out and smashing their keyboard over effigies of you in frustration over the insane unstoppable death machine you have created. Oh, and he's immune to crowd control during the dashes, too, so there is literally no counter-play to this crap.

W: Edgelord flavor text aside (guilt doesn't work that way), from what I can gather this ability actually isn't too bad as a concept if it were part of a more balanced kit. Gets stronger after every kill, maxing out after some permutation of 20 minions (3-4 waves) or a pentakill, and consumes all acquired stacks (which seem to persist indefinitely, if I gather correctly) on cast, so you have to think carefully whether you want its basic effect now or if you'd rather hang on to it until it's maxed to use it as a finisher. Main changes I would suggest would be to make it a line AOE in front of him rather than another Sol-d**ned dash, and possibly have the slow strength or duration also scale with stacks accumulated so it doesn't come off as too terribly spammable.

Also from a programming standpoint it would be easier to just ditch the whole fractional stack thing and make it so minion kills grant one stack and champion kills grant four, and effects scale on every four stacks (which works thematically because four is death in Japanese culture, which Ionian culture seems to emulate).

E: So in addition to all his dashes, he also has a teleport. And it attacks in one of four directions randomly (if I gather correctly) which makes it inconsistent and unpredictable, and consequently harder to counter. As if it weren't enough, the addition of clones makes it lie about its actual area of effect, as well as the champ's final location at the end of it in addition to dealing True damage. Only upside I can think of is you thought to up the cooldown time if you empowered it with his ult.

R: Ok, on the bright side, the clones can't actually hurt you, but on the downside it's still the very same thing everyone hates Leblanc and Shaco for. And it makes all your other abilities deal bonus true damage- come to think of it, this is really just a more complicated version of Heimerdinger's and Karma's ult, just that it makes the empowered abilities more mind-rendingly frustrating and can be spammed if you don't mind the diminished returns.

Normally I don't like to burn down other people's ideas and usually I try to find some positives to build upon or ways to salvage bad concepts, but this... I can't do this. This may just be me talking as a Vel'Koz main, but this champ just combines everything I absolutely loathe about champs like Yasuo, Shaco, and Leblanc, and then amplifies their potential for mind-blowing rage induction a hundredfold. This champ doesn't even exist and I already want to do things to its players that would make the entirety of the Saw franchise look G-rated. I just... I can't. Too many dashes, too much mobility, too many fake-outs, not enough conterplay, and his lore and descriptions are asinine and juvenile, like they were written by someone whose only experience with human psychology is a tangential understanding of poorly-written shonen anime. Nobody who alleged themselves to be concerned for their fellow man would dare let themselves out in public if they knew at any given moment they could suddenly snap and murder people around them for no good reason. Also, murderous urges do not inherently make one powerful or proficient in any form of combat; there has to be a reason he's so good at killing beyond simply being able to fantasize ways to gruesomely murder people without having any actual physical practice executing any of those maneuvers. Heck, there has to be a reason why he has such an insane personality split like that anyway; is he really some kind of defective sleeper assassin and the kindly side is just a facade given to him while he's inactive? Is he possessed or something? Why is he so skillfully murdering all these people or even letting himself be in situations where he would be so much as tempted to murder someone if he hates doing it so much? Even Amumu has enough sense to avoid civilization after he realized his curse came with uncontrollable destructive tantrums, and the only reason there was a 'first time' was because he didn't know about it.

Just... ugh. I get it. I get that you think this idea is "cool" or that it may be fun to play as, but his lore just doesn't hold much appeal to a broader, more mature audience, and he's just so broken and unbalanced that he would be no fun to play against and everyone would hate you for playing him, not quite unlike Yasuo.

Milodic Mellodi9/13/2016, 8:17:07 AM1 votes

Personality: edgy gary-stu who wants to be like Yasuo-sempai but became a hitman instead Q: same as above W: same but with more edgy guilt E: more edginess but now as a complicated ability R: LeBlanc and Yorick had a mutant child and sacrificed it to the Poro King's digestive system