An Idea for a Champion-Eiryu
I'm not sure if there's a champion like this but i had an idea, ran with it, and here it is...
Eiryu the Bipolar Phantom Background: Eiryu is a very mysterious man from Ionia. Orphaned as a young child, he has never known what it feels like to belong. Always wandering, he helps those he sees in need hoping to find his purpose, and maybe a home. Under his calm, kind and selfless personality he desperately hides a dark side, an inner killer. When fighting Eiryu has always lost himself to a sudden surge of bloodlust, and as it happens, much to his own dismay, he’s a natural when it comes to killing. Through his many battles, he has developed his own fighting style, and out of necessity his own techniques as well. Most are terrified by him upon seeing his prowess in killing, and shun him, and so his search for a place that excepts him continues.
Summary: Eiryu is a melee AP Assassin/Mage who excels at hitting single enemies with bursts of pressure, feint attacks, trick-techniques, and hit-and-run tactics. But his defensive power is lacking, putting him in a tight spot when hit with CC. He uses illusionary clones of himself to surround enemies and make them unsure of which direction he will attack from.
Passive: Natural Born Assassin Eiryu can level up any of his abilities at any level. He also gains double movement speed from items.
Q: Snap! Passive: Eiryu gains extra movement speed and attack speed for each nearby enemy champion. Eiryu’s basic attacks do 5% more damage for each stack of Dance he has on Phantom Dance/Mirrored-Image Active: Eiryu is overcome by his inner demons and succumbs to his bloodlust, causing his next five basic attacks to act as mid-range dashes, dealing magic damage to all enemies hit along the way equal to 10/20/30/40/50% of his AP (+5% extra damage for every 15% of his max HP that is missing) (+10% of his AD for each clone he has out as true damage to the first enemy hit by each dash), also ignoring any CC effects while dashing.
W: Phantom Dance/Blade of Guilt Passive: Eiryu’s lamentation and feelings of guilt for the lives he has taken weigh heavy on his soul and his blade, gaining 1 stack of Guilt for each enemy champion he kills, and 0.25 stacks for each minion or neutral monster he kills. Can accumulate a total of 5 stacks. Active: Eiryu swings his sword in a target direction with a downward slash so empowered by the weight of his guilt it carries a short distance forward through the air dealing magic damage equal to 6/7/8/9/10% of his AP (+5/10/15%, depending on the level of his R, of his current mana for each clone he has out as true damage), and slowing all enemy champions hit by 10/20/30/40/50% of their total movement speed for 1 second (+0.2 seconds for each stack of Guilt). When Activated this ability consumes all stacks of Guilt. Can be cast a second time exchanging a slow for double damage if 5 stacks of Guilt were consumed. 15/14/13/12/10 second cool down (x2 if cast twice).
E: Phantom Dance/Echo Slash Active: Activating this ability once, without any clones out, makes Eiryu invisible/stealthed, and creates a square field around a target enemy and teleports Eiryu to one of the four corners. If he has any clones out he will not go invisible/stealthed but appears to be on the opposite corner. Activating it a second time will make Eiryu dash through the target doing magic damage for 11/22/33/44/55% of his total AP (+10% of his total AD as true damage for each clone he has out) and appearing to “echo” off the target back to the spot he came from upon hitting the target. 18/16/14/12/10 second cool down (+1 second for each Clone used)
R: Phantom Dance/Mirrored-Image Active: Eiryu creates 1 illusionary phantom/clone of himself that mirrors his movements on a selected side of a target enemy consuming 1 stack of Dance. Can be activated three times before going on cool-down. The clones do no damage themselves, and will disappear 1/2/3 second(s) after finishing another ability, they take damage, or Eiryu is put under the effects of CC. For each Stack consumed Passive: Gains a stack of Dance every 30/20/10 seconds it isn’t activated, can store up to 3 stacks of Dance. For each Clone out Eiryu’s other abilities do true damage.
Tell me what you think. I think it could be the start of a really cool champ.