An Idea for a Champion-Eiryu

KoganeRyujin··1 votes·750 views

I'm not sure if there's a champion like this but i had an idea, ran with it, and here it is...

Eiryu the Bipolar Phantom Background: Eiryu is a very mysterious man from Ionia. Orphaned as a young child, he has never known what it feels like to belong. Always wandering, he helps those he sees in need hoping to find his purpose, and maybe a home. Under his calm, kind and selfless personality he desperately hides a dark side, an inner killer. When fighting Eiryu has always lost himself to a sudden surge of bloodlust, and as it happens, much to his own dismay, he’s a natural when it comes to killing. Through his many battles, he has developed his own fighting style, and out of necessity his own techniques as well. Most are terrified by him upon seeing his prowess in killing, and shun him, and so his search for a place that excepts him continues.

Summary: Eiryu is a melee AP Assassin/Mage who excels at hitting single enemies with bursts of pressure, feint attacks, trick-techniques, and hit-and-run tactics. But his defensive power is lacking, putting him in a tight spot when hit with CC. He uses illusionary clones of himself to surround enemies and make them unsure of which direction he will attack from.

Passive: Natural Born Assassin Eiryu can level up any of his abilities at any level. He also gains double movement speed from items.

Q: Snap! Passive: Eiryu gains extra movement speed and attack speed for each nearby enemy champion. Eiryu’s basic attacks do 5% more damage for each stack of Dance he has on Phantom Dance/Mirrored-Image Active: Eiryu is overcome by his inner demons and succumbs to his bloodlust, causing his next five basic attacks to act as mid-range dashes, dealing magic damage to all enemies hit along the way equal to 10/20/30/40/50% of his AP (+5% extra damage for every 15% of his max HP that is missing) (+10% of his AD for each clone he has out as true damage to the first enemy hit by each dash), also ignoring any CC effects while dashing.

W: Phantom Dance/Blade of Guilt Passive: Eiryu’s lamentation and feelings of guilt for the lives he has taken weigh heavy on his soul and his blade, gaining 1 stack of Guilt for each enemy champion he kills, and 0.25 stacks for each minion or neutral monster he kills. Can accumulate a total of 5 stacks. Active: Eiryu swings his sword in a target direction with a downward slash so empowered by the weight of his guilt it carries a short distance forward through the air dealing magic damage equal to 6/7/8/9/10% of his AP (+5/10/15%, depending on the level of his R, of his current mana for each clone he has out as true damage), and slowing all enemy champions hit by 10/20/30/40/50% of their total movement speed for 1 second (+0.2 seconds for each stack of Guilt). When Activated this ability consumes all stacks of Guilt. Can be cast a second time exchanging a slow for double damage if 5 stacks of Guilt were consumed. 15/14/13/12/10 second cool down (x2 if cast twice).

E: Phantom Dance/Echo Slash Active: Activating this ability once, without any clones out, makes Eiryu invisible/stealthed, and creates a square field around a target enemy and teleports Eiryu to one of the four corners. If he has any clones out he will not go invisible/stealthed but appears to be on the opposite corner. Activating it a second time will make Eiryu dash through the target doing magic damage for 11/22/33/44/55% of his total AP (+10% of his total AD as true damage for each clone he has out) and appearing to “echo” off the target back to the spot he came from upon hitting the target. 18/16/14/12/10 second cool down (+1 second for each Clone used)

R: Phantom Dance/Mirrored-Image Active: Eiryu creates 1 illusionary phantom/clone of himself that mirrors his movements on a selected side of a target enemy consuming 1 stack of Dance. Can be activated three times before going on cool-down. The clones do no damage themselves, and will disappear 1/2/3 second(s) after finishing another ability, they take damage, or Eiryu is put under the effects of CC. For each Stack consumed Passive: Gains a stack of Dance every 30/20/10 seconds it isn’t activated, can store up to 3 stacks of Dance. For each Clone out Eiryu’s other abilities do true damage.

Tell me what you think. I think it could be the start of a really cool champ.

9 Comments

CobaltTheMadMage3 votes

Multiple personality seems sudden and tacked-on without any real justification, and possibly insulting to people suffering from real bipolar disorders. As others said, it feels too much like an attempt to be anime edgy rather than anything one would actually expect players to find compelling or be invested in.

Passive doesn't seem to make a lot of sense besides letting you max your ult at level 3 while making him game-breakingly fast.

Q: As if the passive weren't bad enough, this makes him even more ridiculously fast and more frustratingly inescapable than Yasuo in dead-man's plate during laning phase. Also seems arbitrarily syngergized with his ult for no reason other than making sure your opponent will be ripping their hair out and smashing their keyboard over effigies of you in frustration over the insane unstoppable death machine you have created. Oh, and he's immune to crowd control during the dashes, too, so there is literally no counter-play to this crap.

W: Edgelord flavor text aside (guilt doesn't work that way), from what I can gather this ability actually isn't too bad as a concept if it were part of a more balanced kit. Gets stronger after every kill, maxing out after some permutation of 20 minions (3-4 waves) or a pentakill, and consumes all acquired stacks (which seem to persist indefinitely, if I gather correctly) on cast, so you have to think carefully whether you want its basic effect now or if you'd rather hang on to it until it's maxed to use it as a finisher. Main changes I would suggest would be to make it a line AOE in front of him rather than another Sol-d**ned dash, and possibly have the slow strength or duration also scale with stacks accumulated so it doesn't come off as too terribly spammable.

Also from a programming standpoint it would be easier to just ditch the whole fractional stack thing and make it so minion kills grant one stack and champion kills grant four, and effects scale on every four stacks (which works thematically because four is death in Japanese culture, which Ionian culture seems to emulate).

E: So in addition to all his dashes, he also has a teleport. And it attacks in one of four directions randomly (if I gather correctly) which makes it inconsistent and unpredictable, and consequently harder to counter. As if it weren't enough, the addition of clones makes it lie about its actual area of effect, as well as the champ's final location at the end of it in addition to dealing True damage. Only upside I can think of is you thought to up the cooldown time if you empowered it with his ult.

R: Ok, on the bright side, the clones can't actually hurt you, but on the downside it's still the very same thing everyone hates Leblanc and Shaco for. And it makes all your other abilities deal bonus true damage- come to think of it, this is really just a more complicated version of Heimerdinger's and Karma's ult, just that it makes the empowered abilities more mind-rendingly frustrating and can be spammed if you don't mind the diminished returns.

Normally I don't like to burn down other people's ideas and usually I try to find some positives to build upon or ways to salvage bad concepts, but this... I can't do this. This may just be me talking as a Vel'Koz main, but this champ just combines everything I absolutely loathe about champs like Yasuo, Shaco, and Leblanc, and then amplifies their potential for mind-blowing rage induction a hundredfold. This champ doesn't even exist and I already want to do things to its players that would make the entirety of the Saw franchise look G-rated. I just... I can't. Too many dashes, too much mobility, too many fake-outs, not enough conterplay, and his lore and descriptions are asinine and juvenile, like they were written by someone whose only experience with human psychology is a tangential understanding of poorly-written shonen anime. Nobody who alleged themselves to be concerned for their fellow man would dare let themselves out in public if they knew at any given moment they could suddenly snap and murder people around them for no good reason. Also, murderous urges do not inherently make one powerful or proficient in any form of combat; there has to be a reason he's so good at killing beyond simply being able to fantasize ways to gruesomely murder people without having any actual physical practice executing any of those maneuvers. Heck, there has to be a reason why he has such an insane personality split like that anyway; is he really some kind of defective sleeper assassin and the kindly side is just a facade given to him while he's inactive? Is he possessed or something? Why is he so skillfully murdering all these people or even letting himself be in situations where he would be so much as tempted to murder someone if he hates doing it so much? Even Amumu has enough sense to avoid civilization after he realized his curse came with uncontrollable destructive tantrums, and the only reason there was a 'first time' was because he didn't know about it.

Just... ugh. I get it. I get that you think this idea is "cool" or that it may be fun to play as, but his lore just doesn't hold much appeal to a broader, more mature audience, and he's just so broken and unbalanced that he would be no fun to play against and everyone would hate you for playing him, not quite unlike Yasuo.

KoganeRyujin1 votes

I see where you're coming from. But isn't pretty much every champ broken upon release before they get nerfed? Of course this is a totally different level of broken, but that's beside the point and you'll see later if you keep reading. I think if the scaling was workshopped, he could easily be one of those champs who doesn't really rely on stats but mechanics. And even if half of his abilities are over-powered, why not just keep the good parts of it and let Riot do the rest...that was my thinking anyway; the idea was to overpack his kit as much I could so any combination of good parts from his kit could be kept while the factors that make him completely broken (nigh atomized) could be discarded or tabled for another champ. And sorry if I'm rambling or getting redundant (I'm trying to come to an understanding with you), but the abilities could potentially be kept the same, and just toned down (for instance: fewer dashes, or no teleport). Really what I had in mind was to give Riot an idea with as many possible final products as possible. So you could say he's got enough crap in his kit to make up for 2 champs, so that any combination of traits can be leftover after the purging of ridiculousness has occurred. And as far as lore, it wasn't really "tacked on" it was more like the abilities were tacked on to the background that I just sort of thought up. Plus, I'm not completely caught up with the lore in general, i just came up with some basic character traits because after I had the idea for the concept (lore, abilities, and all), I wanted to just think out the abilities since I had other things to do and I had recently heard that Riot said they would never create a champ purely for the lore. I admit the backstory is severely lacking, but that is because 1) I'm a college student with little free time 2) I'm also trying to write a novel which I try to put most of my creative energy into so something like this is not something I want so spend that much work on (at least not as much as I would if I were working for Riot). The only reason I'm getting into this here is because it's late in the day and my OCD is kicking in. BTW, I didn't say that he could snap at any minute, I said he is overcome by a surge of bloodlust whenever he finds himself dragged into a fight (not an argument, a fight, just to clear that up). I think his natural talent for killing wouldn't be too different from Syndra's natural talent for magic (neither one makes any sense except that they're gifted). Thanks for your opinion.

P.S. I know it could be offensive to people who actually have Bipolar disorder, I've struggled with rage, chronic depression, and insomnia issues myself almost my whole life. That's why I didn't feel too bad about it. Not being salty, just trying to be matter a fact.

P.S.S. I know guilt doesn't work that way. The idea was that over the years he had learned to harness his Guilt and inflict it upon strong adversaries who prey on the weak but don't feel any remorse. My vision of him wasn't that he's some anti-hero, but that he's someone with a strong pull towards some feeling of kinship who is just trying to do the right thing since he has all this guilt baring down on him. Personally I think your notion of him maybe being a former assassin but somehow losing his memories wasn't a bad idea, wish I had thought of it. BTW, Plasma and light energy don't work that way either (looking at you Vel'koz main (^: ).

On another note: based just on your reaction, I can't help but think that you do try to burn down other people's ideas. I'm not being all butt-hurt or anything, but you were very, perhaps gratuitously condescending, mocking, harsh, and relentless. Going so far as to say that it must have been written by someone with no understanding of human psychology, when in fact I have had to endure quite a lot indirectly at the hands of such matters (which you couldn't have possibly known so no harm really done), which I don't care to elaborate on. First of all you present quite a lot of subjective perceptions as though they were absolutes. But that aside, there's nothing particularly juvenile about it the way I see it, at least not when compared to the lore of a lot of other champs (Looking at you Vel'koz main, while his lore may be well delivered it is very basic in content at best in my opinion). Is it asinine as a final product? Yes, very much so, but it wasn't my intention to create a final product. Personally I believe that in the future you shouldn't make claims like "Normally I don't like to burn down other people's ideas" and then proceed to do so with no restraint or with extreme prejudice. All in all, I found half of your criticism very constructive, and the other half twice as destructive. I know I said to tell me your thoughts, but had you not made the claim "Normally I don't like to burn down other people's ideas" I wouldn't be bringing this up.

CobaltTheMadMage1 votes

{quoted}

I see where you're coming from. But isn't pretty much every champ broken upon release before they get nerfed? Of course this is a totally different level of broken, but that's beside the point and you'll see later if you keep reading. I think if the scaling was workshopped, he could easily be one of those champs who doesn't really rely on stats but mechanics. And even if half of his abilities are over-powered, why not just keep the good parts of it and let Riot do the rest...that was my thinking anyway; the idea was to overpack his kit as much I could so any combination of good parts from his kit could be kept while the factors that make him completely broken (nigh atomized) could be discarded or tabled for another champ. And sorry if I'm rambling or getting redundant (I'm trying to come to an understanding with you), but the abilities could potentially be kept the same, and just toned down (for instance: fewer dashes, or no teleport). Really what I had in mind was to give Riot an idea with as many possible final products as possible. So you could say he's got enough crap in his kit to make up for 2 champs, so that any combination of traits can be leftover after the purging of ridiculousness has occurred. And as far as lore, it wasn't really "tacked on" it was more like the abilities were tacked on to the background that I just sort of thought up. Plus, I'm not completely caught up with the lore in general, i just came up with some basic character traits because after I had the idea for the concept (lore, abilities, and all), I wanted to just think out the abilities since I had other things to do and I had recently heard that Riot said they would never create a champ purely for the lore. I admit the backstory is severely lacking, but that is because 1) I'm a college student with little free time 2) I'm also trying to write a novel which I try to put most of my creative energy into so something like this is not something I want so spend that much work on (at least not as much as I would if I were working for Riot). The only reason I'm getting into this here is because it's late in the day and my OCD is kicking in. BTW, I didn't say that he could snap at any minute, I said he is overcome by a surge of bloodlust whenever he finds himself dragged into a fight (not an argument, a fight, just to clear that up). I think his natural talent for killing wouldn't be too different from Sydra's natural talent for magic (neither one makes any sense except that they're gifted). Thanks for your opinion.

P.S. I know it could be offensive to people who actually have Bipolar disorder, I've struggled with rage, chronic depression, and insomnia issues myself almost my whole life. That's why I didn't feel too bad about it. Not being salty, just trying to be matter a fact.

P.S.S. I know guilt doesn't work that way. The idea was that over the years he had learned to harness his Guilt and inflict it upon strong adversaries who prey on the weak but don't feel any remorse. My vision of him wasn't that he's some anti-hero, but that he's someone with a strong pull towards some feeling of kinship who is just trying to do the right thing since he has all this guilt baring down on him. Personally I think your notion of him maybe being a former assassin but somehow losing his memories wasn't a bad idea, wish I had thought of it.

Ok then, let me do this in bits and pieces:

  1. No, not necessarily every champ is 'broken upon release before they get nerfed'; most of the time it's just that it takes time to learn how a new champ plays, so people fighting against them for the first time don't know what to expect or prepare for and thus might die more often due to not knowing their counterplay yet. There have been some instances where a new champ had problems that were not detected in PBE due to the playerbase being different from the testers, but not necessarily every release is like this, or at the very least not all patches were directly balance-related.

  2. Riot generally doesn't look at posts on this forum unless they have upvotes in the triple digits or so, but you're never going to get there by heaping a pile of jumbled unbalanced ideas into a single post and hoping Riot can pick and choose usable trinkets among the piles of garbage for them to work with.

  3. I think I get what you mean, but the problem is that all the usable ideas or "multiple possible final products" that could be taken from this already exist: Yasuo has the god-tier mobility, Shaco and LeBlanc have the clones and decoys, Ezreal has the teleport, Heimerdinger and Karma have the ult that empowers the next ability cast, etc. I'm sure there are ideas here that could be good on their own champ, but none of them were front-and-center in your presentation; only the parts that would be impossible to balance when put in a single champion drew my attention.

  4. Not really; "natural talent for magic" is a bit easier to work with because a) "It's magic, I ain't gotta explain' nuthin'" and/or b) it's heavily implied to be a sort of mind/willpower based thing, so being naturally adept at magic wouldn't be any more theoretically different from being naturally creative or musically talented, or having an exceptional memory. Physical combat, on the other hand, requires a lot of physical training and conditioning, as well as regular practice to keep one's muscles, reflexes, and hand-eye coordination at their peak. Natural talent in that case means you might have better situational awareness or natural reflexes that can give you an edge in these situations, but it doesn't mean you can suddenly just go Hattori Hanzo on someone without ever having touched a sword before.

  5. Now that I see more of your train of thought I can see a possible way to salvage some of the core concept, but the kit would most certainly need a re-work. I can now picture him as having been a local guard in some village or city in Ionia who very much played to the "public servant" trope; he was that one guard that everyone knew was friendly and caring and would always trust him to help out when needed. He still upheld the law and had all the proper combat training to enforce it, but he didn't have any real front-line combat experience as his village was mostly peaceful and well-behaved. And then the Noxians came along.

Normally he wasn't one to hurt people if he could help it, so at first he just spent his time trying to get the others to safety and protect who he could, but things were getting chaotic and he couldn't always get to them in time. When he actually caught a Noxian soldier brutalizing a villager he recognized and clearly taking pleasure from it, something in him snapped. All that anger over his own weakness and inability to save his home from these monsters in human skin just burst forth in a vicious assault on the Noxian that went beyond how he was taught to handle violent situations as a guard and went straight into no-holds-barred beatdown territory. Other Noxians that came to intervene met similar fates, with the savage display giving even the bloodhtirsty battle-hardened Noxian troops pause.

By the time the Noxians retreated, everyone hailed him as a hero protector of the land, but with his anger no longer clouding his mind he couldn't forgive himself for the excess brutality he committed against his foes. His guilt continued to haunt him long after peace returned to his home, until one day he up and left, feeling undeserving of the love of his homeland after what he had done to protect it. Now he pretty much just wanders Ionia, doing his best to help out without getting too attached in case something comes up that causes another outburst and he is forced to leave again.

Kit could be mostly melee-support-oriented normally, but his Ult is when he has an outburst that empowers his next ability, giving it considerably more killing power than it already had. I was thinking we could save all the dashy stuff for when an ability is empowered, but we could probably do without the clones thing for the most part. Also, I'm thinking maybe he could work on a Rage mechanic like Tryndamere, Gnar, or Rek'Sai, where he builds Rage as he takes and deals damage (and maybe one of his more defensive abilities has a passive that gives him Rage when a nearby ally is hurt) and then your ult either needs full Rage to cast or just has your empowered ability's bonuses scale with your current Rage after exceeding a certain minimum value.

KoganeRyujin1 votes

Okay, I don't know if I entirely agree with number 4, simply because it's fantasy and pretty much anything can be explained or implied just slightly, leaving it to the player's imagination, and I did say that he developed his techniques out of necessity which could be interpreted as training while he's on the road. But other than that I really like your take on it. Though for number 3, why can't he have a combination of all of those traits just toned down a notch or two playing along with the idea that he doesn't excel in any one area since/if he has no training? There's probably an obvious answer, but maybe I'm just dumb. But I don't know how much I like the rage bar, I wouldn't want him to be another Renekton (who gives people rage-induced aneurysms to lane against unless you're ranged), and yet I like the notion of a support that uses rage. I still prefer the idea of an assassin/mage though because if you are to take mana costs into account, you could potentially end up with a Champ that requires cautious use of abilities giving him some balance, especially if his bonus mana has a limit (say, part of his passive is that while he gets extra movement speed from items he gets half as much mana from items or something). If the mana costs were done right I feel that he could be easier to lane against, especially if he's paired against a lane bully with spammable abilities like F***ing RENEKTON (don't get me wrong it's hilarious to play as him, but man is it annoying from the other end). Anyway, good feedback thanks.

CobaltTheMadMage1 votes

{quoted}

Okay, I don't know if I entirely agree with number 4, simply because it's fantasy and pretty much anything can be explained or implied just slightly, leaving it to the player's imagination, and I did say that he developed his techniques out of necessity which could be interpreted as training while he's on the road. But other than that I really like your take on it. Though for number 3, why can't he have a combination of all of those traits just toned down a notch or two playing along with the idea that he doesn't excel in any one area since/if he has no training? There's probably an obvious answer, but maybe I'm just dumb. But I don't know how much I like the rage bar, I wouldn't want him to be another Renekton (who gives people rage-induced aneurysms to lane against unless you're ranged), and yet I like the notion of a support that uses rage. I still prefer the idea of an assassin/mage though because if you are to take mana costs into account, you could potentially end up with a Champ that requires cautious use of abilities giving him some balance, especially if his bonus mana has a limit (say, part of his passive is that while he gets extra movement speed from items he gets half as much mana from items or something). If the mana costs were done right I feel that he could be easier to lane against, especially if he's paired against a lane bully with spammable abilities like F***ing RENEKTON (don't get me wrong it's hilarious to play as him, but man is it annoying from the other end). Anyway, good feedback thanks.

You might have a point about the rage bar, I was talking more out of thematics than anything else. Regular mana mechanics would work fine, and if you still wanted to keep a "building rage" system it could just be a passive to his ult that he builds stacks for a short time when he or allies are injured.

As for point three, the reason he can't be a "jack of all trades, master of none" with those particular skills is that they already synergize too well when used together that you can't really nerf them much further. If you give them Yasuo-like mobility, they're a pain to hit with skillshots or for most champs to escape from. Give them decoys, and mages may waste their burst on the fake or lose precious time determining which one is the real one which he can use to kill you. Give them teleports, and they have free sudden escapes or constantly keep their opponent afraid to engage at short to medium range because at any moment they can suddenly be in your face before you have time to adjust your aim or put some much-needed safe distance between you and them. Trying to balance all three yields at worst predictable decoys, and slow, short-ranged dashes and teleports, or insane burst that stuns the opponent with sensory overload as now there are suddenly four of this guy coming at you at high speed from several directions and either you have no wide-area CC or the ones you do have aren't working, and before you know it you're dead and there was nothing you could do about it so you're permanently tilted for the rest of the game.

Most people already hate laning against champs with teleports, dashes, and decoys, and all for mostly the same reason. Trying to combine all three for any reason is just overkill.

Also, if it took a top-lane bully like Renekton to take this guy down, people just wouldn't use him in top lane. People will use this champ in lanes full of champs they do well against, not in lanes where champs are more likely to have good counters for them.

KoganeRyujin1 votes

Just a thought that occurred to me, what if he kept his ult but regardless of how many decoys he uses at a time it goes on cool down 10 or so seconds after sending out the first one and consuming the rest of his Dance stacks, which won't build back up until the cool down is finished? That way he can't just spam clones, he'd have to be very selective about it. And let's say his passive is changed to having the choice to level up his ult EVERY OTHER level (since it would probably be the most important part of his kit and would need it early on), so instead of being able to send out more clones as he levels up his ult he can only send out one until his ult reaches max level?

And instead of taking time to disappear, the clones just automatically disappear after the real one takes a certain amount of damage or after getting too close to any enemy champ (hence the name "Phantom Dance," a fleeting image of impending death, if catch my drift) thus you can always determine which one is the real one because he's the one that doesn't disappear when they get within auto-attack range (I don't know if that distance would be a good compromise). Also forget the one-clone-until-max-level idea, how about it's one clone per level like before but they can get closer and stay out longer with each level, or the clones have significantly lower movement speed compared to the original, or their movements are slightly delayed? I feel like it would be difficult to get used to fighting but after a couple games it wouldn't be to different from dodging any other skill-shot.

Instead of having a standard teleport or blink ability, targeting his clone with some nerfed version of his original E makes him take the place of that clone after a short channel (which can be disrupted if he or the clone is hit with CC), which let's say is what allows a single or double dash in place of his original Q same name cause it still fits (otherwise his Q just gives him some temporary buffs like a shield, Attack Speed, Movement Speed or whatever) slowing any enemies that wandered into auto-attack range during the channel. Assuming the original W is kept he now has at least two skill shots making him a little harder to play so he has the potential to be OP but not broken. Also while we're at it let's change his E completely: like I said using it on a clone you take its place. But when you target an enemy champ with it the clones you have out dash directly to them (disappearing upon entering the no-no zone of course) and once they've all disappeared you flash behind them doing magic damage equal to some percentage of your AP (+a small amount of true damage depending on the clones used of course) after 0.5 seconds, and putting your ult on cool down. If you target any enemy with your E without any clones out the true damage is swapped for a short stun or slow. This new E could be called "Phantom Dance/Shadow-Blitz" or something to that effect, and it would be his biggest source of damage. So basically, as long as you know how many clones he had out (maybe it would have to be labeled like Jhin's and Grave's ammo) you can predict where he'll be and roughly how much damage he's going to do. And the name of his reworked Ult could be "Phantom Dance/Dancing Ruse" or something.

The way I see him now he could be a Jungler, a Support potentially, or a Mid-Laner (a jack of most trades but not all) and all that would depend on how you build him in game. Building him tanky with little to no focus on damage he could be a Support, build him full-AP you got yourself a high-skill requirement Mid-Laner, build him for Movement Speed with AP and Life-Steal/Spell vamp (i can't remember which one is which) and you've got yourself a decent Jungler with potentially the most despair-inducing ganks in the game (Imagine you're without enough mana to use any abilities as you're running away from your enemy laner and you're about to make it under tower then seeing a clone standing still in the middle of the lane ahead, waiting for you).

KoganeRyujin1 votes

Also as far as lore, what if his new fighting style (with the clones and stuff) is an evolved and more violent form of a lesser known or overshadowed (by Yasuo's wind technique, Irelia's style, and Wuju) style unique to his village; a sudden evolution caused by him snapping. And instead of seeing the Noxian soldier killing a random villager, I think it would be more interesting if it were someone important to him say a drinking buddy, a younger sibling, or better yet his fiancé. "And that's when it happened. Eiryu saw a Noxian soldier laughing as he was brutalizing the motionless corpse of a young woman, Lingya [don't judge me I spent 1 minute on this one] , his new fiancé. Something in Eiryu snapped... and as the Noxian swung one last time, right when his axe would have split Lingya's lifeless face in two the smile ran away from his face as he realized his hands were missing... (and you get the idea)."

Milodic Mellodi1 votes

Personality: edgy gary-stu who wants to be like Yasuo-sempai but became a hitman instead Q: same as above W: same but with more edgy guilt E: more edginess but now as a complicated ability R: LeBlanc and Yorick had a mutant child and sacrificed it to the Poro King's digestive system

KoganeRyujin1 votes

I'm not sure how to interpret that... like seriously what do you mean by "edgy but now has a complicated ability"? To what are you referring to as edgy? Btw, I'm not sure he would be a gary-stu because he predominantly is a kind and gentle person who he considers his knack for killing a curse, and is trying to cope with his guilt. In other words he has some personality. He could also have special interactions with other champions with regrets or vendettas.

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