Rework concept: Tryndamere, the Freljordian King

nelogis·8/10/2018, 6:51:56 PM·10 votes·4,905 views

http://www.lol-wallpapers.com/wp-content/uploads/2017/05/Tryndamere-by-Rin-T-HD-Wallpaper-Fan-Art-Artwork-League-of-Legends-lol-400x562.jpg

######Artist: Rin-T

I know what you are thinking "not one of these again", yes I know I know, I have seen around 20 Tryndamere rework ideas too. Some very good and some.... interesting let's say.

But give me a chance here alright if it is horrible just say it straight to my face I'm rather thick skinned.

So reworking Tryndamere. First what are his actual problems? Why does he need a rework?

  • Passive makes the lane into an RNG fest. I think we all know how frustrating it is when a Tryndamere gets 3 lucky crits off back to back in the early game or when you are the one playing Tryn and don't crit in like 5 auto attacks. Getting rid of this mechanic (especially in the early game) is one of the most important goals in this rework.

  • His lane sustain is rather uninteractive.

  • Make him less stat-checky. Free crit chance from passive, free AD when low, free AD from Q, when cast W enemy loses AD. Just too much stats for free, tackling down some (but not all) would be a good idea.

  • Give his ult more counterplay. Press button and don't die for 5 seconds, it needs more thought behind using this ability and more ways to counter it.

What should be the goal with the rework?

  • Still keep him a rather simple character to play. For once there shouldn't be 15 mechanics in a kit with god knows how many combos and what not, I will keep his design simple just as he is today.

  • Keep him an auto attack based champion. Auto attacking is his main playstyle as of right now so I'm keeping that so Tryn players still feel like they are playing Tryn.

  • Give him harder scalings and weaken his early game so he has a clear time where he can be punished instead of being a threat in all phases of the game.

  • Make his sustain more interactive and situational where the enemy can do something against a Tryndamere trying to heal back up

  • Keep his crit scalings, he is one of the few people left building crit as a melee character and I want to preserve that.

  • His split pushing playstyle should be untouched but still a little bit weakened to add more power when he needs to go into a teamfight to assist his team.

  • Rage should still be his main resource to play around.

  • Make him a "slower" fighter, right now he weilds a 2 hand greatsword and attacks as fast as it was a dagger. Make his attacks slower but hit harder should fit the weapon he carries better.

These are the points I want to address/keep with the rework so Tryndamere still feels like Tryndamere. Without further ado, here are the abilities:

#Abilities

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/e/e2/Infernal_Blade_icon.png?version=7c7943e037951dd92cc4fe57ef383179

Passive: Greatsword

35 - 5 seconds cooldown (based on level). Greatsword's cooldown is reduced by 1 second when Tryndamere auto attacks and by 3 seconds when he hits enemies with spells.

Tryndamere performs a frontal attack with his next auto attack, closing the gap to the attacked target a little and dealing 20 - 300 (based on level) (+70% bAD) additional physical damage. Tryndamere heals for 50% of the damage dealt.

Additionally, Tryndamere cannot exceed 1.0 attack speed, instead, all additional attack speed will be converted into bonus AD 1% attack speed = 0.6 AD

Note: Greatsword can critically strike and can hit towers. This ability is not affected by CDR.

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/1/14/Counter_Helix_icon.png?version=5f825fbebc6872f4eb73c3295394d7d6

Q: Cleaving Technique

Cooldown: 1 second at all ranks Cost: None Animation time: None Spelltype: Toggle / Auto attack enhancer

Tryndamere cleaves all enmies in front of him when he attacks them. Cleaved targets take 60/65/70/75/80% of original single target damage. Cleaving technique can be toggled off.

Passive: Tryndamere gains 10/15/20/25/30 AD

Note: If the single target damage was a crit then cleave will scale off that damage. The enemy he auto attacks takes the reduced damage from cleave instead of the original damage

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/0/0f/Surge_icon.png?version=61e629e6f9a1ff94319a8d3d115a37bc

W: Freljordian March

Cooldown: 70/60/50/40/30 seconds Cost: None Animation time: 2 seconds until he starts walking Spelltype: Self-buff / Roaming- and Splitpushtool

Tryndamere puts his Greatsword in a carryable position and starts marching with 20/40/60/80/100% bonus movementspeed up to 15 seconds. The movementspeed will be lowered if Tryndamere changes his direction while marching too much, down to 1/5 of the original movementspeed value.

Freljordian march can be recasted to stop the march earlier.

Note: When Tryndamere takes champion/monster damage while channeling this ability he will be interrupted and the ability will be put on a 5 second cooldown. If Tryndamere takes damage more than 50% of his maximum HP while marching the march will be stopped

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/4/4c/Blade_Fury_icon.png?version=76f8f2466fba7e5d0c8d72c467029e43

E: Spinning Slash

Cooldown: 12/11/10/9/8 seconds Cost: None Animation time: 0.65 seconds until damage application Spelltype: AOE damage spell / cc

Tryndamere swings his Greatsword in a 180° cone infront of him dealing 20/60/100/140/180 (+150% bAD) physical damage and charging 350 units forward. Enemies hit by this spell get slowed for 50/55/60/65/70% for 1.5 seconds.

Note: He first charges and then deals the damage in the cone. Also this ability can critically strike and hold up to 2 stacks. The dash can go through walls

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/e/e6/Dragon_Blood_icon.png?version=e662640351b3d799f12a5159ea68dc7a

R: Undying Rage

Cooldown: 120/100/80 seconds Cost: All Rage Animation time: None Spelltype: Self-buff / survivng tool

Active: Tryndamere becomes immune to death for the next 5 seconds and 0/1/2 Spinning Slash stacks will be restored.

Passive: Tryndamere builds up to 100 Fury. For each Fury he gains 0.3/0.4/0.5% critical strike chance. At 100 Fury he is able to cast Undying Rage. Tryndamere gains 2.5 Fury each time he lands a basic attack, and 10 Fury on critical strikes and each time he kills an enemy. After not dealing or receiving damage for 8 seconds, Tryndamere loses 5 Fury per second.

Note: Tryndamere can only use his ultimate when he has 100 fury, he cannot cast his ultimate while he is cc'd. Undying Rage does not reset his Fury

#Playstyle

General Playstyle: Tryndamere needs some time to come online in a fight, engaging with 0 Fury is a risky choice since you might take lethal damage before even able to cast R. Thanks to his W he can out-rotate people coming to stop his splitpush, get right back to his team and fight a 5 v 4 or he can use it to simply escape multiple enemies trying to stop your splitpush. Also he is an excellent roamer and maybe even viable in the jungle. E is his bread and butter ability, to deal damage and reset his Greatsword passive. The Q furthers aids him in splitpushing effectively while not needing to rush Tiamat to clear waves efficiently.

Laning phase: In laning phase, Tryndamere is most potent to dying to ganks or engages. Using both E's to escape puts the ability on a relatively high cooldown. His early damage is lower than most champions and since he has no crit that early into the game he cannot use his kit to it's fullest potential levels 1-5. Thanks to his W he can still pick a aggressive keystones and summoner spells and just use the W as a backing tool when he gets poked out too much, which makes him vulnerable to push/poke heavy champions. His ability to close in on ranged targets early is also limited. He basically struggles against 80% of the top lane roster.

Mid Game: By level 11 Tryndamere unlocks almost all potential of his kit. His passive now has a low enough cooldown that he splitpushed pretty effectively also fighting Tryndamere is a risky move now if you are not sure to kill him fast enough before he is able to cast R. His sticking potential got up by a fair amount. With IE alone and 100 Fury he achieves 80% crit chance.

Late Game: Late game Tryndamere becomes a monster to deal with. His low passive cooldown and the insane scaling on it makes dueling Tryndamere in later stages of the game nigh impossible. Tryndamere is able to stick to almost everything thanks to his R fully resetting his E and with that he has access to a 1400 unit dash. His W will get him to places on the map faster than most (if not any) other champions in league. If you don't have vision of Tryndamere then commiting on teamfights is VERY risky. GW is a must pick by now against a Tryndamere. The fact that he NEEDS time to come online forces Tryndamere to build a little more tanky in the likes of Triforce / Steraks / BC / Titanic, which is possible since with a IE alone he gets to 100% crit chance to enable his kit fully. He will shred towers down in just a few seconds.

#Edits

No Editeronis yet

#The End

I thank you very much for reading my champion concept and I am always open for suggestions so feel free to comment what's on your mind (no not that part of your mind)

Also all ability icons are taken from Dota 2

You liked this concept? Check out other champions and rework concepts I made! (Yes I like to russel my bimmy thonsons but who doesn't like to do that, come on)

Champion concepts:

Champion concept (Battlemage): Mug'gri, the hopes End Champion concept (Juggernaut): Beauty de Morknaut Champion concept (Joke): RNGesus, the Lord of Dice Champion concept (Juggernaut-Supporter): Oracas, The Heart of War

Rework concepts:

Rework concept: Mordekaiser, the Iron Revenant Rework concept: Pantheon, the Aspect of War

14 Comments

AlienPrimate8/10/2018, 7:08:02 PM9 votes

I really don't like this kind of rework. I like the champion concept, but this would feel terrible for Tryndamere players going from 2.5 attack speed to 1 attack speed. This would be similar to if Riot reworked Caitlyn to be Jhin. She still has long range abilities, traps, and free crit every so often so it's still the same champ right? No, not even close. The feel of being able to attack-move fluidly with 2.5 attack speed is so much different than the feel of getting one auto in then having to use a spell between each one to keep up with a fleeing enemy.

mckaøs8/10/2018, 7:43:20 PM1 votes

I really think he's in need of a rework anyways, would be awesome to see a King of the Freljord

Sgt Morning Wood8/12/2018, 4:21:59 AM1 votes

as a trynd main, i think this is pretty fricken awesome, i agree huge sword slower attack i get it, but look at aatrox, his sword is massive and he is kinda a god but trynd is pretty close to him as well.. i think my only problem would be please let him ult under cc man i mean like thatd be alittle tough to fight if u lane against anyone with a stun id say but hey this is dope

OoTriloDiveroO8/12/2018, 6:19:40 PM1 votes

hello, I really like the idea itself, but it does not make Tryndamere a furious barbarian who lost everything because of Aatrox.If in the election for the next concept rework will be Tryndamere, I'll send you a link as in my opinion should be a have been Tryndamere,and i hope you will like it=]

And so well done, you did a good job*[slayer-pantheon-thumbs]*

question, can I borrow the splash art if I do not find a gentle?