Amara Oblivion's End
Okay so this isn't fully fleshed out, but really its mainly me wanting to get the kit down. I'm suggesting this to riot and i already know they change everything if they even consider using ideas from the community, so I kept the character vague. Amara is a risky chaotic Ranged Zone Control Mage with High CC and Damage. She has the ability to create zones of control that prevent enemies from entering, she can also increases these zones of control at the cost of also zoning her own team from these areas. Amara is probably best suited as a Void Champion, I see her as a very very petite dark skinned woman. Something along the lines of this: https://s-media-cache-ak0.pinimg.com/564x/1f/4f/63/1f4f63bc7ff124fd6797f9e7fceb4503.jpg
Note: Amara is meant to be this chaotic option at champion select. Her magic is soo powerful that it has the potential to hurt her allies... and Amara being the insensitive character she is doesn't care who is hurt when she uses these destructive powers. Her spells have the potential to do massive damage at the risk of her allies sustaining it too if they arent careful. Goal here is to make her a "Should we whip out Amara." Type champ or "maybe we shouldn't its risky"
Her main weapon is a crystal ball like sphere that floats in her palm called the Oblivion Sphere which allows her to cast most of her spells that fracture reality. This is her kit: (Keep in mind I just put down vague ideas for cooldowns. I didnt even add mana costs because I figure that if this idea is used by riot then they could figure mana costs out etc.)
Passive: Reality Breaker: Amara breaks reality around her when casting spells. This passive operates on a charge system. When casting a spell, Amara's physical body splits creating a doppelganger that stands at the location the spell was used, essentially being fractured from reality (Something along the lines of pulling them from alternate universes). These clones do nothing at first other then to provide vision and zone control. They start doing things when Amaara casts certain spells, specifically they mimic two of her spells. "Dimensional Chains" (Converge at mouse cursor) and her ult "Call to Oblivion" which is a point and click spell which can be cast if a target is in range of her doppelganger or Amara herself. Her doppelgangers also interact with her Q "Spinter Shock". Mimics last 25 seconds and Amara has access to 2 charges, meaning this passive is on cooldown until a new charge is available.
Q: Splinter Shock: Amara releases a black lightning bolt from her Oblivion Sphere dealing a small chunk of damage in a line to all targets in its path (This works like xerath q in that its instant and has a small delay to show where it's going to launch. (Cooldown: 6/5/4/3 , Range: 850) The range of Splinter Shock can be increased by using it on a doppelganger which briefly charges it, giving Amara a brief 1 second to recast the spell from the dopplegangers location. Casting Splinter Shock from a doppelganger doubles the damage however it can now affect her allies and Amara herself. (Can be used essentially to attack herself if she has absorbed someone with Call to Oblivion.)
W: Reality Bomb: Amara tosses a bomb created from inverted space to a target location dealing a small amount of initial damage (Size Karthus Q). After 1.5 second the bomb implodes in a large area dealing huge damage (Size Brand W)/ The implosion is so powerful that it creates and area of broken space called “Fractured Reality” (Size Brand W). “Fractured Reality” lasts for 100 seconds and enemy champion that walks through this area take damage over time and are slowed. (Only two areas can be fractured from “Fractured Reality” at any given time with the oldest zone disappearing upon a new cast, also “Fractured Reality” can be stacked on top of itself to create a single “Null Zone” Null Zone deals double the DPS and slows for twice as much but also now affects allies and Amaara (Basically creating a no go zone for both teams). (Cooldown: 16, Range: 1500)
E: Dimensional Chains: Amara releases chains from her body that travel forward and latch onto the first target hit stunning them for 1 second and scaling to 1.5 seconds. (Range: 1000) (This will be balanced mostly by travel time and chain width) (If a target is hit by multiple chains from dopplegangers the stun duration stacks for a maximum potential of 4.5 seconds at max rank <this being hard to do.)
**R: Call to Oblivion: **Target a champion and after a 0.5 second delay the champion is absorbed into Amara’s Oblivion Sphere. The target champion is held within a pocket dimension for 5 seconds preventing all action. Essentially they are removed from a fight for 5 seconds. The healthbars of the champion absorbed is used as a buffer to the caster's health bar. Example: Say Lux has 1000 HP and is absorbed in, her health bar is added to Amara’s HP and used to protect her own health bar for the duration of the effect. When the effect ends any damage done to the buffer is also done to the Lux’s health bar. So say the buffer from absorbing Lux lost 500 then when Lux is released she’d have 500 HP left. When released they are released at their previous location with is marked by a swirling particle similar to a black hole. (Range: 500 Cooldown: 160) (The buffer is uneffected by the absorbed champions Armor and Magic Resist, meaning this spell can be used to absorb a tank and then Amara can attack herself to break through the MR and Armor, Also keep in mind that the only other way to receive damage is to run into the fray of battle cause only Amara herself and the enemy team can deal damage to this healthbar.) (ANOTHER NOTE: This basically makes her a "Dont attack her target" for a breif moment because the enemy team would be hurting whoever she absorbed. Best thing to do is CC her during this.)