Support from the Void, Medgart the Distant Promise
Lore! Is in progress but.
Basically as it sits right now, they're a Darkling void creature who fell out of the void while travelling through the shadow isles due to the ill magic that corrupts the area causing rips in the void.
Stats!
- HEALTH 440 (+65)
- ATTACK DAMAGE 55.46 (+3.5)
- HEALTH REGEN. 8.005 (+0.6)
- ATTACK SPEED [*] 0.658 (+3.3%)
- ARMOR 25.384 (+3.8)
- MAGIC RES. 30 (+0)
- RANGED 550
- MOV. SPEED 325
I feel these are a little under par at the moment! But not TOO bad.
- Passive: Far off Promise
- Medgart uses Health to cast her abilities. Medgart gains 5% increased effectiveness of Heals, Regen, Lifesteal and Spellvamp, for every 10% health she is missing up to a total of 25%. In Addition Medgart becomes "Bonded" with the first ally Champion that remains near her for more than 3 seconds, increasing both their movespeed by 20 as long as they remain close. (700 Range)
This ability is designed to act as a mana gate without using the mana mechanic, while still providing an interesting playstyle based on supporting a single partner. This can benefit characters like Kalista for example very well.
Q: Outreaching Darkness
- Medgart summons a sphere of formed darkness in an area after a brief delay (1.5 / 1.3 / 1.1 / 0.9 / 0.7) Seconds, dealing 75 / 115 / 155 / 195 / 235 (+60% AP) magical damage to each enemy in the area and Suppress them for 0.5 / 0.8 / 1.1/ 1.4 / 1.7 seconds. The darkness persists for 3 seconds, reducing the Movement Speed of enemies in the area by 20%.
- Cost: 70 / 75 / 80 / 85 / 90 Health
- Range: 760 (228 radius)
- Cooldown: 16 / 15 / 14 / 13 / 12
A slow that requires planning to use, it can be devastating if it hits as a suppress cannot be cleansed. however due to the difficulty of hitting it it can be very risky to use unless you're certain you have them trapped.
W: Spirit Bolt
- Medgart fires an otherworldly force in target direction, dealing 40 / 80 / 120 / 170 / 200 (+45% AP) magical damage to the first target hit. If the target struck was a Champion, Medgart or her Host will become empowered for the next 4 seconds - differently depending on Medgart or her Host's Archetype.
Ranged: Next damage dealt to an enemy Champion crushes their soul, dealing 40 / 75 / 110 / 145 / 180 (+7% Bonus Health) bonus magical damage. * Melee: Next damage dealt to an enemy Champion crushes their body, dealing 20 / 40 / 60 / 80 / 100 (+2% Max Health) bonus magical damage and slowing them by 25% / 30% / 35% / 40% / 45% for 2 seconds
- Cost: 30 / 40 / 50 / 60 / 70 HEALTH
- Range: 500
- Cooldown: 11 / 10 / 9 / 8 / 7
A short range, thin missile much like Bard's Q, used to empower you and your partner.
E: Distortion
- First Cast: Medgart leaves her body, becoming untargetable and attaching to her currently Bonded champion. Medgart immediately grants her Host 30 / 48 / 65 / 83 / 100 (+35% AP) shielding, and generates an additional 6 / 10 / 14 / 18 / 22 (+7% AP) shielding every 1.5 seconds (up to a max of 60 / 95 / 130 / 165 / 200 (+7% AP)). In addition Medgart takes 40% of the damage her Host takes while they are a single entity.
- This ability can target a non bonded ally champion for a 2% increased cost.
- Recast: Medgart leaves her Host and rematerializes her body at target location, shielding herself for 60 / 95 / 130 / 165 / 200 (+7% AP) before dealing 35 / 60 / 85 / 110 / 135 (+7% Bonus Health) magical damage and fearing all enemies in an area for 0.5 seconds.
- Cost: 10% / 12% / 14% / 16% / 18% Current Health (On Entry)
- 5% / 6% / 7% / 8% / 9% Current Health (On Exit)
- Range: 600
- Cooldown: 21 / 19 / 17 / 15 / 13
An ability designed to link you to your partner, protecting you and them, you can still use your abilities while linked to them, giving a strong strategic ability to chases, and disengages. Also it's versatile and can change the battle completely by empowering your teammates at crucial times. Good partners include: Nasus, Volibear, Vladimir, Mundo
R: Guardian Light
- Medgart links all nearby enemy Champions and jungle creatures within 500 range with chains of light for 4 seconds, revealing them and reducing their movement speed by 25% / 45% / 65%. Their attack speed will also be reduced by 10% / 20% / 30%. Every second, enemies linked by the chain will take 75 / 125 / 175 (+80%) magical damage and cause Medgart to gain a shield that absorbs 24 / 30 / 36 (+20% AP) per second, the sheild lasts for 2 seconds beyond the lifetime of the chains. This ability provides only 33% as much shielding on jungle creatures and cannot exceed 240 / 360 / 480 / 600 / 720 (+40%). A chain will break if the enemy it is attached to moves more than 750 range away from Medgart. If the shield survives, 50% of the remaining shield is returned as HP to Medgart. This value is split between Medgart and her host if both are together.
- Cost: 10% / 20% / 30% of Max HP.
- Range: 700
- Cooldown: 150 / 135 / 120
A move specifically for teamfights, or to save your ass when things get super hairy. I suppose you could use it to jungle, but really its more for getting out of a bad position/stealing a baron/dragon.
Not sure of Itemization yet. I'll update the op as I come up with more.