RGM Idea: Augmentation

koshkyra·2/3/2019, 2:58:00 PM·4 votes·2,522 views

(Had to delete and repost to fix links.)

This RGM would be a 5v5 blindpick SR game in which gold/xp gain is greatly increased (like most other RGM’s to keep the game length short) in which the average game time should be 15-20 minutes.

This RGM revolves around every champion having 3 unique augments in which you can choose up to two per game in order to buff your champion and unlock new playstyles. These augments would range anywhere from buffing a single ability to giving your champion bonus stats.

You can choose one augment at the start of the match, and after 5 minutes a consumable item (probably about 1000-1500 gold) becomes available for purchase in the shop, which can only be consumed in your team’s fountain. When consumed, you get to select a second augment from the remaining two you have not already chosen.

Here is an example set of 3 augments for Lux:

Augment 1: Light It Up https://i.imgur.com/Jd1aRUH.jpg/img

Illumination (Passive) is not consumed when basic attacking a marked target, but the duration and damage is decreased. Lux gains attack speed based on her level.

Damage: 90% Duration: 4 seconds Attack Speed Per Level: 4%

Augment 2: Prismatic Explosion https://i.imgur.com/ZHqkvLq.jpg/img

Prismatic Barrier (W) detonates when it reaches maximum range, dealing magic damage to surrounding enemies. Cooldown is reduced.

Damage: 50/100/150/200/250 (+30% AP) Cooldown: 75%

Augment 3: Laser Show https://i.imgur.com/rZ4lo2i.jpg/img

Final Spark (R) has 3 charges and a quicker cast time, but deals reduced damage.

Damage: 75% Charge Time: 50/40/30 seconds Cast Time: -0.2 seconds

The idea of these augments is that they will open up new forms of playstyle for champions. For example, using the first augment option, Lux can build items like item 3115 item 3124 and become an AA-carry.

Thoughts on this gamemode?

7 Comments

Resolved Ronin2/3/2019, 5:19:05 PM1 votes

Sounds really cool! I aprove

Gilgayu2/4/2019, 2:19:04 AM1 votes

Hum, very interesting idea, but it is likely to face the same problem the odyssey event faced. A week or so after it comes out, people will always use the same champions/team combs because of their strong augments.

Any ideas on how to fix that?

Lo4ding2/4/2019, 2:29:23 PM1 votes

Having champions buffed in PVP mode is dangerous. Not only they would need to create 423 augments, but they would need to balance them around each other. That would be tons of work and testing for a single game mode. Not going to happend.

Creating PVE mode is a little easier since there is little to no potentional frustration of players because unbalanced game. Some combination can be stronger than other but thats ok since we are fighting together. However, I still think that modifying all game champions would still took shit tons of resources that could be spend elsewhere. For example for polishing game modes that have smaller scale like Odyssey.