RGM Idea: Augmentation
(Had to delete and repost to fix links.)
This RGM would be a 5v5 blindpick SR game in which gold/xp gain is greatly increased (like most other RGM’s to keep the game length short) in which the average game time should be 15-20 minutes.
This RGM revolves around every champion having 3 unique augments in which you can choose up to two per game in order to buff your champion and unlock new playstyles. These augments would range anywhere from buffing a single ability to giving your champion bonus stats.
You can choose one augment at the start of the match, and after 5 minutes a consumable item (probably about 1000-1500 gold) becomes available for purchase in the shop, which can only be consumed in your team’s fountain. When consumed, you get to select a second augment from the remaining two you have not already chosen.
Here is an example set of 3 augments for Lux:
Augment 1: Light It Up https://i.imgur.com/Jd1aRUH.jpg/img
Illumination (Passive) is not consumed when basic attacking a marked target, but the duration and damage is decreased. Lux gains attack speed based on her level.
Damage: 90% Duration: 4 seconds Attack Speed Per Level: 4%
Augment 2: Prismatic Explosion https://i.imgur.com/ZHqkvLq.jpg/img
Prismatic Barrier (W) detonates when it reaches maximum range, dealing magic damage to surrounding enemies. Cooldown is reduced.
Damage: 50/100/150/200/250 (+30% AP) Cooldown: 75%
Augment 3: Laser Show https://i.imgur.com/rZ4lo2i.jpg/img
Final Spark (R) has 3 charges and a quicker cast time, but deals reduced damage.
Damage: 75% Charge Time: 50/40/30 seconds Cast Time: -0.2 seconds
The idea of these augments is that they will open up new forms of playstyle for champions. For example, using the first augment option, Lux can build items like
and become an AA-carry.
Thoughts on this gamemode?