What would you expect from a Melee ADC

thefatlazycat··1 votes·1,478 views

So I've been toying around with the concept of a pair of ADC champions who are both melee-based, and I want your opinions on what would make a melee ADC capable of competing with the marksmen they would likely face in lane without being too powerful

11 Comments

Alzon3 votes

I would expect juggernaut rework Morde literally oneshotting anyone any time his flash is up.

thefatlazycat1 votes

As much as I like the concept of Morde being bot viable he just didn't work out, Yasuo made a better melee bot laner than him, but let's be honest, nobody wants another Yasuo

thefatlazycat1 votes

I'm thinking I should've named this 'What would you want from a Melee ADC', oh well, maybe I'll post an updated one asking for people's opinions tomorrow, have a good day anyways

Alzon2 votes

Really, I’d want four things: Mobility, waveclear, a ranged last-hit tool, and sustain. I would also expect low base damage, low bonuses from leveling skills, and higher scalings so as to encourage the champion to be played in a gold-rich, low-EXP environment.

thefatlazycat1 votes

These are great suggestions I'll be sure to incorporate these into the design, thank you

Alzon1 votes

Doesn’t need to be too much mobility, just enough to escape a gank. Also, keep CC to a minimum. We want a rapid-fire yet backloaded damage dealer, not a flashy I-can-dash-everywhere champion. Put most of the power budget into pure DPS and maybe mitigating incoming burst/CC.

The Highest Noon2 votes

This...makes no sense. How would you actually define a melee ADC that isn't already defined as an Assassin or a Fighter?

thefatlazycat1 votes

They can be an assassin or fighter, the point is for them to be viable in bottom lane,

The Highest Noon4 votes

I mean, they kinda already are? Yasuo ADC is pretty common, anyway.

thefatlazycat1 votes

Sadly the only lessons that can be taken from Yasuo are 'make sure a champion is fun, not only to play as but also to play against' and 'when CertainlyT says he wants a champion to be like something out of an anime, stop him right there'

A girl Supp Main1 votes

Melee carries in any other moba tend to have mobility of some sort, and very strong damage steroids in their kit.

They typically end up in a design similar to Yi, which I doubt anyone really wants in this game. But, other mobas have additional checks and balances to keep melees viable as carries that league lacks. For example, BKB and Blink dagger in DotA help a lot for melees to not get chain stunned or kited for ever, and so does the way the very stats work in the game like armor giving agility, or strength giving raw hp depending on the hero type. Stuff like turn rates being in the game also help keep melees from being perma-kited as well. Furthermore, talents in DotA and League help melee heroes adapt and scale in a way that League is sort of missing as well. I don't think this game's really designed for it in its current state. They'l most likely either need to be overloaded to stay viable like Yasuo, or just delete everything once they spike due to the way the game plays out right now. Fundamental item changes would have to be implemented first in the very least, and that'll throw everything else off more than anything.

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