Malphite Rework Idea
What Malphite is supposed to be:
- THEMATICALLY a mountain-like being, tough, immovable and earth-based skills
- An armor-scaling champion, the opposite of Galio
- Being able to have 2 distinct play-styles, as a tank and a mage
What Malphite is now:
- The exact opposite of an immovable mountain, quite mobile and hardly any of his skills feel very earth-like
- More of a free-stats champion when it comes to armor, relies too heavily on armor unlike Galio and MR
- Mage and tank play-styles are pretty much the same, land a good ult and try to do something with your remaining skills
This rework hopes to give him a more solid identity: a slow, immovable tank who can chose to forgo his tankiness in order to increase mobility and dish out more damage overall.
#[MALPHITE, THE SHARD OF MONOLITH]
Movement speed decreased from 335 to 325
##ABILITIES ##[Passive] -- HEAVY SKIN Malphite shields himself for 100% of his armor, refreshing if he has not taken damage in the last 10 / 8 / 6 seconds.
When Heavy Skin is active, Malphites exterior is covered in solid stone, granting him bonus armor equal to 25% of his armor and immunity to knockup
When Heavy Skin is down, Malphite loses his exterior and becomes much lighter, gaining 30 bonus movement speed
##[Q] -- SEISMIC SHARD Malphite throws a rock towards a target location, dealing 70 / 120 / 170 / 220 / 270 (+ 60% AP) magic damage in a small area (700 range, 150 radius, 1500 missile speed)
When Heavy Skin is active, the rock thrown is larger, increasing the impact radius by 50% and slowing enemies hit by 50% for 2 seconds
When Heavy Skin is down, the rock is thrown is lighter, increase the range and missile speed by 50%
Cost: 70/75/80/85/90 mana | Cooldown: [8 seconds]
##[W] -- CAST OFF Passive : Malphites basic attack deal 10 / 15 / 20 / 25 / 30 (+10% armor) physical damage which splashes to enemies around his target. This damage is doubled when Heavy Skin is active.
Active : Malphite breaks out of his Heavy Skin, immediately losing his shield and dealing magic damage equal to 50 / 75 / 100 / 125 / 150 (+50% armor) plus the remaining amount of his shield to nearby enemies (200 radius). Malphite will maintain the bonus armor from Heavy Skin for 3 seconds upon using Cast Off
Can only be cast when Heavy Skin is active
Cost: No cost | Cooldown: [0 seconds]
##[E] -- CRATER SMASH Malphite slams the ground, dealing 60 / 90 / 120 / 150 / 180 (+ 60% AP) magic damage to all nearby enemies and creates a crater around him (400 radius). Enemies inside the crater have their attack speed slowed by 20% (+ 10% per 100 bonus armor)
Knocked up enemies that land inside the crater are pulled towards the center of the crater.
Cost: 70/80/90/100/110 mana | Cooldown: [14/13/12/11/10 seconds]
##[Ultimate] -- UNSTOPPABLE FORCE
Malphite leaps towards a target location, becoming immune to crowd control effects for the duration and, upon impact, dealing 200 / 300 / 400 (+ 100% AP) magic damage to all nearby enemies as well as knocking them up for 1.5 seconds.
Can only be cast when Heavy Skin is down
Cost: 100 mana | Cooldown: [130/115/100 seconds]