(Concept) Some New Starter Items!

baconninja88·3/30/2016, 8:54:57 PM·2 votes·1,392 views

No matter how much league changes, one thing has always remained constant; starter items. The Doran's Trio in particular have been around since the game began. And while Riot has tried to add new starter items into the fold in this newest season with The Dark Seal and Cull, it feels like a lot of strategic niches are still left out. Here's a few new item concepts to broaden the horizons and give more choices to players in the early game.

##Item #1: Doran's Mallet##

Maybe this is the newest creation of the master artificer, Doran. Or maybe it's just his forge hammer. He certainly doesn't know.

450 Gold

+6 Attack Damage

+60 Health

Active: Deals an extra 3% of Max Health as AD on the next auto, up to 250 total damage. Costs the total damage that auto dealt in health, with both champion's resistances counted with the damage (15 second cooldown).

Juggernauts, or any champion who desires a mix of damage/defense in the early game, are often at a loss when it comes to starter items, having to choose between health or damage. Rather than simply being the best of both worlds, Doran's Mallet brings risk and reward to a group of items decidedly lacking in it.

##Item 2: Dew of The Glade##

Many a reckless mage has attempted to enter The Glade to boost their magical power. Few ever return, but the ones that do are living proof that the ritual works.

400 Gold (Builds into Tear of The Goddess at 350)

+50% base Mana Regeneration

Passive: Grants +2 mana on every spellcast and mana usage, up to 200 bonus mana (can only happen twice every 8 seconds).1 mana gained every 10 seconds. Stacks count towards Tear stacks if it's built into Tear.

An item designed for mana-hungry champions like Jayce and Swain, or for characters looking to get a headstart on Tear, Dew of the Glade gives extra mana at the cost of early game magic damage.

##Item 3##

(I couldn't think of a name for this item. I'm stuck on either GF Sword of BFF Sword. Go with whichever you want)

500 Gold (builds into BF Sword at 800 Gold)

+15 Attack Damage

Passive: Gain an extra 10% health regen after auto attacking for 5 seconds, stacking up to 50%

For Marksmen who intend to rush Infinity Edge, this item gives early damage above all other starting items, at the cost of potions. Similar to Corrupting Potion, the player intending to buy this item will have to decide if they can manage without assured healing in the early game, giving more meaningful choice to a section of the game where it's not as prevalent.

Tell me what you think!

6 Comments

LeifTheExplorer3/30/2016, 9:33:29 PM1 votes

This is a pretty sweet idea! I like these starting items! Your points are very well made, and I would enjoy these in game.

Personally, as a frequent Karthus player, I would really enjoy Dew of the Glade.

Could you leave some critique on my concepts? I believe you have a good eye for this kind of stuff, so it would be very appreciated. Nonmur, the Water Thaumaturge (CHAMPION) Alacrity Crux (ITEM)

IcyPepper3/30/2016, 10:36:28 PM1 votes

I'd like a melee only item that reduces ranged damage.

Not enough to be OP, but enough so a melee champion can lane against a ranged champion on fair ground. Defensive, obviously, for tanks rather than melee assassins to abuse against mages.

Elite4Runner3/30/2016, 10:37:21 PM1 votes

Doran's Mallet Sounds kinda OP. I think I see what you are going for, but I think what you are missing is a max damage limit. The problem is if some particular catfish that we all know and love TahmKench, for example, were to fatten up and keep this item for late game, he could activate this item to deal a bonus 20 + 5% / 7% / 9% of his maximum HP on his next auto attack. It's not all that difficult for him to have more than 4000 HP toward late game. Spending 120 HP to deal nearly 400 bonus damage every 15 seconds is an easy choice, especially when his W will allow him to heal it right back in a few seconds. I would say giving this item a damage limit, causing it to become ineffective at some point, would prevent HP stacking champions from keeping this item for late game. Other than that, it sounds okay.

Dew of the Glade I actually really like this item, however, I have a similar idea. Currently, if you're planning on rushing item 3070 you can either buy item 1027 or two item 1004 which is a stupid item in my personal opinion. I think if this item were to replace these two Faerie Charms with the +50% base mana regeneration along with a passive this could work well as a starting item. The problem that I see with the 'mini-tear' passive is that tear is a pretty cheap item to begin with. I think that players would inevitably upgrade into tear well before they have completed stacking this phase of the item. If completing the 'stacking' of this mini-tear were to grant bonus mana upon completion that also counts toward the completed tear pool, similar to how item 1083 grants bonus gold upon completion. I like this idea because this would encourage players to put off upgrading their tear until a bit later and begin focusing on a different item, or the other component of their item 3003 or item 3004. If this doesn't happen, I think it would be better to put off the mana stacking for the actual tear upgrade, and instead give some kind of +X mana on hit (regenerates mana, not added to max mana pool), similar to Cull's HP on hit.

Acquaintance Sword (see what I did there) I honestly love the idea of creating a starting weapon for items that build out of item 1038, .. buuuuut, I kinda feel like this item has a difficult build path, or lack of a path, for a reason. Besides, I feel like ADCs have 2 good starting items. Either of which do a fair job of giving early sustain while the player power farms in many cases to rush a B.F. Sword.

Good ideas, keep thinking.

Nyssa Situ4/1/2016, 1:41:27 PM1 votes

Most starter items don't really build into anything but have a great stats for what they are giving you. Although Doran's Mallet doesn't build into anything this item is just absurd for what it can offer you. This is like a thunderlord. I mean you might as well just stack it with thunderlord. Poppy starts a game with roughly 540 hp(with 90 health per level) with no assist from runes, with this item poppy would have 600 hp dealing 18 bonus AD dmg from Mallet at lvl 1. And gains almost 3 bonus AD dmg per level. This item just scales too well for what you pay for.

I think Dew of Glade is just a lot better then your item 3. considering that tear builds into a legendary item. The ability on both item 3042 and item 3003 is just far better than that of a IE, or Reaver. Most importantly this would be a massive buff to Ryze.