[Champion Concept] Nimue, Mistress of the Seas

OJ191·2/25/2015, 1:14:21 PM·2 votes·1,865 views
Water elemental

Living embodiment of the sea's desire to cleanse the taint of the Black Mist, Nimue searches relentlessly for allies in her fight against the Shadow Isles.

Nimue is a ranged water-based control mage, managing the tidal flow of the battlefield with the unique ability to push and pull her opponents like the sea tide.

Ideally should look similar to the example picture, but a bit more structurally cohesive. Plenty of room for awesome water effects in movement/attacks/abilities.

New mechanics required: Nimue's skills must be able to knockback/push/pull enemy champions without causing loss of control, and be able to disable mobility spells without disabling summoner spells.

DISCLAIMER: ALL NUMBERS ARE ESTIMATES ONLY

STATS:

Health: 508 (+76) Health Regen: 5.42 (+0.55) Mana: 325 (+45) Mana Regen: 8 (+0.6) Range: 550 Attack Damage: 57 (+3) Attack Speed: 0.625 (+1.36%) Armor: 21.88 (+3.5) Magic Resist: 30 (+0) Movement Speed: 330


ABILITIES:

Passive - Sea's Embrace - Static Cooldown: 8 / 7 / 6 Nimue's next ability which strikes a champion chills all champions hit, slowing them by 10 / 15 / 20% for 2 seconds. The slow duration is refreshed if a champion is struck by the triggering ability multiple times.

This cooldown is halted for 3 / 2 / 1 seconds if Nimue uses an ability.

[So, every hit of Aqua Slicer will refresh the duration, or it will continually refresh while they are in Maelstrom or Riptide, or being hit by Aqua Burst.]

Q - Aqua Slicer - Range: 1200 - Cost: 50 / 55 / 60 / 65 / 70 MANA - Cooldown: 8.5 Active: Nimue launches a series of threadlike jets of water in a line, dealing magic damage to all enemies they pass through. Aqua Slicer can be cast up to two additional times within 2 seconds for no cost, with a 0.3 second static cooldown between each of the three casts.

Aqua Slicer's cooldown does not begin until it has been cast three times, or 2 seconds have elapsed.

Magic Damage: 25 / 35 / 50 / 70 / 90 (+ 25% AP) Total Damage: 70 / 105 / 150 / 210 / 270 (+ 75% AP) Projectile Speed: 2000 [same as Ezreal's Mystic Shot]

[Projectile width is similar to Yasuo Q, or even slightly slimmer. Visually extremely thin, but spread out lengthways like a whip, curving vertically, but NOT connected to Nimue - like a vertical crescent moon shape with the curved side facing forwards.]

W - Maelstrom - Range 700 - Cost: 50 / 60 / 70 / 80 / 90 MANA - Cooldown: 21 / 19 / 17 / 15 / 13 Active: After a 0.5 second delay, Nimue summons a vortex at target 300-radius area, pulling enemies in a spiral motion towards the centre with increasing force over 3 seconds dealing magic damage per second. The vortex prevents use of mobility spells but not summoner spells. Enemies who are in the centre of the vortex at the end of the duration are knocked airborne for 1 second, and take additional magic damage.

The vortex does not interrupt channelled abilities or cause loss of control. Maelstrom's cooldown does not begin until the duration has elapsed.

Magic Damage per second: 10 / 20 / 30 / 40 / 50 (+ 15% AP) Secondary Magic Damage: 30 / 45 / 60 / 75 / 90 (+ 25% AP) Vortex force increase per second: 100 / 100 / 100 / 100 / 100 Vortex force: 250 / 275 / 300 / 325 / 350

[Note that champions can still move while in the vortex, so the effective pulling force is actually vortex force minus champion movespeed. The vortex should have some kind of visual effect to make clear that it is doing constant damage per second. An appropriate crowd control indicator needs to be created to let the victim know that they cannot use mobility spells. Vortex force is expresses as an equivalent of champion movespeed, ie a riptide force of 250 will make a stationary champion move at 250 movespeed.]

E - Riptide - Range 1400 - Cost: 50 / 60 / 70 / 80 / 90 MANA - Cooldown: 14 / 13 / 12 / 11 / 10 Active: Nimue forms a wave that moves outward in a line dealing magic damage to all enemies struck by the wavefront before reversing direction and triggering a riptide, pulling all enemies within the wave back towards Nimue for 3 seconds, dealing further magic damage per second to all enemies caught in the riptide. Enemies struck by the wavefront are additionally knocked airborne for 0.25 seconds.

The riptide does not interrupt channelled abilities or cause loss of control. Riptide's cooldown does not begin until the duration has elapsed.

Magic Damage: 40 / 55 / 70 / 85 / 100 (+ 15% AP) Magic Damage per second: 20 / 30 / 40 / 50 / 60 (+ 25% AP) Projectile Speed: 1400 Riptide force: 300 / 400 / 525 / 650 / 800

[Note that champions can still move while in the riptide, so the effective pulling force is actually riptide force minus champion movespeed. Projectile width is approximately 2/3 to 3/4 that of Nami's Tidal Wave. The riptide itself should have some sort of visual effect to make clear that it is doing constant damage per second. Riptide force is expressed as an equivalent of champion movespeed, ie a riptide force of 300 will make a stationary champion move at 300 movespeed.]

R - Aqua Burst - Range 1000 - Cost: 100 MANA - Cooldown: 120 / 100 / 80 Active: Nimue shoots a continuous jet of water with enormous pressure for 3 seconds, pushing back and dealing magic damage to the first champion struck, and pushing back and dealing secondary magic damage to all other enemies within a 100-radius area of the primary target. Nimue can move but can not cast while firing Aqua Burst. Nimue may re-target the water jet by pressing R.

Magic Damage per second: 67 / 133 / 200 (+ 30% AP) Secondary Magic Damage per second: 42 / 83 / 125 (+ 20% AP) Aqua Burst force: 500 / 650 / 800

[Note that champions can still move while affected by Aqua Burst, so the effective pushing force is actually Aqua Burst force minus champion movespeed. Aqua Burst is not a channel and thus cannot be interrupted, however if you stun or knockup Nimue she will be unable to re-target the water jet until the crowd control has ended. Width is somewhere between that of Ezreal's Mystic Shot and that of Ezreal's Essence Flux.]

14 Comments

OJ1913/1/2015, 6:54:27 AM1 votes

desperation bump because I want some comments on my idea, hell it's not even getting downvoted that would be something I could understand, it's just complete radio silence O_O

nationeon3/1/2015, 7:04:20 AM1 votes

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