Champion Concept: Pack Marksman

Umbral Knight·10/23/2019, 4:14:04 PM·1 votes·1,088 views

Passive: Autos are calculated from the champion's Animal companion NOT the champion. The companion can be directed to attack specific targets within 550 units but not beyond that unless Q is used. Champ and companion benefit from 70%/80%/90% of all Move Speed buffs. Making them very slow. Companion is untargetable and invulnerable, think like Ori's ball and Zed shadows.

Q- Attack/Heel, No Cooldown or cost but Heel must be used before Attack can be used again and vice versa. Sends the companion to target to attack, the companion can be up to 750 units away but beyond 550 units no other abilities are available to the Champion besides Heel. If target leaves area the companion will attack closest enemy unit. When Heel is used the companion moves back to the champion before any other ability or basic attack command can be used.

W- Trip CD: 30/25/20/15/10 Cost: 100/90/80/70/60 mana The companion attack a champion with a small lunge effect of 350 units, rooting the champion for .5/.75/1/1.25/1.5 seconds and dealing 40/65/100/145/200 + (160% of bonus AD) Physical Damage

E- Howl CD: 20/25/20/15/10 Cost: 90/80/70/60/50 The Companion howls, silencing any champion within 400 units of it for .5/.75/1/1.25/1.5 seconds and take 70 / 120 / 170 / 220 / 270 (+ 100% AP) magic damage.

R- Pack Hunt CD: 100/85/70 Cost: 100 Mana For 4/6/8 seconds the champion summons 2 other wolves who attack with the Alpha companion. Makes each ability double in damage and duration of effects.

That is the basic idea. He technically can have the highest base attack range but it leaves him highly vulnerable when he does so as he loses all of his escape options except for summoner spells. I expect he is far too powerful but I like the idea of an auto attacking champ with a companion mechanic like Orianna's ball but the ball is where the autos come from not the Champ.

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