New Champion idea, A Parasite

HellegFuin·8/8/2017, 3:03:30 AM·1 votes·195 views

One of my favorite parts about league of legends is all of the unique champions you can play as, and I would like to suggest an idea for one, a parasite monster. Rather than base this champion on mana or attack, I would like a champion that focuses on the effects it puts on another champion. So here is my design.

Shill - The parasitic spy

Bios: A subterranean monster from the swamplands of Vestaya that has been growing and feeding off small animals, until it started hunting the natives. Once word had spread of the creature to the ears of Xayah and Rakan, It had already become too powerful to kill. So it was trapped, and brought to the fields of justice where it would be controlled by the summoners. Playing as this champion This is an effect monster; it is weak, has poor stats, but great abilities. Can be used as a support or a jungler mainly. Goal: To infect ally and enemy champions Side note: this isn’t some champion like lux that deals massive damage while stunning opponents as a support and stealing the adc kill.

Passive Can walk through terrain (except edges of map) Purpose: with low mobility and poor stats, he needs to be able to get away from danger, or lie in ambush for his next victim…

Q – Leech Cost: 90 > 95 > 100 > 110 > 125 Mana Cool down: 100 > 98 > 96 >94 >90 seconds On enemy Champions ACTIVE: Does 8>10>14>18>22 + .325 of AP in magic damage to infected, and heals for Half of damage dealt PASSIVE: Does 2 > 4 > 6 > 8 > 10 of True damage to infected every 20 > 18 >15 >10 > 5 seconds On Ally Champions ACTIVE: Grants a 5 > 10 >20 > 50 > 70 + .25 of AP Shield To infected allies PASSIVE: Infected Allies gain a 2 > 4 > 6 > 8 > 10% life steal effect

W – Distraction Cost: 50 > 52 > 58 > 60 > 70 Mana Cool down: 50 > 40 > 35 > 30 > 20 seconds On enemy champions - Active Lvl 1 – blinds infected enemies for .5 > .75 > .90 > 1 > 1.5 seconds Lvl 3 – Silences infected enemies for .6 > 1 > 1.25 seconds Lvl 5 – Stuns infected enemies for 1.5 seconds

On ally champions - passive Lvl 1 – Vision range is increased by 50 > 75 > 100 > 150 > 200 units Lvl 2 –attack range is increased by 2 > 4 > 6% Lvl 3 – Stuns and slows on infected allies are reduced by 20%

E – Toxic energy No cost (passive) No cool down On enemy champions Lvl 1 – Movement speed of infected is reduced by 2 > 4 > 8 > 12 > 20% Lvl 3 – Attack speed of infected enemies is reduced by 5 > 9 > 15% Lvl 5 – Ability cool downs for infected enemies are increased by 10% On ally champions Lvl 1 – Movement speed of infected allies is increased by 1 > 2 > 4 > 6 > 8% Lvl 3 – Attack Speed of infected allies is increased by 6 > 10 > 18% Lvl 5 – Ability cool downs of infected allies are reduced by 8%

R – Shillite Infection Cost: 50 Mana Cool down: 70 > 50 > 20 > 10 seconds Active: Throws a Shillite in a direction with range increasing (similar to the teemo shroom), if it hits, the champion becomes infected. The infection is lost if the champion dies. Only 2 > 3 > 4 > 5 champions can be infected at a time Passive: Lvl 2: the infected are visible to Shill (and allies? Is that too overpowered?) with 50 units of vision around that champion

Note: at the start of the game, there is already one skill point on this ability

Note: jungle monsters can be infested as well

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