Why?

Letton56··1 votes·1,422 views

To whom it may concern, I've been playing League of Legends for about six months by now. My first month was amazing, i was introduced to new champions and checking out their abilities, however it went down hill from there. I'm a support player, i play Lulu most of the time because that's one of the champions that I genuinely like. I'm not going to sit here and lie that i'm good at any other position because I'm not. I also like playing Ziggs mid, he's fun and i like the art style behind him. Now let's get to the bottom of this. Why am I even writing this? Well, I had enough. Most of the time i play solo ranked and don't have anyone to bot lane with. I believe as a support player, communication between you're partner is essential. There needs to be some sort of voice communication from one to another. It is essential. Second of all, there are way too many champions. I think you should at least have the maximum of one-hundred. If everyone bans a different champion in ranked then you're left with eighty champions to pick from. Some of the champions that need to go are: Zoe, Veigar and Fizz. I'm fine with letting Veigar say but the rest definitely need to go. As much as i would like for some of these changes to happen, let's be real, it will never happen. The community hates change. If there favorite champion is removed, people will be outraged, maybe leaving the game together. The developers and community are in two different sides of the hemisphere. I'm sure I'n not the only one who thinks like this, there are countless others. Riot's plan is to release new champions hoping that it would overshadow other champions. This is not a solution. Another thing, when your opponent gets fed, there should be something to help you out instead of hugging turret the whole match. I've had matches where I feed the enemy team, it happens. They're six kills ahead of me and I can't do anything but just pray that my jungler would listen and gank me. Maybe if your opponent has one thousand more CS than you, you should get more money from minions until your CS is matched with you're opponent. You guys have the same amount of CS yet you're still at a disadvantage because he's a higher level than you. Play your cards right and you might outplay him with that extra CS you received. This would be much better rather than hugging turret and hoping your jungler would listen. There are many ways you can implement this new system but there are other ways. Riot games, be creative, you have over two-thousand employees. As much as I would like these changes to happen, they never will. I've lost hope in League of Legends and Riot Games. This game will never be enjoyable like how it first was, there will always be fed players, either in your team or in the enemy team. You will always play against broken champions. You will always have bad teammates, sometimes I'm part of that section. Who knows, maybe I'm completely wrong. Maybe banning some champions isn't the right thing. Am I right or am I asking for too much?

2 Comments

ChaosReyn1 votes

Few things here:

  • Riot actually already has measures implemented to help players who are behind gain exp faster than their opponents. This is imo more than enough, and it's turned many games around. Actually, that bonus is a large part of why the damage/assassin meta has come back. In addition to them buffing assassins this year, players are pushed to finish the games earlier, snowball harder, and not let those bonuses allow the enemy to use this feature to catch up and mount a comeback. If Riot were to just give free gold to players who fell behind, there'd be no real point to laning phase.

  • There are definitely champions on my shit list as well...glares at Kai'Sa...but even I wouldn't go as far as to say they need removed from the game. However, being a guy who made like 10 champion concepts this month, even I would agree they could definitely focus more on reworking champions than making new ones...which is exactly why Riot has said they're going to do just that. There was a point when Riot was making a new champion Every Two Weeks...compared to back then, Riot's almost been on hiatus, only really giving us a new champion to play about every 3-4 months, and half the time, their "new champion" is just a total scrapping/overhaul of an older champion's kit. There are a number of those champs on the list: Fiddlesticks , Pantheon , and JarvanIV are near the top of it.

  • Since you've said you're newer to the game, I want to also take this time to make a shoutout to Jeremy from gaming curios. This video I'm linking goes over one of the most basic concepts of how to read enemies throughout the game, and it will also help you to determine your own area of strength and weakness. For example, I for one am a very passive-aggressive player, so I will fall for a lot of baits. xD

https://www.youtube.com/watch?v=jkTbLLYkHYY

  • There are a ton of ways to get better at handling playing from behind, even as support, but by far the most important step to playing from behind is to focus on your range from the enemy. Particularly for ranged supports such as Lulu, the goal if you're behind (and honestly, the goal throughout the game, but it becomes 100x more important while behind) is to only step up to poke the enemy when they're preoccupied. If a minion is low, and you know theyre about to step up to hit it, step up and try to hit them with your E right as they pause to hit the minion. The moment you hit your E, step back, then Q them before Pix comes back to you. Keep out of their range unless they're already doing something else, and they'll take a lot of damage from doing what they're supposed to do because you're passively outplaying them. It's not about just sitting under tower. It's about finding the correct moment to take a stab at them.
ChaosReyn1 votes

I'm not gonna claim to be good...im more like a jack of all trades: I will do slightly above average with almost anything but jungle, but I'm not gonna be anything special. Since you're saying you want to main support though, a few extra pointers for that role would probably help too.

  • You like to main Lulu, so definitely look into champs that do similar things in different ways. My personal favorite is Nami cause she's very versatile, but people who can take Lulu's place on the (very) off chance she gets picked or banned from under you are Nami, Zilean, Soraka, and Morgana. Obviously, nobody is going to be your main except for your main...but it helps to have at least 2 or 3 comfort picks, one being your main.

  • When it comes to Lulu or poke champions in general, know that going up against sustain laners is a royal pain in your arse...but you can get some pretty sick plays off against kill lanes when people want to try and go for the all-in, as long as you keep your range in mind like I mentioned. The key to Lulu's kit, and hopefully your playstyle, since you want to main her, is to whittle them down a little, make them have to commit to an all-in to catch you, and tear them a new one when they try. Kits like Lulu's and Nami's are perfect for passive-aggressive players (like me! xD) but they fall really hard if you try to overcommit to finishing a kill, or if you forget about the passive part of whittling at them first.

  • In situations where your adc is getting just absolutely dumpstered...or if they're just trolling/inting (usually, they're just getting rekt) there are 3 options you can take as support, and each of these options should depend almost entirely on how the enemy team is playing.

Option 1: Roam...a lot. This will almost certainly set you behind in levels, but it will give you much needed vision, and you will almost certainly make up for it if you coordinate with your jungler and other laners (typically mid) to just walk up and burst someone down. It gives your adc solo exp, and it gives your team much needed vision and kills if you do it right, at the cost of a level or two from you...since you're support, it doesnt matter as much as it would if your teammates lose lane. If the enemy jungler is fed, or if the bot lane is getting a lot of attention from the enemy team (like 3-4 bot constantly) this method will only set you further back.

Option 2: Stick it out, spam ping the literal crap out of your jungler to come kill your constantly overextended enemy laners, and hope they listen...this method is the one you know and hate, so I wont go into detail here...but this method is the most effective at getting you levels, stalling enemy advancement, and potentially making a strong comeback if your jungler listens. If the enemy jungler is not very active, this is usually 1-2 free kills for your team. If the jungler is active, he wouldn't want to waste all of his time camping one pushed in lane until you come out from under tower, and will usually end up trying to counterjungle your jungler. the SECOND you see this sort of things, where the enemy jungler disappears, hard shove your lane, then move as a unit to go mess up the enemy jungler. This is probably the most high-risk/high-reward option, because it usually ends up being a 3v3 or 3v4, but its almost always under your tower. Play this one carefully, and remember to not get baited.

Option 3: Allow them to push. "But Reyn, that option's horrible!!!" And normally, I agree, especially with Turret Plating. But what letting them take first tower does is it allows you to farm more safely, as you're closer to your base. If you allow them to push, remember to set up plenty of vision in your jungle, and focus on your comeback over trying to fight the enemy. Only consider this option if you're close to losing your tower anyway, and know you can't even get CLOSE to them anymore without receiving a tactical nuke to the face...but the slow and steady approach can still help turn a game. If tower is gone, and you and your adc can safely farm while the enemy tries to take other objectives, be very aware of situations you should be helping with. If you see the enemy jungler trying to be cheeky and take red buff while 4 people are trying to push mid, walk up there with your adc and run him off it in a 1v2, being sure not to get baited into any help that may come his way. If you see a 5 man mid, hard push the lane and create a huge amount of pressure for the enemy to respond to, then gtfo.

  • If you're ahead, those options are sort of the same...if you let them push, they have to come out and you have a greater chance at a successful all-in. If you choose to roam and let your adc get solo exp, you're gonna have plenty of tools to help try to snowball mid, and you gain all that vision. And if you choose to just continue to punish the enemy, there's really not much they can do unless they get a gank or choose to roam themselves.

And again, those options should depend on them to a degree as well. If they want more, give them more. If they want to try and roam, you can hard shove the lane and stick the enemy into a bad spot, and if they choose to let you push and hope for a gank, it's probably a good time to try and roam and set up vision.

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