Spirius, the Guardians' Vessel [Champion Concept]
Overview: Spirius is an ancient yordle, host to two Targonian aspect-brothers, Vasul and Emrin. With it’s curious and clumsy nature, Spirius loves to explore and play, but with the guidance of his fellow beloved guardians, he is a nimble fighter who takes cuteness standards and flips them on their head. While Vasul is considered the voice of reason, Emrin is a no-talk, all-fight tough guy who is ready to inflict ten thousand stuns upon their enemies.
Statistics: https://i.imgur.com/mCessa4.png
Lore: TBA
Theme: Spirius is a unique specialist support who harnesses the power of two godlike guardians to become a tough Warden or a supportive Enchanter. He shares most of the effects of the abilities between the two forms, but with small differences that shape up what his kit should be. For starters, invoking Vasul will make his abilities heal for more, and grant buffs like movement speed, shields and heals over time to the team, while invoking Emrin instead will provide your allies a tanky frontliner who is not scared to take a beatdown and would gladly disable the enemies and bring them hell with a plethora of slows, silences and stuns.
In the early game, Spirius can utilize one of the three support items with his two forms, taking either Spellthief's Edge or Ancient Coin for Vasul and Relic Shield for Emrin. The versatile build paths makes up for a very fun champion even after dozens of games, something which would particularly attract people to Spirius. His playstyle also varies, being both frontline and backline, depending on the invoked guardian.
In teamfights, Spirius, the Vigilant is an excellent engager using Chosen's Light, Eternal Flight and Celestial Intervention, while Spirius, the Merciful is adept at keeping his teammates alive, healing, shielding and buffing their speed through potent targonian magic. His primary weaknesses include vulnerability to crowd control in both forms, and excessive kiting for the Vigilant Spirius and targeting down in teamfights for the Merciful.
Abilities: https://i.imgur.com/Zfm43EF.png [P]: The Guardians Spirius can invoke one of two ancient targonian guardians to assist him permanently at the start of the game, enhancing Spirius’ abilities and statistics. Spirius cannot leave the spawn area without the assistance of Vasul or Emrin since he’s very clumsy. Spirius visibly changes in appearance based on guardian invoked.
Vasul’s Mercy: Magic resist is increased by 10%. Whenever you heal or shield an allied champion, you and the champion gain 20% movement speed for 2 seconds. Abilities are primarily focused on healing and buffing allies.
Emrin’s Vigilance: Armor is increased by 10%. Whenever you apply crowd control to an enemy champion, gain 4-15 armor and magic resist for 5 seconds (refreshing in combat with champions), stacking up to 5 times. Abilities primarily deal damage and disable enemies, but have a lower range.
https://i.imgur.com/I7mSluv.png https://i.imgur.com/uSkhsOm.png [Q]: Chosen's Light Active: Spirius releases magical energy from his lantern in a target direction, stopping at the first champion or monster hit, dealing 80/110/140/170/200 (+30% AP) magic damage to the initial target if it’s an enemy and 40/60/80/100/120 (+15% AP) to surrounding enemies and enemies the energy passes through.
Vasul: If the main target is an ally, it is healed for 70/100/130/160/190 (+30% AP). Nearby allies are healed for 30% of that amount.
Emrin: Range is reduced by 20%. This ability deals bonus magic damage to all enemies hit equal to 10% of armor and magic resist and stuns the main target for 0.75 seconds.
Range: 650 Resource Cost: 60/65/70/75/80 Mana Cooldown: 11/10/9/8/7 Seconds
https://i.imgur.com/8tJicod.png https://i.imgur.com/MyZ51AM.gif [W]: Eternal Flight First Cast: Spirius channels for up to 1.5 seconds as he gains the power to fly, increasing Eternal Flight’s range over the duration. If champion damage has been taken, or no target or location has been selected within 1.5 seconds, Eternal Flight ends and 50% of the mana cost and cooldown are refunded. While flying, Spirius is untargetable.
Second Cast Vasul: Fly to a nearby allied target, granting it 30%/35%/40%/45%/50% tenacity for 3 seconds.
Second Cast Emrin: Range is reduced by 40%. Fly to a nearby area, dealing 60/90/120/150/180 (+4% maximum health) magic damage to all nearby enemies and slowing them by 30%/35%/40%/45%/50% for 1.5 seconds.
Range: 500-1200 Resource Cost: 80 Mana Cooldown: 30/27/24/21/19 Seconds
https://i.imgur.com/sAq9Y6L.png https://i.imgur.com/OHWtUgQ.png [E]: Symbol of Hope Active: Spirius infuses the area around him with targonian magic, granting all allies inside 10% damage reduction. After 1.5 seconds, the magic detonates, healing all nearby allies for 40/70/100/130/160 (+60% AP) and there’s a bonus effect based on guardian invoked.
Vasul: Allies entering the zone before detonation are granted a shield equal to 50% of the detonation healing, once per cast.
Emrin: Upon detonation, enemies in the area are knocked back slightly and are dealt 50/80/110/140/170 (+60% AP) magic damage.
Range: 450 Resource Cost: 70 Mana Cooldown: 20/18/16/14/12 Seconds
https://i.imgur.com/sosW3vo.png [R]: Celestial Intervention Active: The guardians unleash their full power, supercharging Spirius’ lantern for 5 seconds, releasing 5 potent energy waves over a gigantic range, each travelling 20% faster than the previous one. During this time, Spirius cannot attack or cast spells, but gains 10/20/30% increased movement speed and is unstoppable.
Vasul: When a wave comes in contact with an allied champion, it applies up to 2 stacks of Harmony (only 1 stack is applied after the wave passes 1000 units). At 5 stacks of Harmony, the target is shielded for 25/50/75 + 15/20/25% of their maximum health for 3 seconds. If the fifth wave procs Harmony, the shield strength is reduced by 50%.
Emrin: When a wave comes in contact with an enemy champion, it applies up to 2 stacks of Discord (only 1 stack is applied after the wave passes 1000 units). At 5 stacks of Discord, the target is dealt 140/220/300 (+40% AP) magic damage and is silenced for 1.5 seconds. If the fifth wave procs Discord, the damage and silence duration are reduced by 50%.