So, i'm thinking, or trying to, of a champion concept..
But I cant decide what to go with... I mean... I have one idea, but its hard to think of actual skills... anyways..
Melee/Ranged hybrid (Yes, I know, people hate these, but hear it out) Pure AD ratio, no need for AP. Resourceless or uses energy. I HATE dealing with mana, and energy is a lot easier to use. Passive.
I'm thinking either gains damage for a % of armor, or gains armor for a % of damage...
Q: 1: point and click. this is the melee skill, and I'm thinking something similar to a dash and/or stun/slow 2: Skill shot: Ranged, penetrates through the first enemy and deals half damage to the 2nd.
W: 1:Melee skill: Buff: Gains an AA buff that heals. 2:Ranged: Toggle: gains +100 ranged on auto attacks when on, and gains +50% attack speed when off. (AS is willing to change)[Weapon design will be discussed after finalizing]
E: Melee: This will be the standard Damage dealing attack, dealing true damage at a % Of AD, or a % of enemy health. Ranged: This will be a Knock back, which slows for 1 second (At lvl1) and deals damage.
R: This is where I get confused the most, but this is my over all idea on this... 60 second cooldown, available at lvl 1. While in melee: Dashes to an enemy then kicks back out of melee range, after wards turns into a ranged champion. (Can be used on allies without kick-back) While in ranged: Jumps onto the enemy, rooting them for one second and switching to melee, next AA against enemy champ deals 2x damage.
{Side note: I will work on the actual concept, including lore, if this gets atleast 15+. I know its a high quest, but I really need to have an opinion based answer of whether or not I should go through with it) Opinions?
for those who want a further analysis You can click here