Twisted fate needs a Buff or Rework

11BIG bear11·1/16/2019, 11:29:24 PM·3 votes·3,229 views

I feel as is twisted fate is really neglected and weak rn. He barely does any damage without at least two or three full items. Every other champion is getting a buff and making him useless. His Q should be able to change the spread like with Heimerdingers W, that way you can either go really spread for multiple champs in a team fight, or closer together to do more damage in a 1v1, and His E should be like like Vi,s E where the more you AA the damage stacks and does the most damage on his 3rd AA the it resets. Or something simple his AA adds a bleed. Last Riot if your feeling ballsy make his to like a bunch of cards knocking up the played or a sec or two with a bunch of cards revolving around the enemy damaging them. And the list of possibilities goes on. I feel like rn the way metas are TF is just a card magician on the side of the street in NYC when there is so much room for improvement and make him a real CARD MASTER.

Riot, if ur interested in my ideas pls reply :)

16 Comments

StarGuardianWeeb1/16/2019, 11:31:00 PM2 votes

They can't even balance summoner's Rift well enough that a majority of people enjoy it and you think they're going to even attempt reworking Twisted Treeline?

I bet twenty bucks in RP they remove it before they rework it.

ChaosReyn1/17/2019, 9:54:49 PM2 votes

Fate is actually really hard to balance. I play a lot of Pantheon (who a lot of people in lower elo HATE laning against, but most people in higher elo tend to not really want to play into 80+% of his matchups) and it's actually a pretty interesting topic.

They function a lot in the same way: both have easy, point and click poke abilities (panth's has a low mana cost, and fate's can actually refund him more mana that it cost him in the first place), both have great roam potential, and both have a stun into full combo (tf's is actually simpler, ranged, and easier to land, while panth's packs slightly more potency in laning phase)

But people in low elo like panth better because he's stronger in early game trades: being able to block an attack is really op early. This is also why people in higher elo hate panth though: by late game, he falls off hard, while by late game with fate, you're NUKING people. I'm pretty sure it's about that simple...mind you, the team play is essential to both of them, and TF frankly does it a little better, because he can check for counterganks in the same motion he uses for roaming down and messing someone up, and because he doesn't have to commit fully to something if the fight's going to become (for lack of better terms) an absolute clusterf%%k.

IP Masquerena1/16/2019, 11:57:37 PM1 votes

I would disagree. Maybe in lower elo's his bad, but in higher elos, like Diamond+, the guy has a 52% winrate with a decent playrate.

Not everything needs to deal damage to be strong, he's the type of mage similar to prerework Taliyah, A-Sol and company, who want to shove the enemy under their tower and roam to make plays for their team. He "doesn't play fair" as in "I 1v1 you, while my team does their stuff in their lanes", he "cheats", he roams playing his cards just right to turn the tides of battle with the Aces in his sleeves, he makes those 1v1's a 2v1 or 3v1 with hard cc, the 2v2 into 3v2 or even 4v2 if he roams with the jungler.

If someone decides to master him and puts in the time, TF has the tools for any situation, or better said, a stacked deck.

Again, he doesn't need to deal damage, and for the longest of time, TF along Ahri, Anivia and Orianna are considered the most consistent midlaners, as no matter the patch, they can adapt and make things happen, why? Not because they have damage, but because they force plays and make the enemy fight on their terms.