Momo, The Fortune of Bandle City

Under Willows·6/29/2015, 4:36:22 AM·1 votes·821 views

Momo, The Fortune of Bandle City

Previous Champion Concept: Seya, The Guiding Light


Lore When a young yordle found her home in Bandle city, she had dreams of war. Her heart didn't feel like she wanted it to - she wanted to feel blood rushing and being looked up to, but in her state - she couldn't achieve that goal, until one day. She picked up a wooden stick and the memories of thousands of warriors rushed to her brain, and she felt nothing but blood thirst. She found a group of people in the forest and before anyone could stop her, they found a pool of blood on the outside of the camp, dead humans, and no Momo... People put many rewards on the death of Momo, and the next time she was seen by the eyes of her people - would be her last. She was wanted by many groups throughout Runeterra, and to become the person she wanted to be - she joined the Fields of Justice.


Description Resource Type: Mana Melee

Momo is a melee assassin yordle that depends on her skills to help with her fighting. She fights with a stick and uses a bashing kind of fighting style (Kind of like Jax's).


Skills

Passive - Blood Lust

  • Momo gains 10% bonus attack damage of all enemies' current health within a small range.

Q - Boiling Blood - 75/80/85/90/95 mana cost - 14/13/12/11/10 second cooldowns

  • Passive: When Momo goes below 50% health, her basic attacks begin to deal extra magic damage of 50% of her missing health as magic damage.

  • Active: Momo gains a "red shield" of 50/100/150/200/250 for 5 seconds. Any damage taken by the shield returns 60%/70%/80%/90%/100% physical damage to the attacker.

W - Bleeding Elixir - 50/55/60/65/70 mana - 20/18/16/14/12 second cooldowns

  • Momo drains her target's speed by 40% and gains that 40% movement speed they lost as physical damage. The enemy's speed is reduced for only 2 seconds at all levels, but Momo keeps the physical damage boost for 5 seconds at all levels.

E - Striking Charge 75/80/85/90/95 mana - 18/16/14/12/10 second cooldowns

  • Momo charges forward a short distance dealing 80/85/90/95/100 + (50% AD) physical damage and knocking all units to the side and stunning them for 0.25/0.5/0.75/1/1.5 seconds.

R - Unfortunate Fate 100/125/150/175/200 mana - 90/80/70 second cooldowns

  • Momo becomes a devoted assassin turning her basic attacks to deal a bonus 25%/35%/45% (of target's missing health) + (75% AD) physical damage and gains 10%/25%/40% bonus attack speed and movement speed. The effects last for 6/8/10 seconds.

Quotes

Walking/Movement

I smell warm blood... Find me some more opponents! I thirst for blood...

Joke

You don't need to be small to be strong! Look up to me...oh wait...

Taunt

Your blood boils, are you afraid? Don't worry, your blood will be valuable to me.


Idea Addons

Reserved for any ideas that come later to make it easier for anyone checking this topic to see what changes!

  • Made her passive 10% just to get a little more damage as an assassin. I am keeping it "current health" because she's meant for more of a grouped assassin, I know it sounds weird but I like it and unless I find a perfectly good reason it will stay. (Thanks @Lonely Flame)
  • Removed scaling of her shield on her Q to make the shield only scale with level and to make the return damage only scale with level as well, and to only do 60%/70%/80%/90%/100% return damage instead of 100% at all levels. This is to help her more late game instead of just letting people die quickly. (Thanks @Lonely Flame)
  • Made the movement speed reduction to 2 at all levels on her W (Thanks @Lonely Flame)
  • Completely reworked her R to make it more of an assassin. I did calculate some example occurrences of how much damage bonus she'd get and it was pretty high but I want to know what other's think because it doesn't seem to much for an ult. (Thanks @Lonely Flame)

8 Comments

Lonely Flame6/29/2015, 7:40:05 AM1 votes

{quoted} Description Stamina Type: Mana Melee

For future reference they're called 'Resource', not Stamina.

Momo is a melee assassin yordle that depends on her skills to help with her fighting. She fights with a stick and uses a bashing kind of fighting style (Kind of like Jax's).

Skills

Passive - Blood Lust

  • Momo gains 5% bonus attack damage of all enemies' current health within a small range.

Why does it scale with their current health? If the opponent is low, that means that this passive does less damage. That makes no sense for an assassin. If anything, it should scale with missing health ie be an execute.

Q - Boiling Blood - 75/80/85/90/95 mana cost - 14/13/12/11/10 second cooldowns

  • Passive: When Momo goes below 50% health, her basic attacks begin to deal extra magic damage of 50% of her missing health as magic damage.

  • Active: Momo gains a "red shield" of 50/100/150/200/250 + (50% maximum health) for 5 seconds. Any damage taken by the shield returns 100% + (25% AD) physical damage to the attacker.

The active on this is stupidly broken. Damage taken dealing 100% + scaling damage means she's that if any enemy hits her, they're taking more damage than they are dealing. On top of that, she has a shield as well meaning she's not getting hit.

W - Bleeding Elixir - 50/55/60/65/70 mana - 20/18/16/14/12 second cooldowns

  • Momo drains her target's speed by 40% and gains that 40% movement speed they lost as physical damage. The enemy's speed is reduced for only 1/1.25/1.5/1.75/2 seconds, but Momo keeps the physical damage boost for 5 seconds at all levels.

This is nice. I would suggest changing it so that the speed reduction is 2 at all levels but the damage boost scales.

E - Striking Charge 75/80/85/90/95 mana - 9/8/7/6/5 second cooldowns

  • Momo charges forward a short distance dealing 80/85/90/95/100 + (50% AD) physical damage and knocking all units to the side and stunning them for 0.25/0.5/0.75/1/1.5 seconds.

5 seconds it way too low. This is interesting on an assassin, but with cooldown reduction, during a team fight late game means she can do this almost every 4 seconds.

R - Unfortunate Fate 100/125/150/175/200 mana - 90/80/70 second cooldowns

  • Momo gains a "red shield" of 100% of her maximum health for 6/7/8 seconds. Any damage taken by the shield returns 100% + (40% AD) physical damage to the attacker. She also gains 50% Physical Damage of any missing health she has for 6/7/8 seconds.

Not only is this basically the same at the Q, it's even MORE broken. An assassins ult does burst damage, so large amounts of damage in a very short window of time. This requires the enemy to hit her in order to do anything. Let me put it this way: in laning phase she will activate her ult and then enemy will just walk away. Sure she has her slow and she could chase them down, but smart builds and counter plays mean this ult won't do much.

That said, let's say hypothetically the enemy DOES fight her, if she activates her Q and R, the enemy team is taking 200%+(45%) damage back from every attack. For 5 seconds. Not basic attacks, because you've said attacks. Anything that deals damage. Hell, if she builds a Thornmail, basic attacks against her will deal an additional 30% magic damage. That's not an assassin. That's a champ with literally zero counterplay other than not fighting her.

I would suggest taking a look at other assassins and get idea's about what to change some of her abilities to.