Marleck: The Smuggler Savant
Marleck: The Smuggler Savant
Inspiration: The inspiration for Marleck came from several places. The first being the boy scout motto - Be Prepared. I was a boy scout for a while and this was about the only lesson that i actually still practice and there are a large number of people who do. Pirates even, many believe that a lot of them wore eye patches so that they could be prepared to enter the dark interior of a boarded ship at any time. Other sources of inspiration are old school wizards, the kind that are only powerful because they are prepared for anything, and Rogue Traders from Warhammer 40k who make weapons out of everything, Rings that shoot lazers, belts that turn into swords when a electric current runs through them, weighting the ends of their cloaks to use to trap enemy melee weapons........ you get the point. Marleck came out as a pirate who follows those ideas, He is a little dangerous on his own, but the big reason he is so dangerous is because he is more prepared than you are.
Lore: Marleck came to bilgewater very young with his mother and father, Then his world was torn apart. Not by violence, but by simple small things that he wasn't ready for. He got sick and was stuck at home most days, his mother left with another man, His father was taken at sea by a sudden storm. When people came to take his house from him, the only thing he had left, and the only thing on the Island he knew he decided he would do something about it. So he prepared, spring traps, hiding places, pitfalls under weakened floor boards. Living like this sharpened his muscles and his body, but more than that his sharpened mind is the reason he is still alive. He used his knowledge to begin making money. He prepared drop points and other places in nearly every City on runeterra, caches in case he needed them, places to drop off smuggled goods out of sight of enforcers. More than that his appearance suggests a weak trader, but even his clothes are hiding places for weapons when prepared properly.
Stats: Health : 430 -- 1875 (+85 per lvl) Health Regen : 3% -- 12% Mana : 330 -- 1205 (+51.5 per lvl) Mana Regen : 2% -- 10% Ranged Basic : 525 I am still ironing out his stats. I want him to be fairly squishy but have good damage early game while becoming slightly tougher late game while his damage continues to grow by leaps and bounds Added Health, Mana, and Basic Attack range today. may have to tackle the base regen again because the site i was using to compare/contrast stats hasn't updated to the new % based regen league is doing.
**Abilities:**Everything here is a work in progress and is subject to change and balancing issues based on (level headed) criticism.
Passive: Smugglers Cache Marleck can turn any allied turret into a Shop that functions as a standard base shop the shop lasts for 30 seconds. This ability has a 120 second cool down
_Completely changing the second passive, It was difficult to balance the defensive bonuses against the level of burst potential he had but taking the damage was never really where his lore and concept pushed him so i think the new passive putting some distance between him and attackers will help more and fits better _ Passive: Smugglers Reflexes Marleck is always on his toes, when struck with physical damage he automatically dashes away from the source of the damage ( 150 range dash, 8 second CD, will not happen if he is moving towards the source of the damage when hit)
Q: Spring Derringer: Marleck fires hidden wrist-mounted pistol in a line (1200 range, 20 20/18/15/13/10 second CD) which deals 60/80/100/120/140 + 90% 75% AP to the first enemy struck
W: Oil Slick: Marleck throws a bottle that deals *20/30/40/50/60 *damage to enemy champions struck and creates an oil slick at that location or at the end of its range (1000 range line skill shot, 300 diameter aoe, 30 second CD) threatening enemy footing, Enemies standing on the oil slick have their movement speed reduced by 10/12/15/20/30% and their attack speed reduced by 20% minions and monsters track this oil for 2 seconds after leaving an oil slick. Oil slicks last for 20 seconds, tracked oil lasts for 5 seconds.
E: Bandoleers: Marleck prepares a back up of another weapon (12 second CD), The next ability cast after activating Bandoleers will be put on a 5 second cool down and add a stack to Marleck. This stack can be used to cast the spell again for free while it is on cool down. He may have a total number of stacks equal to his levels in this ability.
R: Thermal Shot: Marleck fires a flaming shot at ground target location (1000 range 250 diameter aoe 90/75/55 sec CD) dealing 50/100/150+60% AP damage to enemies hit and igniting enemies dealing 15/30/45 15/30/45 +20% AP damage per .5 seconds for 2 seconds This also ignites any oil slicks applying the DOT to any enemies who cross the slick any oil slicks connected by tracked oil are also ignited. Burning oil slicks are consumed after 2 seconds
Deathcap,
Void Staff ,
DFG, and an
Athene's if mana is a problem early game. This gives Marleck More than 500 AP not including runes and masteries. 500 AP means 50 armor which is about 800+ gold worth of free stats.