Marleck: The Smuggler Savant

Ehkrickor·12/7/2014, 12:22:41 AM·1 votes·1,414 views

Marleck: The Smuggler Savant

Inspiration: The inspiration for Marleck came from several places. The first being the boy scout motto - Be Prepared. I was a boy scout for a while and this was about the only lesson that i actually still practice and there are a large number of people who do. Pirates even, many believe that a lot of them wore eye patches so that they could be prepared to enter the dark interior of a boarded ship at any time. Other sources of inspiration are old school wizards, the kind that are only powerful because they are prepared for anything, and Rogue Traders from Warhammer 40k who make weapons out of everything, Rings that shoot lazers, belts that turn into swords when a electric current runs through them, weighting the ends of their cloaks to use to trap enemy melee weapons........ you get the point. Marleck came out as a pirate who follows those ideas, He is a little dangerous on his own, but the big reason he is so dangerous is because he is more prepared than you are.

Lore: Marleck came to bilgewater very young with his mother and father, Then his world was torn apart. Not by violence, but by simple small things that he wasn't ready for. He got sick and was stuck at home most days, his mother left with another man, His father was taken at sea by a sudden storm. When people came to take his house from him, the only thing he had left, and the only thing on the Island he knew he decided he would do something about it. So he prepared, spring traps, hiding places, pitfalls under weakened floor boards. Living like this sharpened his muscles and his body, but more than that his sharpened mind is the reason he is still alive. He used his knowledge to begin making money. He prepared drop points and other places in nearly every City on runeterra, caches in case he needed them, places to drop off smuggled goods out of sight of enforcers. More than that his appearance suggests a weak trader, but even his clothes are hiding places for weapons when prepared properly.

Stats: Health : 430 -- 1875 (+85 per lvl) Health Regen : 3% -- 12% Mana : 330 -- 1205 (+51.5 per lvl) Mana Regen : 2% -- 10% Ranged Basic : 525 I am still ironing out his stats. I want him to be fairly squishy but have good damage early game while becoming slightly tougher late game while his damage continues to grow by leaps and bounds Added Health, Mana, and Basic Attack range today. may have to tackle the base regen again because the site i was using to compare/contrast stats hasn't updated to the new % based regen league is doing.

**Abilities:**Everything here is a work in progress and is subject to change and balancing issues based on (level headed) criticism.

Passive: Smugglers Cache Marleck can turn any allied turret into a Shop that functions as a standard base shop the shop lasts for 30 seconds. This ability has a 120 second cool down

_Completely changing the second passive, It was difficult to balance the defensive bonuses against the level of burst potential he had but taking the damage was never really where his lore and concept pushed him so i think the new passive putting some distance between him and attackers will help more and fits better _ Passive: Smugglers Reflexes Marleck is always on his toes, when struck with physical damage he automatically dashes away from the source of the damage ( 150 range dash, 8 second CD, will not happen if he is moving towards the source of the damage when hit)

Q: Spring Derringer: Marleck fires hidden wrist-mounted pistol in a line (1200 range, 20 20/18/15/13/10 second CD) which deals 60/80/100/120/140 + 90% 75% AP to the first enemy struck

W: Oil Slick: Marleck throws a bottle that deals *20/30/40/50/60 *damage to enemy champions struck and creates an oil slick at that location or at the end of its range (1000 range line skill shot, 300 diameter aoe, 30 second CD) threatening enemy footing, Enemies standing on the oil slick have their movement speed reduced by 10/12/15/20/30% and their attack speed reduced by 20% minions and monsters track this oil for 2 seconds after leaving an oil slick. Oil slicks last for 20 seconds, tracked oil lasts for 5 seconds.

E: Bandoleers: Marleck prepares a back up of another weapon (12 second CD), The next ability cast after activating Bandoleers will be put on a 5 second cool down and add a stack to Marleck. This stack can be used to cast the spell again for free while it is on cool down. He may have a total number of stacks equal to his levels in this ability.

R: Thermal Shot: Marleck fires a flaming shot at ground target location (1000 range 250 diameter aoe 90/75/55 sec CD) dealing 50/100/150+60% AP damage to enemies hit and igniting enemies dealing 15/30/45 15/30/45 +20% AP damage per .5 seconds for 2 seconds This also ignites any oil slicks applying the DOT to any enemies who cross the slick any oil slicks connected by tracked oil are also ignited. Burning oil slicks are consumed after 2 seconds

8 Comments

Keon Kamori12/8/2014, 2:39:21 PM1 votes

Passive: Smugglers Cache Marleck can turn any allied turret or Vision Ward into a Shop that functions as a standard base shop. If used on a turret the shop lasts for 30 seconds. If used on a Vision Ward it still grants true vision of the area but it can also be used as a shop by any champion, enemies can also attack it to destroy it. This ability has a 120 second cool down

This passive is truly unique in concept and application. However I think it would be best to restrict its use to turrets. In cases of team fights around objectives wards are usually placed down for teleportsummoner 12 . If while around ward players can shop for the fight they are about to engage upon they could purchase any of the combat elixirs just before the fight and almost be guaranteed the fight and the objective.

Though in lane this ability is amazing, allowing players who can manage their health and mana well the ability to stay in lane and shop every 2 minutes(might be a bit too short a cooldown) and sustain through heal/mana pots. It also has some use as a supportive passive allowing the ADCarry the ability to shop while in lane for wards or that early BF sword (kinda op though).

Passive: Smugglers DefenseMarleck lines his cloak with magical energy gaining 10% of AP as bonus armor

Sorry going to have to say a huge no to this one. Not sure if extended passive or passive on Q ability. A little better functionality as Q passive though not so much thematically. The reason I say no is because this means your champion will stack AP and MR and allow this passive to cover all their Armor needs. Marleck's build would allow for much more AP. I'm seeing a item 3089Deathcap, item 3135Void Staff , item 3128DFG, and an item 3174Athene's if mana is a problem early game. This gives Marleck More than 500 AP not including runes and masteries. 500 AP means 50 armor which is about 800+ gold worth of free stats.

If this passive was a shield instead of stats it would be better. Maybe converts 50% AP into shield that regens if Marleck hasn't taken damage after a set amount of time. Which would give decent sustain in lane mid to late game.

Q: Spring Derringer: Marleck fires hidden wrist-mounted pistol in a line (1200 range similar width to Nidalee spear, 20 second CD) which deals 60/80/100/120/140 + 90% AP to the first enemy struck

Basic Q poke, scaling is too high so is cooldown. Lower the cooldown and the scaling. Maybe 10 seconds if you want it to start long and if the champ is melee. If the character is ranged there is no real reason to make the cooldown on a basic ability so long.

W: Oil Slick: Marleck throws a bottle that deals *20/30/40/50/60 *damage to enemy champions struck and creates an oil slick at that location or at the end of its range (1000 range line skill shot, 300 diameter aoe, 30 second CD) threatening enemy footing, Enemies standing on the oil slick have their movement speed reduced by 10/12/15/20/30% and their attack speed reduced by 20% Oil slick last for 20 seconds

Basic utility skill which is nice on a mage. No need for a 30 second cooldown, the ability isn't that destructive to warrant such a long cooldown. Lower the cooldown and have the length of the slick scale with ranks. Though I'd say increase the damage and give it an AP scaling or increase the utility. Maybe make the ability slow enemies and speed up allies. Other than that the ability is solid.

E: Bandoleers: Marleck prepares a back up of another weapon (12 second CD), creating a stack allowing him to use another ability after it is on cool down. He can create 1 additional stack per level of Bandoliers up to a max of 5. When his bandoleer is full he gains 5/10/15/20/25% movement speed

This ability is also unique though kind of iffy. Not sure if it is meant as a way to spam any ability in his kit or just fire off a rapid barrage of Qs. I am assuming you aren't going to allow this champion to bandoleer his ultimate because that would be extremely unfair to players who blow flash to avoid it.

I'm imaging this ability to be activated before the next ability like sheen proc. The text of the ability would read something like this:

E: Bandoleers: Marleck prepares an extra backup. Marleck's next basic ability cast will be stored in his bandoleer after cast. The next ability cast will use a charge instead of mana and will not go on cooldown. (Max stacks 1/2/3/4/5) Cooldown 12 seconds all ranks,

The mana cost wouldn't have to be much high than all skills but enough to offset a free cast ignoring cooldowns. I'd even go so far as to say increase the cooldown to 15 or 16 seconds to gate the AP gain and force players to build CDR on him and ask for blue buffs.

R: Thermal Shot: Marleck fires a flaming shot at target location (1000 range 100 diameter aoe 90/75/55 sec CD) dealing 50/100/150+60% AP damage to enemies hit and igniting enemies dealing 15/30/45 damage per .5 seconds for 2 seconds This also ignites any oil slicks applying the DOT to any enemies who cross the slick. Burning oil slicks are consumed after 2 second

Very interesting interactions between abilities with this ult. I'm assuming igniting oil slicks deals the same damage as the ult tick. I'll say the ult is a bit on the weak side when it comes to mages. Ziggs ult, which is the most similar ability i could think of deals 500+90% AP at full rank. I'd say since the ability can't be stored with bandoleer (If it did it would have to be extremely weak) you could up the damage and the DOT duration. I'd even go so far to say you could add a AP scaling to the DOT. Actually you should. An ultimate that only deals a maximum of 510+60% AP magic damage is kinda sad and feels very unsatisfying, especially at that range.

TL:DR The kit is very interesting and simply needs balancing and tuning to shine as a finished masterpiece ready to step onto the Rift. Love the Idea though some things are unclear and other seem OP. Q and W seems like it was undertuned to emphasize the power of E. His E wasn't explained in a way that made sense mechanically, offered clarification under ability. Ult also undertuned, maybe also because of E. All in all love the concept. Please continue to work on it, I'd love to see a finished Marleck. Keep up the good work, Ehkrickor.

DiamondMatthew1/7/2015, 2:21:32 AM1 votes

I really like this champ Idea, it is very creative!

I am also a boyscout, almost eagle, and I like the idea of a prepared champion concept thingy.

His passive seems pretty soild, but I would keep it to turrets and maybe give all items purchased in this shope have a 10% reduced price.

His Q looks good, but I would add something to it, to make it more than just a damage ability.

I dont really understand the E so if you could clarifiy it, that would be great!

His R, a 250 AOE is pretty small, so I would increase size to 300-450.

Other than that he looks pretty good!

I just posted another idea, so i would love it if you check it out!!!

Triton ~ The Storms Rage http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/pfQj436E-champion-idea-triton-the-storms-rage