I had a yas rework Idea
So I had this idea for a while now and I wanted to see other players opinions since I don't expect any rioter to see it.
First of all I need to mention two somewhat important things 1st I'm by no means a high elo player and I won't pretend I know how this game works perfectly. Some things may seem broken and most likely they are.
2nd I have played two or three games as yasuo and a decent amount of games against him. I'm not a Yasuo main but I don't hate him either. Some of the changes I will suggest are supposed to change things about him that other players on the boards (The most reliable balance team in the world) complain a lot about.
So now that we got this out of the way, let's talk about the rework. This isn't supposed to be a VGU. It's just a gameplay rework. So let's begin:
First, something I'm not sure about, is giving him energy. This is supposed to balance his E and his W but I'm afraid it may change his gameplay to much. Anyways it would be about 200 energy like most other champs, although this can change.
Now let's talk about his passive. This is propably the most different ability in his kit.
- It no longer gives a shield when walking
- Now has an attack range of 300 (not sure about the number). Attacks at the tip of his attack range always crit for full crit damage. Other attacks can crit but only for 120% of the damage.
- I'm not sure about keeping his double crit passive, given the new one but I think he should keep it.
Okay, let's continue with the rest of his kit.
His Q hasn't changed a lot. Q: Cost: No energy cost Cooldown: Same, along with the unique cooldown reduction. Active: Works mostly the same.Still counts as an auto attack. Only difference is that, unless the third Q is ready, the Q crits when you hit with the tip of the ability. These crits restore 20/20/30/30/40 energy per level when you hit an enemy champion or a large or epic monster. The third Q doesn't deal reduced crit damage but doesn't have the guaranteed crit from the passive.
His W is very different from the current version. W: Cost: 40/45/50/55/60 energy Cooldown: 15/14/13/12/10 seconds Active: Yasuo throws a small wall (half it's current size per level) in front of him. The wall starts in front of his hitbox and not from it's middle as it does now (meaning no more "it should have hit him but he noticed at the last second so fuck me" moments) and moves forward like it does now before disappearing. Also, not sure about this though, the wall can now block towershots (most likely it will only block one before disappearing, unless timed perfectly which will propably block two).
His E is the last ability that is changed in a way. E: Cost: 20/20/30/30/40 energy Cooldown: Works the same as now New Passive: This is basically his shield passive. Every time yasuo dashes through a minion he gets a stack of "flow". At 5 stacks Yasuo gets a shield that shields him for whatever it is now. Active: Same as now, no changes here
Last, his ultimate is the same as it is now. Cost: None Cooldown: Same as now Small changes: His R no longer places Yasuo out of tower range. However, it places him in passive range.
So that was my idea for a rework. I would like to listen to opinions about it. Learn what you find weak or strong about it.
Thanks for reading.