Fiddling Around with a Fiddlesticks Rework
Fiddle has been hurting for a few seasons now. The advent of trinket wards, both yellow and blue, make his ultimate difficult to land.
More than this, Fiddle lacks unique indentity, thematically relevant abilities that have the oomph of comparable champions.
In passing, I thought of the following concept:
New Q: Scarecrow. Creates a Scarecrow on a pole that lasts 2/4/6/8 minutes. Gives 100 unit vision around itself. Cooldown 45/45/30/30 seconds. Scarecrows cannot be placed in areas where the edge of their Haunted terrain is less than 250 units away from another Scarecrow's terrain edge. Scarecrows cannot be destroyed but are only invisible through fog of war, and not through brush.
Area in 500 radius around the Scarecrow is Haunted. The area within 400 units of Fiddlesticks is also Haunted.
Passive: When an enemy takes damage from one of Fiddlesticks abilities while in Haunted terrain, they are Terrified for 1/1.25/1.5/2 seconds. This effect cannot occur more than once every 10 seconds.
New E effect: When Crow Bounce bounces to a Scarecrow it becomes Crow Burst, a swarm of crows radiating outward from the Scarecrow to the edge of Haunted terrain over .5 seconds. All enemies within this burst take Crow Bounce's standard damage.
New Ultimate cast: Fiddlesticks can target any point in Haunted terrain, including the Haunted terrain he generates around himself. After Channeling for two seconds, he appears at that point and deals damage, etc, etc. If he targets Haunted terrain around a Scarecrow, the Scarecrow will visibly glow during the channel time to herald Fiddlesticks' impending arrival (but won't specify at which point within the terrain where Fiddlesticks will appear).
What are the advantages of these changes?
-It enforces fear as a central thematic mechanic to Fiddlesticks' kit.
-It makes the theme and imagery of crows/scarecrows more visually and consistently relevant.
-Basing his Fear on Haunted terrain adds interesting play and counter play to his kit. Melee and short-range combatants could be easily feared by Drain, giving Fiddle a momentary upper hand. In lanes and teamfights, enemies will seek to avoid Haunted Terrain where they can in order to avoid AoE Fear from Crow Bounce or Crow Storm.
-Fiddle gains AoE fear potential for his Ultimate and Crow Bounce, but loses on-demand point-and-click Fear in medium length engagements.
-Fiddlesticks can use Scarecrow vision to protect himself in lane as semi-wards, or a Jungling Fiddlesticks uses them on camp spawns to watch for invades.
-Using Crow Bounce/Crow Burst with Scarecrows can allow for better AoE-based jungle clear or wave clear.
Overall, these changes are aimed at bringing Fiddlesticks into a place where his kit's mechanics are caught up with current season play, while helping to define his niche. The paranoia of engaging Fiddle's team near a scarecrow you can see--or worse, the one you_ can't_ see--will help bring back the paranoid fear of an Ulting Fiddlesticks. Tying Fear to the new concept of Haunted terrain will establish Fiddlesticks as a fear-centered, consistently-disruptive, fight-controlling mage with low to moderate damage.