Litheira - Aspect of Life
Litheira – Aspect Of Life, spending most of her time as a spirit wisp appearing and disappearing from the waters of Runeterra to bless intrepid souls Litheira sometimes takes on the forms of mortals to better understand them. A support that builds armor, health, ad, ap, and mana? Wut? The explanation is really complicated but it's an easy champ to play if you understand the mechanics.
435 - Ranged (short) 125 - Melee (normal) Max Energy - 200 - 1000 HP - 540 - 2000 (medium) HP Regen - 2 - 8 (very low) AD - 64 - 130 (good early - medium late) AS - 0.65 - 0.8 (above average early and late) AR - 52 - 96 (very good early game - normal late) MR - 22 - 68 (terrible early - highest in the game late) MS - 335 (normal)
Passive – Fountain of Life – You have a pool of life energy which is collected by and used by your abilities. Under 20% HP consume 8% max energy continuously per second to heal you and nearby allies for 4% their max health per second, 8% if you are bounding on them. Health to energy ratio is currently (your max health +200%AP)/(your max energy) health per energy. Excess energy instantly becomes health or yellow bonus health. (so, if you steal/give 1 energy and the ratio is 3 then you steal/give 3 health)
Passive – Basic attacks scale with 60% AP and 1% bonus health and consecutive attacks do 20% extra damage after 3.
Passive – All dashes become blinks and all movement speed bonuses are increased 20% while in water or bushes. Bounding is a dash.
Q – Bounding Joy – Gain 16/17/18/19/20% movement speed and make your hitbox a single point for 4 + 3% AP seconds. Bound to the heads of nearby entities while moving, being targetable while in the air. Give or take 3% of your max energy and 5% of your energy to or from allies or enemies when you bound on them, bound a minimum of once per second, bound to the closest entity you are moving towards that is in range and you didn’t bound to last (be careful of someone flashing once you begin to bound to them).
W – Immortal Soul – Create a temporary body increasing your hitbox by 12% orange and yellow health diameter, gain 40% extra max health as orange health (max health increases by orange/yellow health you have). Loose your form after 3 seconds upon losing all orange health. You have +30% tenacity and base AD while in this form and you cannot use Q and are now melee. Recast to convert 40% of your energy into orange health at half the ratio. (you can have insane extra hp)
Passive – Every time you use this ability permanently gain .65% armor and magic pen up to 40% that you give to allies that you bound on for 1 second.
E – Wisp Phantom Fear – Dash with your current hitbox width 400 +.25 energy consumed units consuming 50% of your energy moving completely over walls while using Q or W leaving W’s form. Enemies or allies you pass through are feared the direction of the dash for 1.5 seconds and refund 60% + 20%AP of the energy for every champion you hit or are healed for 20/30/40/50/60 energy. Bonus health persists for 2 seconds after dashing or blinking.
R – Lasting Grace – Dash to an ally or enemy with less than 20% health, surrounding them with a magic mist, converting all damage to healing for 2/3/4 abilities/attacks or shredding armor and magic resist by 20% and gaining energy equal to damage they take for up to 3 seconds.
Basically you should never die as this champion.