Ideas for Warwick Rework
Hey Guys, Riot in particular,
Before I go into the details here's a little background information. A number of months ago I had planned to apply to work at riot as a character design and concept artist. I was designing a rework for both Yorick and Warwick along with a number of original champion and skin concepts. I had never announced or shared these details at all with anyone. Once both Yorick was announced i had just finished the kit idea for him and was almost done with Warwick. Im glad to see that Riot and i had very similar ideas with his kit and where it cold go. Im here to share some of the ideas I had for a Warwick rework. Since I no longer plan on applying at riot as I am starting up a Company of my own and didn't want to risk dealign with a non compete. Anyway here my ideas for the Warwick Rework:
To start I agree with riot to making Warwick kit remaining simple and easy to learn for new player who are getting into jungling. I think him and Udyr have always been good at that but Warwick's lack of pre 6 ganking has always made him fairly useless in laning phase. but ive also always felt he was kinda awkward with his scaling. He's a champion you primarily build AD/Hp with his on hit and his juggernaut kind of style. But He primarily scales off of AP and deals magic damage which to me was always a little weird and awkward. So in this i changed gave him more benefits to building AD and dealing Physical Damage but I didnt completely remove the AP as I wanted to still leave the opportunity for the Off-meta and fun Mage-Wick build but also receive benefits for items Like Rageblade or Hextech Gunblade which in my opinion could become core items on him, especially the bloodrazor/Rageblade combo.
Visual Design and Thematics: > Warwick is meant to be a fearsome,feral beast who has merely a sliver of his prior humanity after being cursed. I felt making him semi quadrupedal would add to this theme. At the moment his run is kinda goofy in my opinion and does really make me feel intimidated by him. He would still have two hands and 2 feet, but he would be leaning forward mostly; Exactly like in his updated splash art. I just felt it made him feel more feral and beast-like.
Passive: > I feel like switching his current E to his passive and make it global. This would create a level of fear for the enemy team when Warwick is on the other team. you wouldn't know where Warwick was or if he was nearby but being below say 20% and choosing to stay in lane could be fairly risky. This would add to the intimidating atmosphere Warwick is supposed to have. The target would be marked but Warwick would not receive the sight previously granted but would receive bonus movement speed while moving toward the target. Additionally if Warwick kills a target they gain a stack of lycanthrope which will deal bonus magic damage to the target per stack of lycanthrope. If the target kills Warwick however, they're current stacks of lycanthrope are either cut in half or removed. This would be a fairly simple mechanic that would add difficulty in the choices you make as Warwick. It would make which lanes you focus on ganking and which targets do you prioritize with your ultimate fairly important.
Ultimate: > His current passive would be moved to his ultimate and changed slightly. > Warwick is healed when he deals damage through his basic attacks and abilities. This would scale off of his Bonus Hp and would increase based on the points put into his ultimate. > > His ultimate's active would remain very similar. A point and click ultimate that when casted he would deal Physical damaged and scale off both AD and AP. It would deal 5 hits at each rank and would deal 1 additional hit per stack of lycanthrope the target had. It would also still suppress the target for 1.5 seconds. It would also still deal on hit effects but he would not longer receive the bonus lifesteal for the duration.
Q: > His Q would be the same idea for the most part. On activation Warwick would double swipe the target dealing damage which would be scale off of AD and AP. It would heal him for a % damage dealt based on Warwick missing health. and this would stack with the passive on his ultimate. It would still deal magic damage.
W: > Absolutely nothing has changed.
E: > Since the previous E was moved to his passive. This spell slot could fix his pre-6 ganking problem. > On activation Warwick would leap to the target location deal physical damage around his point of landing. This ability would use a charge system up to 2. and would have a fairly decent cooldown to make up for it. It would allow for Warwick to keep a fairly low difficulty but in the right hands give him a lot of opportunity.
Anyway, Those were my ideas on what I thought could really help bring Warwick back into the meta.