The ''New'' Devourer

KITP Bluu·5/6/2016, 1:41:43 PM·1 votes·354 views

I like the idea of not spending the Whole game farming for more attackspeed but i think the passive should be magic dmg instead of normal dmg I mean imagine if you were in a full ad team and you have a quinn or some other attackspeed ad jungler than you would miss the magic dmg from devourer right?item 1416 item 3070 What do you think Summoners?

1 Comments

ModThe Djinn5/6/2016, 2:12:57 PM1 votes

I'm not convinced on this. A part of the problem with old Devourer (and the still older Feral Flare, and the still older Madred's Bloodrazor) was that the mix of heavy magic damage with heavy physical damage made it excessively hard to itemize against a champion doing well. Master Yi, for example, ended up doing huge physical damage, magic damage, and true damage, which is a nightmare for a defending team.

I think keeping the damage physical makes the item's balance far easier to tune, as most of the users deal heavy physical damage. If you have an all AD team, I think that's something you should have fixed in champion select, and your jungle item choices doesn't have to be designed to fill in a gap caused by a poor pick/ban phase.