[Champion Concept] Cin'Trax, The Traveler of The Void

Gordo Pixelado·5/7/2016, 12:14:48 AM·7 votes·1,567 views

http://pre12.deviantart.net/3e44/th/pre/f/2013/183/f/0/undead_worm_by_michalivan-d6bn59a.jpg

Cin'Trax, The Traveler Of The Void Primary Rol : Fighter Secondary : Tank Health. - 550 (+107 per level) Health Regen. - 9.5 (+0.65 per level) Mana. - 375 (+35 per level) Mana Regen. - 6 (+0.6 per level) Armor. - 30 (+4.5 per level) Magic Resist. - 32.1 (+1.25 per level) Movement Speed. - 345 Attack Damage. - 55 (+3.75 per level) Attack Speed. - 0.644 (+1.15% per level) Attack Range. - 175 (Melee)

**Passive - Paralyzing Bite**
Every 14 /12 /10 /8 seconds his next basic attack against enemy champions and large monsters will poison his target for 20/ 30 / 40/ 50 (+30% AP) magic damage (applies spell effects) and will slow his target for 10%/ 15%/ 20%/ 25% for 3 seconds, when the slow ends the target will be mark whit the debuff **Passenger**.

Levels: 1/ 6/ 11/ 16

**Q: Travelers Bite**

Cin'Trax will bite a Monster, Enemy or Allied champions and will deal 50/60/70/80/90 (+60% AP) or 70/80/90/100/110 (+80% AP) when below 40% of his maximun health and apply effects depend of how he bite.

Against Minions and Monsters: Cin'Trax bite will heal him for 2%/ 3%/ 4%/ 5%/ 6% of his maximum health and if the monster is mark whit Passenger, he will increase his own health by 5%/ 7%/ 9%/ 11%/ 13% for 5/ 6/ 7/ 8/ 9 seconds, it cannot stack.

**Against Enemy Champions:** Cin'Trax bite will heal him for 4%/ 6%/ 8%/ 10%/ 12% of his maximum health and if the enemy is mark whit **Passenger**, he will steal 5/10/15/20/25 Attack Damage from the enemy for 5/ 6/ 7/ 8/ 9 seconds, it cannot stack.

**Against Allied Champions:** Cin'Trax bite will give the buff Travelers Mark to an allied that will increase the movement speed of his allied for 5%/ 10%/ 15%/ 20%/ 25% for 4 seconds, Cin'Trax will lose the bonus attack damage but will give all of it to the allied champion for an additional 3/ 4/ 5/ 6/ 7 seconds, it cannot stack

Cost: 70/ 75/ 80/ 85/ 90 mana
Cool Down: 9
Range: 225
Cast Animation: 0.5

W: Transparent Shell

**Passive:** Cin'Trax gains 1%/ 2%/ 3%/ 4%/ 5% bonus movement speed from every nearby allied champions.

 **Active:** Cin'Trax turns completely transparent for 7 seconds, being unable to be seen on the minimap and gain double the movement speed from Transparent Shell that fade over 1/2/3 seconds, if an allied champion right click on him, he will ride Cin'Trax and can still attack and cast abillites but being unable to move. 

When Cin'Trax re-active the ability or 7 seconds already past, all champions that are riding him will get off to the sides of him (they cant pass over walls).

Cost: 30/35/40/45/50 mana
Cool Down: 26/24/22/20/18 seconds

**E: Travelers Curse:**

**Passive:** Cin'Trax gains additional segments of his body up to 1/2 /3 /4 /5 more segments and he will regenerate another segment every 25 seconds.

Active: Cin'Trax can tether to a maximun of 1 allied champions for 5/10/15/20/25 seconds and the tether will remain up to 400 /500 /600 /800 meters away from Cin'Trax.

    If the allied take lethal damage, Cin'Trax will pay 1 of his segments and 15% of his maximun health to inmediately heal the allied champion for 100/200/300/400/500 (+10% of his maximun health). 

    If Cin'Trax doesnt have a segment or is below 15% of his maximun health he will not heal the allied and the tethers will break.

Cost: 50/55/60/65/70 mana
Cool Down: 26/25.5/25/24.5/24 seconds

**R: Void Portal**

Active: Cin'Trax opens a dark portal at the targeted friendly unit's position (It must be 800 meters away from any tower / inhibitor / nexus that is still active and cannot be target at the fountain).

After a short delay, Cin'Trax and all nearby friendly and enemy champions are teleported to that unit's location. Void Portal can be cancelled at any time during the cast. If it is cancelled in this way or the target unit dies before the spell becomes active, Void Portal goes into cooldown.

Cost: 100/125/175 mana
Cool Down: 200/180/160 seconds
Cast Animation: 0.6
Range: Global
Radius of the Portal: 450
Teleport Delay: 7/6/5 

> Short Lore There is little to none knowledge of what is or habit the void, but for Cin'Trax is just a journey to be discover, capable of traveling everywhere in the void, he can go and see any creature, hable to hunt what he can eat and escape what is bigger that him, now that he already has seen everything from the void, he found another portal open and tries to go there only to find himself in the desolated sands of Icathia, but a whole new world to travel.... and new especies to taste.

Taunt 1:

"When life give you portals... you should be a traveler"

"Everyone knows what the will pay.... for a ride"

Taunt 2:

"This world is full of new and delicious things"

""Ratatouille"? sound like something i ate last night"

Especial Interactions:

Elise : "I like spiders... for lunch" Malzahar : "Your are a lesser me" Malzahar : "Maybe i can teach you how to make your portal bigger... and better" TahmKench :"You can take a man to his dream?... I can take an army to their dead" KogMaw :"At least i know what goes into my mouth" Cassiopeia :"I like snakes... for breakfast" Kassadin :"Soon..." Chogath :"Shhh... we dont want to make him angry" Velkoz :"The answer is fish" Khazix :"Maybe you should have change your brain" TwistedFate :"Let me give you a free ride" Kalista :"I can take you faster to your revenge" Ahri :"I like foxes.... for dinner" Viktor :"Your mind is full of evolution... does it have a portal in it?" RekSai :"I have never seen such beautiful being" RekSai :"We can go....Everywhere" RekSai :"I finally meet someone who enjoy traveling"

Changelong:

06/05:

  • Passive no longer stun, but instead it apply a debuff
  • Q Attack damage steal halved
  • R have a 800 meters restriction on active turrets/inhibitors/nexus and cannot be cast on the fountain, longer delay on the portal
  • W has more CD, can only tether to 1 champion, longer regeneration of his segments

6 Comments

Insanity Song5/7/2016, 2:57:30 AM2 votes

i dont have much to say i love the idea but i started laughing when i saw "The answer is fish"

Senate5/7/2016, 1:42:02 AM1 votes

I think that it's a really neat kit, but there are a few problems I see.

First of all, I feel that the passive stun is a bit powerful. The slow is good, but adding the stun would be really powerful, especially for a tank that functions really nicely as a support.

Another problem is the tethering for the health. I think it'd be safer to only have one tether available and to increase the cooldown. Having two champions with the nerfed version of a guardian angel is pretty insane, especially when the spell can be cast repeatedly with such a low cooldown (and the health donor is a tank). It would be safer to force the player to chose one player to save, while also forcing him to save such a valuable spell for special cases.

Finally, you might want to set up a limit for his ultimate portal. While I get that his global control is important, he could easily teleport back to home, causing any enemies who want to follow to teleport under the home guard turret. I think that there should be a limit in terms of where you go, not necessarily how far. That way, people aren't immediately discouraged from entering the portal, and instead have the opportunity for counterplay.

I think that this is a really good champ concept, but like all prototypes, it needs some adjustment. Keep working at it!

+1 for brilliance and work ethic.

Tesrac5/7/2016, 2:35:01 AM1 votes

.Islike to point out that the note ability has way too much utility, Trundle had aQ that bites for damage and steals ad and that's all it does, what you have here is way too broad a scope compared to other similar abilities.

Neku215/7/2016, 8:09:00 PM1 votes

nice :3