Helaine- The Shaman of Kumungu

Reksee·1/27/2019, 7:29:38 PM·1 votes·972 views

Helaine is a shaman that uses Totems to deal massive damage to low health targets and to summon pets that do Helaine's bidding.

What I'm trying to do with this concept is the following -create a champion that can use specific pets

Here's the concept

Passive: Totemic Magic

.When enemy units die under the effect of Helaine's spells and extra effect will trigger depending on unit and spell.(this does not apply to bosses)

. When enemy champions are below 40% hp they gain a mark, Helaine's spells will trigger an effect based on what spell is used.

Q: Firecall Helaine fires blue flames in a target direction dealing 50/70/90/110/130+(65% ability power) damage. If enemies have a Totemic Magic mark this will consume the mark and they will be burned for 3/4/5/6/7+(2% for every 150 ability power) of their missing health over the next three seconds as magic damage. . If an enemy minion or large monster is killed by Firecall they will explode flames outwards dealing 30/40/50/60/70+(35% ability power) damage to all enemies within 200 units. . If an enemy champion is killed by firecall they explode blue flames outwards that deal 50/80/110/140/170+(45% ability power) damage to all enemies within 250 units. range: 900 cooldown: 11/10/9/8/7

W: Blessings of Kumungu Helaine summons a totem upon a target location for 3/3.5/4/4.5/5 seconds. All allies within 400 units of this totem are healed for 20/35/50/65/80+(15% Helaine's ability power)+(5% of allies missing health) health. If enemies have a Totemic Magic mark they will be feared for 0.5 seconds but the mark will not be consumed. . If enemy minions and large monsters die within 500 units of the totem they will be turned into a spirit that has their original hp and deals 20% of Helaine's ability power+(20% of her attack damage) with each basic attack, the spirits have the same movement speed as Helaine and 1.0 attack speed. The spirit will last 6/7/8/9/10 seconds and will follow Helaine and prioritize whoever Helaine is attacking. . If enemy champions die within 500 units of the totem they will be turned into a totem, this totem does not do anything by itself but can be destroyed with 4 enemy basic attacks. (this will come into play later on) note: the totem can be destroyed with 5 enemy basic attacks (from champions) cast range: 650 cooldown: 20/18/16/14/12

E: Sentinel of Flames Helaine summons a totem for 3/4/5/6/7 seconds that burns enemies within 350 units for 10/20/30/40/50+(15% Helaine's ability power) damage every second. If an enemy has a Totemic magic mark this will deal double damage to them . If an enemy minion or large monster is killed within 400 units of the totem they are into a spirit that will move to the nearest enemy champion (has 125% of Helaine's movement speed) and deal 40/60/80/100/120+(35% ability power) damage to that champion as well as granting true sight of them for 3 seconds. These spirits will last 4 seconds and if they expire or attack an enemy they will turn into a totem that does nothing on its own but takes 2 enemy basic attacks to kill. . If an enemy champion dies within 550 units of the totem they are turned into a spirit that will move to the nearest enemy champion (they have 125% Helaine's movement speed) and deal 50/80/110/140/170+(50% ability power) to that champion. These spirits will last 4 seconds and when they expire or attack an enemy they will turn into a totem that takes 4 basic attacks to kill but does nothing on its own. cast range: 650 cooldown: 20/18/16/14/12 R: Wrath of Spirits Helaine channels for 0.5 seconds before unleashing a missile at an enemy champion that will track target enemy but collide with first enemy champ hit (sorta like cait ult.) The missile will deal 100/150/200+(45% ability power damage). However, all totems alive when this ability is activated will become invulnerable and fire missiles at target enemy that have the same properties as main missile however they deal 50/75/100+(25% ability power). This will deal the full damage of every missile that hits the target enemy champion (no reduction for multiple hits.) If an enemy has a Totemic magic mark this will deal 20/25/30% increased damage to them but the mark will be consumed. range: 1500 cooldown: 160/130/100

note: if both Sentinel of Flames and Blessings of Kumungu are near an enemy when they die the Sentinel of flames passive will be prioritized.

Pros: When many totems are present able to deal massive damage to enemies with ultimate. Very good when many low health enemies are present.

Cons: Helaine is very weak by herself no mobility very lacking cc

Counterplay Stay away from e and w as if you die near them Helaine becomes far stronger Be extremely careful when at low health as Totemic magic and R are good at killing low health targets. In early game w and e have long cooldowns, shut her down in early game after Helaine has used e and w

I tried my best to check off the requirement in a fluid way. Please leave critique, suggestions, comments, and questions in comments. Thank you!

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