[MORDE REWORK] The Master of Puppets is Viable Once Again

HydroTyrant·8/27/2017, 5:48:03 PM·2 votes·670 views

|Base Stats| . Health:_ 530 (+75)_ Health Regen:_ 3 (+0.4)_ Attack Damage:_ 63 (+5.6)_ Attack Speed: 0.569 (+1.83) Attack Range: 225 Armor: 25 (+4) Magic Resist:_ 31.5 (+1.3)_ Movement Speed: 315 . |Abilities| . . . Passive: Children of the Grave - . Mordekaiser collects souls from fallen enemies. Killing a minion grants one soul, killing a champion grants 20 souls (max 100 souls). One soul gives you 3 HP. At 100 souls you can activate your passive to consume these souls for a permanent 50 AP. . . Q Ability: Mace of Spades/Maces High - Cost: 30/33/36/39/42 - Cooldown: 10/9/8/7/6 seconds . Activate to deal 15/30/45/60/75(+150% AD)(+100% AP) Physical Area of Effect damage in front of Mordekaiser, slowing enemies hit and enabling the use of Maces High. Activate to deal 30/60/90/120/150(+200% AD)(+150% AP) Physical Area of Effect damage in a straight line, enemies hit by the end of the line are dealt 50% bonus Physical Damage and are stunned for 1 second. . . W Ability: Tornado of Souls - Cost: 10/20/30/40/50 - Cooldown: 21/18/15/12/9 seconds . Activate to pull nearby enemies toward Mordekaiser, Stealing 20/40/60/80/100(+50% AP)(+10% Targets Max Health) Health as Magic Damage. . . E Ability: Siphon of Destruction - Cost: 30/40/50/60/70 - Cooldown: 12/10/8/6/4 seconds . Passive: Mordekaiser marks his targets for 3 seconds when he damages them, causing his next ability used to grant him a shield absorbing 30/45/60/75/90(+10% Your Max Health) Damage for 3 seconds. (6 Second Cooldown) . Active: Mordekaiser channels for 2 seconds, dealing 50/75/100/125/150(+100% AP) Magic Area of Effect damage in a cone. Mordekaiser can release it early to deal reduced damage in a smaller cone based on how long it was charged. . . R Ability: One/Master of Puppets - Cost: 50/75/100 - Cooldown: 200/150/100 seconds . Mordekaiser grows in size, channeling for 3 seconds targeting an area. At the end of the channel he teleports to the center of the target location. Everyone in this area cannot see outside it and are slowed by 20%/35%/50%, excluding Mordekaiser. All units that die in this area increase its size. Activating it enables the use of Master of Puppets. Activate to mark an enemy champion for 3/6/9 seconds, causing them to become his slave when they die for 15/30/45 seconds.

15 Comments

HydroTyrant8/27/2017, 5:58:13 PM2 votes

*Disclaimer

This is fanmade content, not the actual rework that will be coming to Morde soon. As Riot has not started on the rework yet or even announced when it will be, I decided to put out my own ideas on what he should become so they may take them into consideration once they start on the long overdue project.

Please tell me what you think of it below.

TheHappyReaperz8/27/2017, 7:14:56 PM1 votes

This feels like a bad idea. A Morde with infinitely scaling AP? As well as hard CC? I like the shield part of his kit becoming an actual ability, but the overall kit seems very strong, and the passive seems like it would just result in Morde building full tank, but still dealing tons of damage.

Kaeblen8/27/2017, 7:22:33 PM1 votes

Tell me what you think of Mine. Mine is much closer to classic Morde. it limits his burst potential and early-game shield potential, but otherwise includes most everything Morde has done or currently does with his kit.


##Passive: Iron Man Phalanx of Souls: 10% of all damage Mordekaiser deals with basic attacks, and 25% of the damage he deals with Q and E is converted into a temporary Shield. (shield generation is 50% effective vs minions)

The Maximum value for this Shield is equal to: 30+ 20*level {[50 - 310]} + plus one for every minion/monster killed, or 3 for large minions/monsters. plus 10 for every Champion kill, or 5 for an assist. plus 10 for every Epic monster kill/assist.

The Shield decays at a rate of 3% per second out of combat. . ##Q: Mace of Spades: Mordekaiser, steps forward three times, striking the area in front of him with his mace each time, dealing 15/25/35/45/55 (+75%AD)(+10%AP)damage in a small AOE each time. While Striking forward, Mordekaiser is immune to slows and snares. He cannot be commanded to change direction, or perform other actions until the 3rd strike is completed.

. ##W: Creeping Death: Mordekaiser surrounds a target ally (champion, minion, or self) with a swirling field of shrapnel for 5 seconds.

Enemies Nearby to the effected target take 18/26/34/42/50 (+10% Morde's Armor)(+10% AP) damage per second. The effected Ally gains a stacking shield equal to 30% of the total damage dealt.

. ##E:Siphon of Destruction: Mordekaiser channels for 0-2 seconds. While channeling, Mordekaiser cannot attack or cast, and is slowed by 30%. At the end of his channel, dealing 25/55/85/115/145 (+2.5% Morde's Max health) (+ 20-60% AP) Magic Damage in a cone shaped AOE. The longer Mordekaiser channels, the greater the range of the cone, and the higher his AP ratio on damage.

If Siphon of Destruction strikes a Champion, Mordekaiser gains +15% movement speed for X seconds, where X is the amount of time he channeled for.

. ##R:Children of the Grave: Mordekaiser Curses a target Champion, Large Monster or Epic Monster, dealing 15/20/25% of the target's Max Health (225/350/475 vs monsters) initially, and 0.6% of their current health per 0.5 second for the next 10 seconds (min 10/15/20 damage per tick).

A slain Enemy champion will be raised as a Ghost. The Ghost has the Target's level, and base stats, but none of their items.

A slain Dragon, or Large Monster will be raised as a Ghost. This Ghost has 35 % of its base stats, +50% of Mordekaiser's bonus Health and attack damage.

Mordekaisers Ghosts are treated for all purposes as MINIONS. Not as Champions. They receive 70% of Mordekaiser's AP, Armor, and Magic Resist. They receive 20% of his AP as bonus magic damage on-hit hit on their basic attacks. They also receive +30/60/90 movement speed. Gold generated from Ghost-kills is granted to Mordekaiser.

The Cooldown on this Ability scales up or down, based on the target it was used on. 45 seconds for monsters. 60 seconds for champions, 90 seconds for dragons. The cooldown begins after the Ghost has died.

Mordepool8/27/2017, 8:15:11 PM1 votes

There's used to be a few days between Morde Rework threads. I'm getting overloaded trying to weight and theory craft them all

KnightOfEloHell8/29/2017, 7:32:01 PM1 votes

I feel Morde would be worse off with this. Slower, cc, and a tunnel vision Q like Leoric?

How about this mini rework with his current kit:

Passive is now gaining ghosts from killing an enemy champion or dragon. Same ghost stats as live ult.

Q gives 5% MS for 2 seconds for each landed.

W exp and MS passive removed. Now deals double damage on overlapping circles on allied champ casts. Passive is now abilities granting sheild from damage dealt.

E gives 20% sheild and has higher ad ratio. If used when no sheild is up, heal for 100% damage dealt.

R: Deals large DoT AoE, heal 100% damage dealt, gain +20% MS and 60AD for 12 seconds. While ult is active, your sheilds cannot be used.