Jaru - The Untamed
Melee: Mage. Taunts "Dont make me hurt you", "I cant control it", "Stay away from me..." Moving "Is it safe, for others?", "Adventure or hurt, i can never tell"
Lore: Jaru has always had an issue controlling his power, he is scared of how fast it grows. Charms, binds and even technology have been tried and failed. Jaru has always had to move homes so he never feels too comfortable for his power to leak out, and harm those he cares about. Jaru has come to the league to get help from the summoners to seal, or at least dampen his power before its too late.
Passive - Inner Power Jaru's resource bar is fury(capped=?), each time he is attacked he gains fury, he also gains half as much for attacking. He loses fury out of combat quickly after a few seconds. Jaru's fury is converted into bonus AP.
Q - Focus Fires a slowing skill-shot dealing magic damage. Slow scales with level
W - Excess Power Jaru gains a shield for a flat amount + current fury + %Of AP, if the shield can sustain itself for the duration, it will then explode dealing the the remaining amount as magic damage in an area around him.
E - Overflow Creates a damaging field around Jaru dealing magic damage over the duration.
R - Overdrive (Once full fury) Once activated, Jaru enrages, cleansing of crowd-control and gains stacking flat ability power until out of combat (can be re-activated as long as he is in combat), Cooldown - 6 seconds Reactivation only possible in combat. Duration - Not sure right now. ULT EXPLAINED In order to use, Jaru requires a full bar of fury. The ult can be repeatedly cast to continue stacking a flat AP buff while clearing all CC applied. Once the ult is applied, it is no longer necessary to have full fury to cast(only a cooldown between casts). There is no cap on how much AP he can gain this way(temporary infinite champion). If the ult is allowed to time out, Jaru loses all the bonus AP all at once.
Jaru is an odd one. At first look hes a typical mage, but once he starts to stack up his ultimate, the fight can go from losing to unchallenged as he empowers his basic abilities with raw power, not to mention any AP items that can benefit from this (Lichbane, nashers tooth, rabadons deathcap and even hextech items).
While in team fights if Jaru is able to be largely involved in team fights, it only gets worse for the enemy team, if not dealt with quickly he can 1v5.