Elise rework concept
Elise is a transformation based AP jungler champion who doesn't have an ultimate ability. The goal of this concept is to present a different version of Elise who has more unique gameplay interactions while trying to maintain her already established role as a jungler.
What's new in this concept is the separation of human and spider forms. Elise has to clearly choose between either form before any action happens since she can't change her form mid-combat. This effectively makes her fill one of two roles in any given scenario... either a catcher mage or a catcher assassin.
#Concept
Passive: Switch between human and spider form while out of combat by pressing the champion icon. Kills with either form permanently empower the currently active form.
##Human form - catcher mage Passive: kills increase spiderling efficiency (up to a cap)
Q: place an egg sack on a target enemy which deals damage every 2 seconds for 6 seconds. After an egg sack detaches, it will hatch into a spiderling which continues chasing and attacking the target which runs back to Elise. Has 3 charges which can be cast quickly in succession (think Cassiopeia E).
W: ~~no change... except spiderling efficiency increased through passive ~~ slight mechanical changes: spiderlings successfully returning from Q work as ammo for W, spiderling duration increased from 3 seconds to 15 - 30 seconds, damage lowered for balancing reasons but spiderling efficiency increases through passive.
E: skillshot that puts enemy target in a cocoon for up to 2 - 3 seconds (infinite on monsters, not epic) which gradually suffocates the enemy inside turning health into grey health over its duration. Enemies can't die from this effect and 70% of grey health gets healed back when out of combat. Cocoon is broken when target takes three damage instances or takes more than 10% of its max health in one dmg instance.
R: cast a wide web in a frontal cone which slows enemies and shares damage between all enemy champions hit at 30% rate for 3 seconds. High cooldown.
##Spider form - catcher assassin Passive: kills increase movement speed (up to a cap)
Q: bite an enemy target and drain health from them. Passively auto attacks deal bonus magic damage and restore health slightly.
W: run at a target direction at high speed up to 950 units (same distance as human W) traversing around terrain.
E: Gain attack speed for the next 3 auto attacks which gradually slow enemy and the third hit puts the target in a cocoon with the same effects as human form cocoon.
R: lift up into the air while becoming untargetable and descend at target location. Target a cocoon to take it with Elise. Mediocre cooldown.
#Why does Elise need a rework?
It is well known that Elise's development was rushed. Elise was developed at a time where Riot introduced a new champion every two weeks. Champions being released back then were quite simple in design and lacked depth... including Elise.
Honestly I just think Elise's character potential is very high but isn't fully explored. I wish to give my opinion / idea on the subject.