Some Ideas I had for Morgana's and Irelia's CC
In my opinion, the CC of both Morgana and Irelia, are one of the most annoying things in this game. It doesn't feel right to be snared for 3 seconds by a point blank Morgana Q, or to be stunned 2 seconds by targeted spell because you have 50 HP less than Irelia, so I thought of an extremely simple way to get around this.
Starting with Morgana: Her Q is most of the time the initiator for Morgana's great lockdown and the main reasons people stay in her black goo, poolpartying. It also has a great range and has a very strong damage output, which is, let's be honest, necessary for Morgana to even be thinking about going midlane. (It's not used very often, but if you can hit skillshots it's actually pretty strong) BUT, just like Annie's flash-Tibber's it is extremely unpleasent, when she pops out and just disables you (especially if you're melee) for three seconds. Of course, if she misses her spell, she will have a bad time the next ~10 seconds, because she can't do much more after that. Her kit requires her to hit her Q. What I wanted to suggest is basically this: Let her Q root-duration scale with the traveled distance, like the damage of Nidalee's Spear. Nice snipes will be rewarded and point blank Q's won't be a death-certificate anymore. Compensation for this nerf could be a faster travel time, a longer root duration for extra-long shots (though, 3 seconds are already the maximum for hard CC I'd say), or turning it into a stun after a certain traveled distance.
Irelia now: I think you already know what I will ask for in this part. Equilibrium Strike of course. From what I've learned so far (which isn't necessarily much, I may be a total idiot) is her E a turn-around tool. Purposed to change a losing fight into her favor. But what I see every game when I once again think: I didn't play toplane for a while now, why don't try it out once more... I find out, that her E is more of an engage tool, with both fighters being fulllife and the Irelia just urges for the one autoattack from her opponents side, so her health would be slightly reduced, so she could from that time on stun him and butcher him like few others. (Maybe Mundo's E should be renamed and the name given Irelia's) Same medicine as with Morgana, though now it shouldn't scale with travel time, but with % Health-Difference. So, if you would have 10% health and your opponent 90% you could stun him long and maybe turn the fight around. But, if you have 10% health and your opponent 11%, the fight is mostly even, so the stun won't be that long.
These we're just my 2 cents on both Morgana and Irelia. (These changes may be dumb, may be perfect, may be meh, but whatever opinion you have, don't hesitate to express it, I am always open for criticism.)