(Champion Concept) Dra'Kalimara, the Void Leviathan
LORE https://www.hextcg.com/wp-content/uploads/2016/11/Final-Kraken-Cinematic-Art.jpg In Bilgewater, leviathans of the depths are wrangled and hunted for sport, bringing in large amounts of gold and benefits to those who bring one into port. Of all of the leviathans brought into Bilgewater, Ol' Hellion is the largest to ever be seen by the public. Ol' Hellion was easily large enough to hang from Butcher's Bridge and still dip it's head into the water. It required an entire fleet to drag it in, and it's meat and blubber supported the city of Bilgewater for a good many months. The city entered a short lived golden age and, ever since, pirates and hunters specifically dedicated to hunting leviathans have searched for the next biggest catch. Many of these hunters live short lives, but a few are famous enough to reel in at the very least some honorable catches. None have come close to achieving the reward that Ol' Hellion brought in however. In recent times, however, leviathan hunting has become more and more dangerous. Boats have increasingly disappeared, never to return from their jolly hunt. In fact, the ocean itself seems to have been slowly dying. Stormy weather has slowly become more and more frequent. Most chilling of all, however, are the reports from the few boats that do return from the sea. Reports of waves larger than life and almost supernatural storms haunt the minds of those who have returned from a most gruesome and unfortunate voyage. Illaoi warned many that something new lurks within the ocean, and that it is not of this world's creation. What the Kraken Priestess has failed to realize, however, is that it is not only the sea that is haunted by this behemoth. The skies themselves have fallen prey to its domination. Dra'Kalimara, an immense leviathan that was corrupted and empowered by newly opened Void rifts deep within the ocean, has escaped from the bounds of the ocean and taken flight, bringing ghastly storms with it, wherever it goes. One stormy night in Bilgewater, the rain became so intense that only the stupidest of sailors dared to traverse the docks. Strange lightning struck the water all around Bilgewater. Suddenly, a sound that could only be described as the cry of a god pierced the ears of Bilgewater's denizens. Glowing, purple lights pierced through the clouds above, moving at a speed and in such a pattern that it seemed almost organic. Disbelief shook all of Bilgewater as the massive creatures circled above them. Tentacles shot down from the clouds, scooping up the leviathans left unattended outside and any fools dumb enough to be outside still. Cries, begging for mercy, rang out throughout the city, slowly fading away into the clouds until once again there was only silence. The city was shaken. However, like most occurrences in Bilgewater, this frightening event did not cause many to leave the city. In fact, it attracted more than it sent away. If Ol' Hellion was silver, this new monster was pure gold. Bounties were posted up all over the cities, offering huge rewards to whoever could bring down the sky leviathan. This news spread to Shurima, Piltover, Ionia, and Noxus first, causing many who would want to improve their wealth, power, or standing in society to flood into Bilgewater. This monster not only brought in many people, it caused a huge advancement in modern ship technology. Soon, pirate ships were not only floating on water, but also the clouds themselves. Thanks to the innovation of the attracted Piltover residents, piracy had been given a new tool to raid with. However, the hunt for the mythical sky leviathan continued nevertheless. Little did any of these hunters know that they were all fools. They were hunting a beast too big to capture, too unstoppable to kill, and too deadly to flee from once they did realize all of this. Dra'Kalimara was not an open invitation for the world to seek wealth in the leviathan hunting business, but a warning to all that a greater threat was coming. Dra'Kalimara was simply its newest harbinger, and she was only the tip of the iceberg for what was to come. http://img14.deviantart.net/0d63/i/2016/120/5/6/the_old_one_by_fesbraa-d819405.jpg Art by fesbraa
KIT
Dra'Kalimara, the Void Leviathan Main Role: Vanguard Secondary Role: Catcher Health- 605 (+105 per level) Health Regen.- 13 (+1 per level) Mana- 340 (+30 per level) Mana Regen.- 7 (+0.45 per level) Armor- 33 (+3.75 per level) Magic Resist- 32.1 (+1.25 per level) Movement Speed- 285 Attack Damage- 57 (+3.5 per level) Attack Speed- 0.6 (+1% per level) Attack Range- 225 (Melee)
Passive- Storm Leviathan Innate- Within the Clouds: Dra'Kalimara ignores terrain and unit collision, and she can see over terrain. Dra'Kalimara's vision is still inhibited by brush, and must be hovering over brush to see within it. Innate- Scales of the Leviathan: Dra'Kalimara takes 7 (+1 per level) reduced damage from all sources (30% effectiveness versus damage over time effects), calculated pre-mitigation. Every time that Dra'Kalimara kills an enemy unit, she gains a stack of Leviathan's Feast. Upon gaining 6 stacks of Leviathan's Feast, the damage reduction provided by Scales of the Leviathan is permanently increased by 1. Champion and epic monster takedowns immediately grant 6 stacks of Leviathan's Feast.
Ability 1- Void Lightning Passive: Dra'Kalimara's basic attacks deal an additional 13/18/23/28/33 (+3% bonus health) bonus magic damage to enemy minions and monsters. Active: After a 1.5 second delay, Void corrupted lightning strikes the target location, dealing 45/70/95/120/145 (+40% AP) magic damage to enemies hit and stunning them for 0.6/0.7/0.8/0.9/1 second(s). Enemies in the center of the blast take an additional 15/25/35/45/55 (+20% AP) magic damage and are stunned for an additional 0.3/0.35/0.4/0.45/0.5 seconds. This ability does not have a cast time and does not interrupt Dra'Kalimara's movement. Void Lightning can be used while channeling, but its mana cost is increased by 100% if used while channeling. Cost: 65/70/75/80/85 mana Cool Down: 16/15.5/15/14.5/14 seconds Range: 675 Outer AoE Radius: 250 Inner AoE Radius: 100
Ability 2- Sky Dive Active: Dra'Kalimara dives down into the water below at the target area, dealing 90/120/150/180/210 (+40% AP) magic damage to enemies in the area and submerging her underwater for the next 3/3.5/4/4.5/5 seconds. During this time, Dra'Kalimara loses her 'Within the Clouds' passive, but becomes Invisible and gains 15% increased movement speed. While submerged, an area of dark water with purple lights glowing from beneath marks Dra'Kalimara's current location. Upon attacking or casting an ability, Dra'Kalimara will emerge from the depths, dealing 10/25/40/55/70 (+10% AP) magic damage to nearby enemies and knocking them into the air for 1 second. Cost: 80/85/90/95/100 mana Cool Down: 22/20/18/16/14 seconds Range: 400 AoE Radius: 350
Ability 3- Tentacle Drag Active: After a 1.25 second cast time delay, Dra'Kalimara grabs and suspends the target enemy champion and begins to channel for the next 1.25/1.5/1.75/2/2.25 seconds, during which Dra'Kalimara slowly drags the targeted enemy champion up towards her in the sky to her at a pace of 160/170/180/190/200 units each second. While channeling, Dra'Kalimara also gains a shield that absorbs the next 55/85/115/145/175 (+15% bonus health) damage taken by Dra'Kalimara. If the shield breaks or Dra'Kalimara is interrupted, the channel will end and the enemy champion is let loose early. However, if the grabbed enemy champion ever comes within 225 units of Dra'Kalimara during the channel, Dra'Kalimara will attempt to devour them, dealing 55/85/115/145/175 (+30% AP) (+15% bonus health) true damage to the enemy as well as silencing, disarming, and slowing them by 10% for the next 1.25/1.5/1.75/2/2.25 seconds. If this occurs, the channel immediately ends. Cost: 95/105/115/125/135 mana Cool Down: 38/36/34/32/30 seconds Range: 550
Ultimate- Void Storm Active: After channeling for 3.5 seconds, during which distant thunder can be heard by both teams, a storm overtakes all of the map for the next 12/13.5/15 seconds, causing a deluge of rain to fall all across the map, disabling enemy wards. During this time, Dra'Kalimara gains 50/75/100 flat movement speed, the cool down of Void Lightning is reduced down to 4/3.5/3 seconds, the mana cost of Void Lightning is halved, and the range of Void Lightning is increased by 275/350/425 units. Cost: 150/175/200 mana Cool Down: 220/205/190 seconds Range: Global
RECOMMENDED BUILDS
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Support Starting Items
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GAMEPLAY PHILOSOPHY Dra'Kalimara is an incredibly bulky Vanguard that initiates fights in one of two ways. Either she can submerge herself underneath the waters or activate her ultimate and swoop down upon her enemies from the sky through a barrage of Void Lightning. Either way, this assault usually ends with a sinister Tentacle Drag on one of the enemy team's valuable teammates, who quickly realize they're gonna need a bigger boat. While Dra'Kalimara thrives when used in the Jungle due to her ability to gank from several unexpected angles, she can just as easily be brought Top Lane or Support (or maybe even Bottom Lane if you want some jank). In the early game, Void Storm comes up infrequently enough that it shouldn't be thought of as a major part of your kit to rely on. Instead, proper use of Sky Dive and Tentacle Drag will be what allows you to land some sneaky kills on an enemy when you are ganking. Finishing off fleeing enemies with Void Lightning will easily let you secure missed kills. It should be noted that, while you can gank from many unexpected angles, without a movement speed boost, Dra'Kalimara is easily the slowest champion in the game by a landslide. If enemies aren't killed by your initial assault and you can't finish them off with a well placed Void Lightning, it likely isn't even worth chasing them as without a doubt they will outrun you. In the late game, Void Storm becomes a serious threat to enemy teams, allowing your team time to maneuver undetected for a considerable amount of time due to it disabling wards. Simply using the ultimate for the vision denial can allow you to perform some very tricky mind games on opponents by using it, having your opponents think you are using it to cover a Baron Nashor fight, and then suddenly appearing behind them as they converge on Baron to try and contest. The reduced cool down and increased range on Void Lightning during this time also make it an extremely effective move to spam during a fight in order to cause absolute havoc within the enemy team. With the increased uptime of Void Storm in the late game through various means, Dra'Kalimara incomparably becomes an absolute monster to face in a team fight.
LOG IN MUSIC https://youtu.be/vtQpM6MTugE
Thank you for reading my champion concept and any constructive feedback is appreciated!
CHANGELIST
7/12/2018 2:15 PM
- Base Mana decreased to 340 from 380
- Void Lightning swapped with Sky Dive for ability position (from Ability 2 to Ability 1, and vice versa)
- Void Lightning can now be used while channeling, but costs 100% additional mana if used while channeling
- To avoid strange effects if Dra'Kalimara is above terrain, Sky Dive is now a dash with 400 range that applies its effects at the targeted area
- Sky Dive mana cost increased to 80/85/90/95/100 from 75/80/85/90/95
- Sky Dive cool down increased to 22/20/18/16/14 from 20/18.5/17/15.5/14
- Tentacle Drag damage changed to 55/85/115/145/175 (+30% AP) (+15% bonus health) from 60/105/150/195/240 (+25% AP)
Essential Items
Standard Items
Situational Items
Consumables

Consumables
Essential Items
Standard Items
would be good with the champ ult. or getting crystal scepter
while he uses his ultimate and basically be helpless during the duration (though her shield offsets some of that).
As for builds I do like what you put, and since you will be near the frontlines protection is key. Rod of the Ages
and Rylai’s Crystal Scepter
is similar since he has very little mobility but has great trade offs.
Overall I like this concept, and hope that Riot takes a look at it.