Ayron- Chain master

SynisterFox·2/1/2016, 6:23:38 PM·1 votes·691 views

#Ayron- The Chained A tanky, sticky, and disruptive champion. thrives in extended trades and prolonged team fights.


#Abilities

Passive: Chains Of Fate-

[1000 unit tether range.]

Ayron can see an enemy champions chains and has the chance to Chain to that targeted champion with his Q and slow targets by 10% while chained. In addition the enemy championa he is chained to take 3/4/5% of the damage dealt to him.

Q: Searing Chains-

{30/35/40/45/50+30% AD physical damge} [3.5s cooldown 40 mana 575 range] [ stun- 1s reduced MR- 15%]

Ayrion throws out his chain dealing magic damage. And stunning the target for 1s and have their magic resist reduced by 15% while the chains are chained. Hitting the same target within 5s will only deal 60% of the original damage. If the unit hit is an emeny champion with a chain, the chain is chaind to Ayron.

W: Flames Of War

{45 Magic damage per sec} {Shield- 160/220/280/340/400+ 20% of total armor} [14s 85 mana 8s duration 300 unit radius]

Passive- * gains 10% bouns armor

Active - gain a firey shield. While the shield is on you deal magic damage per second. If you are Chained to an enemy champion the damage is increased by 50% (67) and sets the chains on fire dealing the damage to your chained targets.

E: Furocious Charge

{30/45/60/75/90+25%AP magic damage} [9s 75 mana 45% slow 4s duration] [1.5s stun before the 4s slow is applied]

Passive- when below 50% HP you regen your HP and mana 100% faster.

Active- charge to a location. Upon arrival slam the ground dealing magic damage ans slowing any units hit. If you are linked to a champion instead of charging to a location you are auto charged directly to the champion and stun the targets before the slow is applied.

R: Chains Of Wrath

{120/240/360+70% AP over 5-7.5s} [160s/130s/100s cooldown] [125/250/375 mana 1000 unit range] [5s+(.5 per linked enemy chamion)]

Active- upon activation Ayron will channel and chain to all enemy champions in a set range and will set the chains ablaze and root them for the duration while the chain are linked and deals magic damge over the duration. If you hit chianed targets together with this ablilty they are instead suppressed and for each chained target your ultimate hits the channel duration is increase by .5s. You may cancel this early. If you are you forcefully cancelled before .75s of casting your channel the cooldown is placed on a 10s cooldown.

>[CHANGE LOG] 2/1/2016 - passive returned damage increased to 3/4/5% from 1/2/3% damage recieved. E Passive reduced to 100% from 200% Bonus regen.

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