Biella, The metallomancer
Biella, The Metallomancer (V1.3: updated lore changed passive and slightly clarified and changed the effects of her ult on some skills)
Description
Her name is Biella, the metallomancer, a female mage who wields a liquid metal akin to mercury as a weapon, forming bullets from it to attack at a distance, shielding herself with a layer of the said magmetal or even heating it to the point it glows a bright red and unleashing it upon her ennemies! Her profile is that of a medium-range tanky spellcaster that excels at fighting more fragile mages and can use her ultimate to jump into the fray and deliver aoe punishment in teamfights. She uses mana as a ressource, and her kit revolves around her passive which allows her to block a percentage of an ability's damage after reaching a number of charges or harvesting her Q. Pros +Tanky base stats +Extremely potent passive +Whip procs item effects ++Ultimate allows to be a real menace in teamfights or survive ganks Cons -Less raw damage than other ap mids -Not very good at escaping, relies on tankyness to get away --Cooldowns are overall high for a mage --No way of pinning down or chasing her ennemies
Lore ''The Lord of Metal? Never heard from him.'' -Biella
Biella grew in the same town as Taric, the gem knight, and admired him since she first saw the young knight aspirant. As Taric found power in the purity of gems, Biella found herself drawn to the nearby rock and mountains as her magical potential began to appear. As she grew up she learned the secrets or earth magic, but was not satisfied despite her uncommon earth-wielding skills, seeking a more powerful form of the land's magic. She set on a journey to find new magic that would allow her to progress and eventually found an ancient text describing a mountain temple and a long lost magic that called upon the purest form of the earth itself, a magic that Biella immediately seeked to acquire.
However, as she began to set up the ritual that would call forth the pure arcanic metal from the depths of an ancient demacian mountain temple, she was surprised to find Taric waiting for her with the intention to stop her from performing this spell. He had heard of her quest and knew of this temple and of the magic lying within, which in fact was nothing less than a prison for a metallic colossus of demonic origin.
Biella did not believe him, and replied that Taric was scared of magic that outshined that of his precious gems. She sealed herself behind a crust of rock and began the incantation despite Taric's warnings. Tremors that could be felt miles away shook the mountain they were standing on, destroying nearby villages, and as the rock cracked and split open, a shining stream of liquid, silvery metal flowed from the depths of the earth along with a feeling of unease. The metal seemed to whisper to Biella, mesmerizing her. She plunged her arm in the stream and bound her soul to it and to the consciousness that flowed within the silver stream. She screamed in pain as her right arm turned silvery and cold, but she knew she had found a magic that could outclass any other. Voices only she could hear resounded in the temple, announcing the coming of a new age of metal and forbidden magics.
Appearance/personality
Biella is a young woman with grey metallic hair flowing behind her, cold blue eyes and wears pale red mage robes that reveal both arms, but the most distinctive feature of Biella is the constantly moving liquid, living metal hovering around her and covering her right arm. As a result of her bond with the arcane metal, she has her right arm permanently coated in a layer of shiny metal, her skin turned pale and she seems to have been corrupted by her growing powers, as she speaks to her metal as to a person, grows violent and no longer deigns to speak to other mages whom she judges as inferior. She has a strong hatred for anyone who does not believe in her superior magic and will prove them wrong in a usually brutal way. She also views Taric as a coward who betrayed her admiration so she would not awaken a power that could outshine that of gems.
Her voice would be distant and cold, and she would sometimes speak to her metal when casting spells. Here is a detailed lsit of her jokes and taunts, and her dance would have her metal forming the hand of a ghostly cavalier to make her spin and dance.
Jokes: -What? There's already a Master of Metal? -Look at how The Precious shines! -I know the yordles want to steal my Precious! Stupid fat yordles! (Not a reference to LOTR at all, I assure you) Taunts: -Nothing can put a dent in liquid metal! -You should stop feeding my arcane metal with all that mana of yours. He may soon be craving your blood. -You were right to be scared, puny knight! (When ulting near Taric) -What? Already broken? (When killing Mordekaiser) -No metal would serve under such a pitiful master (When killing Mordekaiser)
I am also adding New Year resolutions for Biella since the idea has been presented in the Champion Concept Contest and I LOVE the idea. Biella's resolutions --Prove Taric gems are NOT outrageous. --Find them all and in the darkness bind them. (No idea why she wrote that, still not a LOTR reference) --Show Mordekaiser who's the real metallic deal. --Learn to eat molten lead like the monks. --Learn the art of evil laughter from Veigar.
Skills.
Passive: Living shield -- On each spell cast or two basic attacks that lands, Biella gains a charge of Living shield. At 8 charges, metal spreads from her right arm to the rest of her body, forming a protective layer for 4 seconds that prevents 50% of incoming magic abilitys' damage to her as well as protecting her from stun (nothing else) and granting her temporary mana regen as the ennemy's spells mana is absorbed.
This allows her to withstand more damage from her laning opponents than average mid laners, but is less effective against champions that uses multiple instances of damage like Teemo or Fiddlesticks, and basic attackers and assassins. The high number of charges would mean it is unlikely she gets it back up fast enough to block ults. It would force the ennemy to disable her shield or zone her to prevent her from getting it but is mostly intended to reduce the effectiveness of poking her at a distance. Also, the immunity to stuns is not to prevent her from being CCed, but to keep ennemies from safe trading with Biella so she can react to skirmishes by dishing out damage too, blocking safe harass combos such as Veigar's stun+meteor and denying most ''safe'' trades or engages. As she has no way of closing in to the ennemy, it only makes sense she's able to reply to incoming harm and even up trades since she can hardly engage them.
Q: Metallic Impact--
This skill allows her to throw a chunk of the magmetal hovering around her at a medium range to damage ennemies in a small zone . If an ennemy is hit, the metal then forms a pool that Biella can collect to gain her Living Shield instantly.
Damage: 100/130/165/190/210 +0.4 of total AP
Range: 625, the aoe is as big as
'Q, so 175 radius
Pool duration: 5/5.5/6/6.5/7 seconds
Pool damage: see ult section
Mana cost: 95/110/120/130/140
Cooldown: 13 seconds at all ranks
Lots of plays to do around this and decisions with her ult: do I leave the pool to burn ennemies or do I harvest it now? Also adds higher survivability as I want her to be kind of a softer
: good at tanking mages, but not impossible to bring down. The pool only spawning when the spell hits prevents it from being used as an instant passive replenisher and would allow ennemies to play around this.
W: Hard slap -- The metal revolving around Biella hits and knocks back ennemies in an arc before her, dealing good damage and reducing their attack speed for some time (As a hardened metal blow to the face should probably dizzy you a bit, except if you're an undead juggernaut.) Damage: 90/115/135/160/190 + 0.5 of total AP Attack speed debuff: 30/35/40/45/50% for 1.50/1.75/2/2.25/2.75 seconds to all ennemies hit Range: 150 units in a 180 degrees arc before her Mana cost: 55/60/65/70/80 Cooldown: 15/14/13/12/10 seconds This skill is smartcast only and turns Biella in the direction of the spell The high cooldown makes casting this skill an important decision, while the low mana cost lets you use it when you really need it providing you didn't waste it as soon as you could hit something. It is important to note that it is not much of an escape tool since it only hits ennemies in front of her, but more of a way to interrupt steady close combat damage as she engages melee opponents in a fight to the death.
E: Iron whip -- On her next basic attack, a whip of living metal will sprout from Biella's right arm and deal extra damage.
Damage: 90/120/160/180/200 + 0.3 of total AP + basic attack damage and item procs
Mana cost: 80/90/100/105/110
Cooldown: 7/6.5/6/5.5/5 seconds
Good damage and procs items such as
, making it an effective damage source to ennemies and turrets alike. The high mana cost at early ranks should prevent abuse of early
and favorise the build of her core items,
or
. This skill is pretty much a no-brainer but opens up new build possibilities as it procs items at range.
Ultimate ability: Spirit of the metal -- Biella channels the spirit trapped in the metal for 1 second to form a demonic carapace around her and heating the arcane metal until it glows a bright red. She gains a decent shield upon activation as well as more powerful, but close-ranged attacks. The burning metal confers additional effects to her other skills. If the channel is interrupted, the skill goes on a 80 seconds cooldown. --Metallic impact becomes an outward burst of hot metal that leaves an impossible to harvest pool of molten metal that burns ennemies over time for 60/75/90 + 0.15 total AP per second --Hard slap now has increased radius and knocks ennemies airborne for 0.75 seconds instead of back while applying the attack speed debuff for 3 seconds at all ranks. The attack is delivered with the colossus' arm and therefore counts as a melee skill. --Iron whip allows her titan to use one ranged basic attack that extends the colossus' arm for up to 375 units to deal 200/225/250 damage + 0.3 of total AP in a small 100 radius aoe. Shield strenght: 400/550/700 + 0.10 of total AP Shield duration: 5/6.5/8 seconds Colossus' duration: 8/9/10 seconds Basic attacks damage: 150/200/250 + 0.05 of total ap in a 75 radius aoe Mana cost: 150/200/225 Cooldown: 130/120/105 seconds
Really a form that should be taken from afar if not avoided by any mage or squishy, and the transition from long range to close range (Except for the Whip) and getting into the fray is really something I think would be enjoyable for players. However, using this ability at the wrong time is extremely punishing as you can be kited with ease or interrupted. It should be used against melee champions or when your team is there to pin the runners down. (Or during the colorful confusion of a full-scale Baron pit 5v5 war.)
Stats
Health: 510 to 1950 at level 18 Health regen: 7 health regen per 10 seconds up to 21 at level 18 Mana: 390 at level 1 up to 1075 at level 18 Mana regen: 8 mana regen per 10 seconds up to 23 at level 18 Movement speed: 325 at all levels Attack range 560 at all levels Attack speed 0.68 attacks per second up to 0.82 at level 18 Attack damage: 59 attack damage at level 1 up to 68 at level 18 Armor 31 at all levels Magic resist 20 at level 1 up to 50 at level 18 As you can see, Biella is a slow but purposeful mid-laner who aims at controlling the zone she is in, and has the stats to take punishment if needed to hold ground. The low mana and good cooldowns make it more important early to save up your spells for a real engagement at or past level 6. She becomes however increasingly difficult to kill, and her lack of escape mechanisms make her the main target for jungler ganks. Wards are her best asset to survive such. The outrageous resistances she has are not backed by very good pools of mana or health, so it is important to grab sustain before aggressive items early in the game if you ahve an opportunity to recall.
Gameplay
Biella is a pretty passive champion early game, and you should try to avoid taking unnecessary damage and keep your passive up as much as you can. If playing against an ap carry such as
or
, this should be easy since they are pretty straightforward and you can dodge their spells or endure them with your passive to make a good trade from time to time. However, in most situations you will simply farm your mid and act passively, maybe picking up a kill with the help of your jungler or if the ennemy makes a misstep.
The real fun begins at level 6, when you can turn a gank into a total failure or directly engage your ennemy if he or she has a melee champion. Your shield should be up (as always) and make sure you have plenty of mana, for the rest is just about how much damage you can pull off before one of you falls back as you engage the ennemy with your Q and E before closing in, setting up a pool of magmetal and ulting, allowing you to continue the trade far beyond the ennemy's capacities. As you should have your W up, the added ult effect (knockup) should let you finish off your adversary, or otherwise establish your victory and proceed to the turret as they flee with low hp. Remember that at lvl 6, most agressive carries will try to ult and burst you down, so always keep your passive and Q ready to have a chance at blocking an enormous portion of their ult's damage and/or effects, setting them on cooldown for an easy gank.
During teamfight is where you make the most important decisions, according to your playstyle. Depending upon your build so far, you can either go and reinforce the frontline with your ult, or stay back in reserve and as a defensive asset to your backlane, all the while poking with your E. Even the most agressive
or
will tend to hesitate to pick on your carries with a healthy Biella and her ult between them. You can also push turrets quite effectively in the mid an late game as your E works on them and applies the effects of items such as
(or
if you prefer going into the fray) and she may even be up to the challenge should a lone
appear. However, you should always monitor the ennemy team (and yours) since every champion tends to have a weakness against 1v4 and Biella is a slow and tempting target if away from her team.
If you got any comments, reviews or tips on how to improve, feel free to share.