Game Mode [Zaun Ball]
Zaun Ball
Duration: 15m
Summoners: First Summoners: Zaun Ball Second Summoners: Ghost or Flash
Death Timers: 20s
Gold: Gold is gained at a accelerated rate and your team gains 50gp for each Goal made. Minions give gold like on Nexus Blitz
Map: Zaun Streets
One Minion Wave down middle street called Main Street that Splits into two and back into one on each end.
Four side Streets that are made up of alleyways two above mine street and two below.
Side Streets are not complete and have dead ends and Crossings.
Goal Post at the end of each side of Main Street.
Starting Post at the center of Main Street
Obstacles: Walls: Side Streets and Alleyways will have walls that appear from time to time through out the match lasting for 2-3 minutes.
Acid Pools: Main Street and side Streets will have green pools of acid appear from time to time through out the match lasting for 30-60s Any champ passing through a pool is slowed by 25% and takes 2% current HP per second as true damage.
Fires: Side Streets and Alleyways will have segments or whole alleyways that will be on fire from time to time through out the match lasting for 30-60s Any champ passing though the fire will take 10% max HP per second as true damage.
Zaun Spectators: Along the Streets there are groups of Spectators that can possibly do one of the listed below as you pass them. Shove: Pushing champions away knocking them back for .2s Pull: Pulls the First or Last champion passing them back to the Spectator (like Blitz hook) Heal: Heals you for 25% of your missing hps.
Objective: Object of the game is for your team to score the most points before the clock hits zero. Points are gained by taking the ball to the opposing teams Goal Post.
Ball is picked up by the first champion to each the Starting Post. When you pick up the Ball you Gain a Shield equal to 25% of your max hps and gain 90% (capped at 90%) Tenacity to champion spells. You also gain Health Regen of 10% max hp when out of combat for 5s. The longer you have the Ball the more damage you will take from Enemy Champions and the less healing you gain from Ally heals. For every 30s you have the ball you take 5% more damage and 5% less Healing
By using the Zaun Ball Summoners you can Pass the ball to an Ally within a mid range (about Xeraths Max charged Q) Enemy Champions can intercept the Pass by clicking their Zaun Ball Summoners if they are in the path of the Ball so make sure you have a clean shot. If an enemy kills you, they take possession of the Ball (like stealing a Buff in SR)
In the case of a Tie when the clock hits Zero, the team that possessed the Ball the longest wins.