Soraka and the Healing Stars Ability Kit Concept
FEEDBACK IS NEEDED!
I will get to the points:
- Offer better counter play and reduce frustrations against Soraka.
- Get rid of stupid mechanics that makes her awkward to play as, i.e. health costs on her heal, cooldown and mana is good enough.
- Make Soraka "easier" to play as, as in reduce mechanical skill, but make her harder to play as with better skill expression and decision making with trade-offs for her abilities rather than always good to use abilities. Basically move Soraka for those that have good decision making and game knowledge, but have her simple to use for the us veterans and old timers, this helps with new players as well.
- Soraka changes should not be afraid with a lot more "bold" changes to try to get her in a good spot for the game.
Attack Range: 550 units Movement: 340 units per second
Star Storm (Passive): Range: 725 / 300 units
When Soraka casts an ability her next right-click within 2 seconds will summon stars to rain down at the target location after a 0.75 second delay, dealing 40(+60%AP) magic damage and slowing enemies by 10%(+6% per 100AP) for 1.5 seconds.
Star Call (Q): Cooldown: 2.5 seconds; Cost: 30/35/40/45/50 mana; Range: 650 units
Passive: Star Storm deals 30/55/80/105/130 additional magic damage and slow increased by an additional 5/7.5/10/12.5/15%.
Active: Soraka summons down a shooting star to the target enemy, dealing 30/40/50/60/70(+25%AP) magic damage.
Wish (W): Cooldown: 1.5 seconds; Cost: 55/60/65/70/75 mana; Range: 550 - 1800 units
Soraka heals the target allied champion or herself for up to 50/75/100/125/150(+150%AP) health based on how long Wish charged for, minimum 20/30/40/50/60(+30%AP) health.
Wish charges up over time, consuming its charge when cast, increasing its range and healing power based on its current charge percentage. Wish gains maximum charge after 60 seconds, charges faster with cooldown reduction. Grants 20% max charge upon damaging an enemy champion or epic monster with Star Call or Star Storm, every champion struck from Super Nova grants 20% max charge.
Equinox (E): Cooldown: 14/13/12/11/10 seconds; Cost: 80/90/100/110/120 mana; Range: 625 units
Soraka saps all light from the area around her, dealing 50/70/90/110/130(+50%AP) magic damage, silencing and blinding for 1.5/1.75/2/2.25/2.5 seconds to struck enemies. While Equinox is on cooldown, Soraka cannot charge Wish's power.
Super Nova (R): Cooldown: 120/90/60 seconds; Cost: 100 mana + 99% current health; Range: 825 units
Soraka channels in place and becomes invulnerable for 1.5 seconds, afterwards dealing massive damage against herself to deal 200/275/350(+200%AP) magic damage to struck enemies and healing struck allies for 300/700/1100(+300%AP) to 25/50/75(+25%AP) health, healing increased based on how much health Soraka consumed.
For the next 5 seconds, champion kills or assists heal Soraka for 80/130/180(+70%AP) health.
UPDATE NOTES:
Other: Left mention that Soraka channels in place during Super Nova's invulnerability. No changes were made, just an important thing that was left out.
Star Storm: Cast range reduced to 725 from 825 units Effect radius increased from 175 to 300 units Damage increased to 40 +60%AP from 30 +45%AP Slow changed to 10% +6% per 100AP from 15% +4% per 100AP
Star Call: Enhanced Star Storm damage increased to 30/55/80/105/130 from 20/40/60/80/100 Enhanced Star Storm slow decreased to 5/7.5/10/12.5/15% from 5/10/15/20/25%
Cooldown lowered to 2.5 from 3 seconds Cost reduced to 30/35/40/45/50 from 40/45/50/55/60 mana Range increased to 650 from 600 units Damage reduced to 30/40/50/60/70(+25%AP) from 40/60/80/100/120(+35%AP)
Wish: Cost increased to 55/60/65/70/75 from 25/30/35/40/45 mana Cooldown increased to 1.5 from 0.5 second Minimum range increased to 550 from 300 units Maximum range decreased to 1800 from 3000 units Minimum heal increased to 20/30/40/50/60 +30%AP from 4/8/12/16/20 +10%AP Maximum heal decreased to 50/75/100/125/150 +150%AP from 100/150/200/250/300 +200%AP
Star Storm and Star Call charge increased to 20% from 5% Every champion struck (ally or enemy) from Super Nova charges Wish by 20% from 15%
Equinox: Cooldown increased to 14/13/12/11/10 from 12/11/10/9/8 seconds Range increased to 625 from 600 units Damage lowered to 50/70/90/110/130 +50%AP from 80/120/160/200/240 +80%AP Now blinds and silences for 1.5/1.75/2/2.25/2.5 seconds from silences and applies grievous wounds for that same duration Drawback effect changed to while Equinox is on cooldown, Soraka cannot charge Wish from Soraka cannot cast Wish
Super Nova: Range reduced to 825 from 950 units Damage changed to 200/275/350(+200%AP) from 200/300/400(+175%AP) magic damage Healing changed from 50/75/100% of the health consumed plus 200%AP Healing changed to 300/700/1100(+300%AP) to 25/50/75(+25%AP) health based on how much health Soraka consumed
Next 5 seconds kill or assist healing changed to 80/130/180 +70%AP from 10%(+4% per 100AP) missing health
(I had her not feeling like a dedicated healer. So these changes are aimed to bring back the healer element a lot more, but in a way to ensure she is building squishy by reducing base values further for more emphasis on the ability power ratios. Changed effects that were % health to flat values with high AP ratios to discourage tank builds even harder, by giving Equinox a blind and silence makes more sense as a squishy mage to be close to the enemy as a defensive tool and giving up the ability to charge Wish instead of being unable to cast Wish makes a little more sense for a healer and the neutralizing effect of Equinox.)