[Champion Concept] Silva, Mistress of The Totem

RadonTIC·10/19/2016, 1:15:59 PM·1 votes·438 views

League of Legends Character Concept Class: Warrior Type: Melee Silva, Mistress of The Totem

Lore: Silva came from the Blessed Isles, where she was once the chief of an ancient tribe of mages. These mages used their craftsmanship and arcane prowess to create Totems, with which they worshipped their gods through rituals and festivals. Although the tribe was powerful, they never intended to use their powers for destruction and war. Like the monks that also inhabited the Isles, they were peaceful. Until one day, without warning, a black mist crept through the Isles, corrupting everything in it's path. In desperation, Silva set up a powerful barrier, in order to stop the darkness. But she was too late. The darkness claimed many lives, as well as much of their land. Now, only a small portion of the tribe exists, but Silva has refused to give up it's location. Her tribe has developed a spell to resist the dark mists of the Shadow Isles so that they may traverse it, and plan to one day be able to eradicate the mist entirely.

Abilities:

Passive: Fury of The Totem Every 15th basic attack deals 5% more damage per active Totem. You need one less basic attack per Totem to activate your passive.

Q: Totems of Rejuvenation Place up to 1/2/3/4/5 Totems with 10/30/50/70/90 Health. For every Totem of Rejuvenation, you will gain +3/4/5/6/7 Health Regen and Resource Regen. Totems cannot be placed within the base, nor within 10 units of each other. Mana Cost: 20/22/24/26/28 Cooldown: 40/36/32/28/24 seconds.

W: Totems of Vengeance Passive: For every Totem you place, you gain 2/2.25/2.5/2.75/3(+1%AD) additional Movement Speed.

Active: Place up to 1/2/3/4/5 Totems with 10/30/50/70/90 Health. For each Totem of Vengeance, you gain 4/5/6/7/8 armor and magic res, and 2/3/4/5/6% of incoming damage gets returned. Totems cannot be placed within the base, nor within 10 units of each other. Mana Cost: 23/25/27/29/31 Cooldown: 40/36/32/28/24

E: Totem Overload For 3/2.5/2/1.5/1 seconds, target Totem becomes progressively more powerful, capping out at 1.2/1.4/1.6/1.8/2 times its original power, at which point it explodes, dealing 120% of AD as Magic Damage. Stores up to 1/2/3/4/5 charges at a time. Mana Cost: 70/76/82/88/94 Cooldown: 50/46/44/42/36 seconds

R: Ancestral Totems Place up to 1/2/3 Totems with 50/150/450 Health. Ancestral Totems passively increase the potency of all currently active Totems by 10/15/20% every 100/90/80 seconds. Additionally, every Ancestral Totem shows up in a hotbar, where you can use an active ability. Totems cannot be placed within the base, nor within 10 units of each other.

Secondary Active: Every 60/50/40 seconds, fire an Arcane Mortar from an Ancestral Totem at a target location, dealing 60/80/100(+130%AD) Magic Damage, and slowing all targets by 20/40/60% for 4 seconds. Mana Cost: 130/190/250 Cooldown: 150/130/110 seconds

Stats:

Health: 614 (+85.88) Health Regen: 7.84 (0.52) Attack Damage: 59 (+4.36) Armor: 27 Attack Speed: 0.625 (+3%) Magic Resist: 32 (+1.2) Movement Speed: 340

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