Nasus Kit Rework

TheCloneOfJJ·4/19/2016, 8:18:00 AM·1 votes·902 views

Passive: IDK

Q: Each time Nasus' uses his Q, he consumes all stacks, if he kills the target then his stacks are refunded and he gains a few extra stacks depending on what he killed.

W: Nasus reduces the attack speed of the target by a large amount, up to about 55%. The range should be increased so that it can be of more use to him.

E: Nasus slows an area up to 25%, and reduces the resistances of all enemies in the area, increasing the longer they stand in the area. Instant cast.

R: Unchanged mostly, but the aoe around Nasus reduces the resistances of enemies and gives them to Nasus.

Any input would be appreciated.

PS: Not serious in any way, don't think I'm asking riot for a rework the title was just something I put in without thinking calm down kiddos. I just wanted to make a note of a kit idea that I thought of that doesn't actually have to be for Nasus.

17 Comments

Ravenous Howls4/19/2016, 12:50:36 PM6 votes

Nasus is a fighter and Juggernaut not a Tank. By negating all his damage and not compensating him fairly anywhere you would make him completely useless. His Q is his only source of damage and he get's none of it for free. Having stacks fall off for failing to kill a target is the stupidest thing I've ever heard. He has to wade in the thick of battle to stack and can't trade with his opponent for at least 10 minutes. Nasus in all fairness is borderline under powered compared to most other juggernauts who get tons of damage for free and still scale well at all points in the game. Examples would be Garen and Darius who both have excellent early game damage and scale very well into the late game. You did not think this through at all this is merely a QQ thread asking for a trash tier nerf to a champion you don't want to learn to play against.

Unpaladin4/19/2016, 8:23:59 AM3 votes

Making Nasus able to be kited even more than he currently is probably is a bad idea. Not only that, but punishing your opponent by well, instantly deleting them once they come in contact with him doesn't sound like good gameplay.

This iteration of his W would not be fun or interesting to use, since it'd only work on about half the cast. His E getting a slow is neat, however 25% is waay too low to keep them inside it. His opponents can already get out of Spirit Fire with the current wither provided it isn't dropped on their head immediately.

Is there any reason why you think he could use a rework? He is a fantastic juggernaut IMO.

Ravenous Howls4/20/2016, 11:55:17 AM3 votes

Then your comment is even more irrelevant in asking for any kind of change. If you don't understand the champion and never play against him or try and shut him down then there is nothing to discuss further. My point stands that this is an biased post devoid of any objectivity or concise reasons as to why a change is necessary and by your own admission of ignorance completely unneeded.