[Champion idea] Monk Sai: support

R3lddir·6/15/2016, 4:09:15 PM·1 votes·344 views

I would love to see a new champion at least somewhat like this who is able to use his abilities for himself but when using it for friendly champions is even better, which will encourage them to help friendly champions more. i also made him so that Yasuo is a counter to him so somebody can take him out in order to make him balanced. i imagine that the way he would work would be almost like stamina, it regenerates by itself but every time he damages an enemy he also gets energy in order to use his abilities.

  • Passive Long Road Ahead

your friendly champions gets a small bonus to armor and magic resist by 12% when within attacking distance of you, you also heal faster when in the jungle.

  • Q Flight To Freedom

Target yourself to leap into the air (able to go in any direction) dogging any attack. Target a friendly champion to jump to him and then jump a short distance (in any direction) dogging any attacks while in the air, when you land (works both times if you selected the friendly champion), the area you land in deals 20/30/45/65/80 AOE damage. 15/14/13/12/10 second cool down. (friendly champion must be within line of sight to use on him however Yasuo can still use his R on him and counter this effect)

  • W Calm Before The Storm

Target yourself to become frozen in one place but deal more damage by 5%/10%/15%/20%/25% and take reduced damage by 5%/10%/15%/20%/25% for 5 seconds(knock-back and knock-up has no effect while in this mode, however you are unable to use Q if you target yourself). Target friendly champion to give them reduced incoming damage by 10%/20%30%/40%/50% only for 5 seconds. 28/26/24/22/20 second cool down. (champion must be within your attack distance to use this ability on him)

  • E ** Broken Lance**

Target friendly minion to increase there damage by 10% and give them a shield of 150 and make it immune to the next ability used on it, it also takes reduced turret damage by 25% (any minion at all). Target friendly turret to increase its range by double, but reduce its damage by half for 5 seconds. Target enemy turret to decrease its range by half but increase its damage by double for 5 seconds. 30 second cool-down (this one doesnt change) if used for the turrets (cool-down reduction does not work for this use), 30/27/24/22/20 seconds if for the minions (cool-down reduction works for this use). (you can use this anywhere on the map at all no matter where you are, as long as a friendly champion can see your target)

  • R Legacy Master

Target self to become immune to the next ability used on you for the next 5 seconds and reduced damage by 20%/30%/40% for the next 5 seconds (only the first ability that is used on you, you wouldn't be immune to any other abilities used on you after the first one). Target friendly champion to make them invisible and deal 15%/20%/25% more damage and have +100/+150/+200 extra movement speed for the next 2/2.5/3 seconds (can still be hurt by any abilities though so that the counter to this effect is ether stunning him or trapping him). Target enemy champion to slow them down by 5%/7%/10% and lower their damage by 5%/10%/15% and increase ether you or a friendly champions speed by 5%/7%/10% and increase damage by 5%/10%/15%. 100/80/75 second cool-down.

Quotes

for selecting the champion

"I'm surprised you even found me"

Moving around and attacking

"All life has a purpose, specially mine"

"Interesting, i expected that however"

"stay down!"

Joke

"did you hear about the chicken who went to find the idiots house? knock knock"

"I have seen plenty of people lose in my day but at least they gave me a challenge"

Taunt

"you should go back to school"

"here let me show you defeat feels like"

"theirs something on your face, oh its pain"

Laugh

gives a forced laugh that sounds very unhappy

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