[Champion Concept] Drifter, The Envoy of Wisps
Hey every one of you late night viewers (or those of you who read this when ever)! BowietheNifty is back with another champion concept for you. For a long time now I have been putting out these concepts onto the boards. Though with my recent projects have been a set of tanky champions and let me tell you something, I got sick of tanks. Not that tanks are bad, just I needed to work on some kind of other role. So instead I have decided to work on my back log of concepts (Yes I have a list). Its time to bring a bit of diversity to my list. Starting with this one I am going to be taking a break from those bulky brawlers. So who is today's concept, well he is none other then a mage of all things. As of right now I don't have lore finalized but it will come in an update later within the next week. Several additions will come at that time too. Though at the moment I want to get the abilities up as they are all in order. Still I always love feed back. If there are any questions, suggestions, or just comments feel free to post them up. Without further delay, here is Drifter, The Envoy of Wisps.
Drifter, The Envoy of Wisps
Updates Lore added [12-4-16] Items Section added [12-4-16] Interactions (Jokes,Taunts Ect.) added [12-6-16] [Balance Changes 12-20-16] Cool down for Q increased to 9.5/8.5/7.5/6.5/5.5 seconds from 7.5/6.5/5.5/4.5/3.5 seconds Cool down for Q's wisps increased to 9/8/7/6/5 seconds from 7/6/5/4/3 seconds Mana cost for W increased to 95 from 70 Healing on W's damage dealt decreased to 30% from 40% Healing on W from hitting a minion reduced to 25% effectiveness from 50% effectiveness Cast time on W increased to 0.4 seconds from 0.3 seconds Barrier radius for E decreased to 300 from 400 Barrier duration for E lasts for 2.5 seconds at the location instead of 3 seconds Shield given from E lasts for 1.5 seconds instead of 3 seconds Cycle Radius for R decreased to 400 from 600 Damage Radius for R decreased to 600 from 650 Added Tornado knock in radius of 200 for R Magic Resist shred for R changed to 20% from 15/20/25% Added poorly drawn diagram for R Added an appearance drawing [Balance Changes 12-22-16] Mana Cost for R increased to 120 from 100 Damage for R lowered to 500/750/1000 from 550/850/1150 Tornado for R can only pull enemies once per cast (No changes but it is now stated) [Balance Changes 12-26-16] Added effect to Q's Passive "Each passive wisp that consecutively damages the same target will deal 30% less damage then the last within 6 seconds." Duration of barrier for E lasts for 1 second instead of 1.5 seconds Duration of shield for E lasts for 3.5 seconds instead of 1.5 seconds Base capacity of shield for E is now 40/65/100/145/200 from 50/85/125/170/220 Cast time for R increased to 1 second from 0.75 seconds [1/5/2017] Changed Q's cool down to a static cool down, it isn't effected by cool down reduction. This includes the passive cool down. Reduced AP ratio of passive Q damage to 20% from 40% Changed Q's active base damage to 40/55/70/95/120 from 40/55/75/100/130 Increased damage of multiple wisps hitting the same target to 25% from 20%
Appearance (Note I do not own this picture. In fact this was drawn awhile ago and I give all credit to auraleighdragon for doing this art for me. Thank you so much :D)
Drifter is a human or at least he looks human. Having lite pale skin, pure short messy white hair, rather tall with a slender build, he is easy to spot in a crowd. Though he is a fancy sort of dresser from the looks of things. He wears a black suit similar to that of a duke or one a man would wear to a Victorian party. One thing that is district about him is that he does wear a mask. Though this mask doesn't cover his whole face by any means. It is a slim mask that simply covers his face from the nose up. Much like his suit it is black but with gold trim and a pure while veil over the eye slots. Accompanying the man is actually a collection of wisps. These little balls of blue light look like dancing flames. Though there is one wisp that is different from the others. This is one is quite a bit bigger, being a mixture of black and white flames. Drifter calls this specific wisp "Sprite". Sprite has one more distinct difference, unlike the others this one actually has little white eyes and a mouth as well. It has much more personality, or just has a personality compared to the other wisps. Sprite is always alongside Drifter, well most of the time tell it finds something curious to follow.
Lore
"Aye you want to hear a story? Well I do have a very strange tale that happened to me. " The intoxicated man spoke out to his company next to him. Taking another swing of his brew he took a moment to gather his words. "You see I am a trader, traveling is nothing new to me. Though coming into Bilgewater always brings strange tales. This was before I got into the trade business though. In fact it was my first time coming to this sea side city." He leaned towards the audience. "The sun was just starting to set. Making my way alongside the marshlands I was going to just make it to the city before nightfall. Though something caught my eye. A little ball of light would float across the path...." One of the men listening would slam his mug down on the table. "If you are taking my time to talk about fire flies, you are wasting my time!" "Oh no! This wasn't a bug by any means. In fact that ball of light actually was made of fire. A blue like flame." The story teller would explain. The other man would grumble but settle back down to listen. "You see this flame was rather interesting. Not only did it freely move on its own, but it actually started to approach me. There was something eerie about how it moved. It was just bobbed up and down through the air, much like wood to water. It got my quaking in my boots being that I had never seen a thing like it before. It would start to circle me, and I couldn't take my eyes off of it. The thing was this flame didn't seem aggressive, but it was wanting something. I reached out curious about it, though the flame would float away avoiding my touch. In fact it started to head into the marsh. I don't know what was going through my head at that time, maybe my young curiosity getting the best of me. I decided to follow the light." The man would take a swig of his drink before holding his head. "The rest of it is a bit blurry." "Oye this is starting to get interesting." A part of the audience spoke up. "Take a few drinks my friend, perhaps you will recall what happened next." The story teller would bat his hand. "Then order us another round if you want me to drink more." Looking back over to the other listeners he would let out a grin. "While I don't recall every little detail I do remember. Before I realized it I had made my way into the middle of the marsh. Wasn't exactly sure how far I was....but the sun had set awhile ago. Water and mud were up past my ankles, seeping into my boots. Though for some reason I didn't care. I was following the little flame and that was all that mattered to me. It was then that more flames started to appear. They all seemed to be going somewhere. Now I don't know about what you all you would do, but I wanted to find out. Eventually though they gathered around a tree, whose roots were above the water. On one of the roots was a man. This man clearly looked higher class, like one of those..aristocrats or what ever they be called. He had a fancy black suit, white hair that stood out in the darkness." "'Now what brings a traveler out to these parts?' He would speak up without even a glance in my direction. 'Traversing the bog at the dead of night...you must be either incredibly dull or in search of something'. He would continue on. At first I tried to speak, but something about his presence shocked me. This man and all his fancy attire was unaffected by the elemental around him. His clothes should of plastered with mud. He should of been soaked to the core like how I was. Yet here he was as clean as a whistle. 'Perhaps you are death...or perhaps a mute?' Saying that he would finally turn toward me. His face was covered in a mask. Even through his mask, his eye would glow a pure white. This wasn't a human my gut was telling me." The rest of the table had all their attention focused on the story teller. They forgot about their own drinks and kept on listening out of curiosity. "Though out from behind masked man another flame appeared. This one however was different from the rest. Not only was it bigger but it was made of black and white fire. I swear that the flame even had a face, two eyes and a cheeky little smile. 'Come here traveler.' He would command and like not even being in control I would go closer. The marsh was deep here and I would start to drop having the water come up to my waste. The masked man would lean off the roots getting straight up towards my face. 'You see I am much like you, traveler. I tend to get lost as I go from place to place. Following the road was never the most...optimal for a drifter like me. I believe we can help each other.' His white glowing eyes felt like they were peering inside of me. The balls of fire were dancing around us, and yet no heat would come from them. 'All you need to do is just stay still then we can part our separate ways'. I was frozen, unable to move. The black and white flame would slowly come closer. It would come up to my chest and start to bury itself way inside. There wasn't any pain, but this feeling of disattachment from myself. My vision started to go white and the last thing I saw was the sheepish grin of the masked man." There was a silence along the table. One of the men leaned in. "So what happened after that?" The story teller would take a drink. "Well before I knew it, was the next morning. I woke up to the critters of the marsh. The man had apparently pulled me up onto the roots of that tree. It took me forever to find my way out of the bog. Though I can tell you that it took me weeks to get all the mud out of my boots." One of the men at the table would glare at the the story teller. "I don't believe that for a second. No man would even make it out of the marsh let along survive a night out there alone. Most people drown out there in the mud. It is either that or they would have to strike a deal with the river king to live. You spin lies!" Most of the men at the table would nod and acknowledge with agreement. "Come on boys, this man isn't worth our time." The audience would get up from their chairs leaving the story teller alone. Sitting by himself, the story teller would drink. "Eh...no one every believes me....but I know that is what happened." He would look into his drink. Taking a the of the ale with a single gulp he would sigh. "Oh well...at least I got free drinks out of that." The man would laugh getting up from the table. Leaving the bar he would head out into the streets. Little to his knowledge that he was being followed. Not by a person, but a little black and white flame. A childish laugh would echo from behind the man. He would turn to see nothing. An eerie feeling washed over him as he went on his way.
Roles Primary: Mage Secondary: Support
Drifter is a mage to the core. Specifically he is a caster who go either offensive or defensive depending on what the situation calls for. Being a mage he lacks mobility and even crowd control. Though he makes up for this with damage and utility. He can work as a damaging support, but be warned he doesn't provide the best peel for an ADC.
Stats
HP: 535 (+90) HP5: 5.5 (+0.6) Mana: 340 (+42) MP5: 7 (+0.6) AD: 55 (+3) AS: 0.625 (+1.6%) AR: 20 (+3.5) MR: 30 (+0) MS: 330 Range: 525
Abilities
Innate - Wisp Companion: Sprite Type - Occasional Empowered Ability Cool Down - 20/18/16/14/12/10 seconds static Scaling - Levels 4/7/10/13/16 for cool down, Levels 6/11/16 for AP scaling
Description - Drifter has a carefree and curious wisp companion named Sprite. Every so often Sprite will join in to empower one of Drifter's abilities adding an additional 20/30/40/50% AP scaling to it. Additionally if the empowered ability hits an enemy champion, Sprite will follow them granting vision of them for 5 seconds. After that Sprite becomes bored, returning to Drifter.
> In-Depth So this is a pretty standard and self explained passive. Once in awhile Sprite will simply add addition AP scaling on Drifters next ability cast. Now each ability doesn't get a bonus effect besides from revealing the target for 5 seconds, but just more damage. This is as long as you have AP to go off. Though there are little things involving Sprite with the empowered abilities, but this is mainly cosmetic.
Q - Congregation Type - Passive Self AoE, Active Multi projectile Cool Down - 9.5/8.5/7.5/6.5/5.5 seconds static Range - 200 passive radius, 1000 active Mana Cost: 35/45/55/65/75 Cast Time - 0.5 seconds
Description - Passive: Every 9/8/7/6/5 static seconds, a wisp will find its way to Drifter. It will then start to follow and circle close around him. If a wisp collides with an enemy unit it will deal 40/55/70/85/100(+20% AP) magic damage to the target and fade away. Each passive wisp that consecutively damages the same target will deal 30% less damage then the last within 6 seconds. This damage can't be empowered by Sprite. Can have 4/5/6/7/8 wisps max following him. Active: Drifter commands all the wisps following him to converge on a target location and fan out beyond it to a maximum range. Each wisp deals 40/55/70/95/120 (+35% AP[+55/65/75/85% AP while empowered]) to the first target hit and targets hit by multiple wisps take 25% damage for each one beyond the first. Empowered: Sprite will replace one of the wisps during the cast preferring to take the one closest to the targeted location.
> In-Depth Drifter's Congregation is basically his bread and butter for his damage. Passively this works in a very similar fashion to Aurelion Sol's passive, though these wisps dissipate upon contact with enemies and their range is basically within melee. As well this works on an ammo system for the sake of the active portion. This is on a static cool down is the thing, so cool down reduction doesn't effect how often he obtains a wisp. Though also be aware that once gaining a wisp it will take a fraction of time before being able to fire it off. For the active portion of this ability it works just like Heimerdinger's Hextech Micro-Rockets. So you can either have all the wisps converge on a location at max range or have them span out by converging on a closer location. Putting all the wisps on one target will result in a lot of damage, especially if this becomes empowered. Though each wisp does get the increased scaling as long as they don't hit the same target, so this empowered might be a handy wave clearing tool.
W - Life Tap Type - Active Single Target Skill Shot, Single Target Heal Cool Down - 11 seconds Range - 800, 400 bounce Range Mana Cost: 95 Cast Time - 0.4 seconds
Description - Active: Drifter sends out a single wisp in a straight line that deals 90/120/150/180/210(+50% AP[+70/80/90/100% AP while empowered]) magic damage to the first target struck. The wisp will then bounce straight back half of its maximum range landing on the ground and staying there for 3 seconds. Drifter or an ally can walk over it to be healed for 50/80/110/140/170(+30% of damage dealt). The heal is only 25% effective if it strikes a minion or non epic monster. Empowered: Sprite will accompany the other wisp on its journey and will happily cheer when the heal is picked up. Sprite bounces around happily if it doesn't hit any targets before returning to Drifter.
> In-Depth Drifter has a nifty little skill shot that can be both helpful in lane or during fights. Normally it is just a standard shot that deals magic damage. Though once it deals the damage it bounces straight backward and lands on the ground providing a heal for those who need it. Though the bounce distance is the same no matter how close the target is to Drifter. So if he hits a target at max range, well it will travel back half the distance back to him. Hitting a target right in front of him, well it will make it bounce back over Drifter landing behind him. Hitting at mid range though can have it land right on top of him for an almost instance heal. This bounce back distance can change if it would land in terrain. The heal is effected by damage done, and does depend on if it strike an enemy champion or not.
E - Null Barrier Type - Ally Targeted Shielding AoE, AoE Silence Cool Down - 14 Seconds Range - 800 cast range, 300 barrier radius Mana Cost: 90/85/80/75/70 Cast Time - 0.5 seconds
Description - Active: Drifter will drop a null barrier on himself or a target ally within range that will remain at that location for 1 second. Allies who enter into the barrier will be granted a shield that blocks 40/65/100/145/200(+40% AP[+60/70/80/90% AP while empowered]) damage for 3.5 seconds. When an enemy champion first enters the barrier they will be silenced for 1 second. Empowered: Sprite will be at the center of the barrier and will decide to follow the first enemy champion that enters it.
> In-Depth Drifter's Null Barrier grants him a bit of utility to himself or his team. It can be used directly on himself or an ally within range. Any ally who enters this zone will gain the shield so it is smart to use when your team is grouped up. Though when the time calls for it, it might be a good idea to cast this on an ally who happens to get caught out. Not only will it block some of the damage, but it will silence those who are right on top of them. It can serve quite a few purposes, and it really becomes powerful when empowered on a team getting ready to engage or being engaged on. The shield does persist out side the barrier zone.
R - Wisp Flurry Type - Ground Targeted DoT AoE, Rotating Displacement Cool down - 140/120/100 seconds Range - 1100 cast range, 400 cycle radius, 600 damage radius, 200 knock-in radius Mana Cost: 120 Cast Time - 1 Second
Description - Active: Drifter call upon a horde of wisps to form a tornado at a target location. The tornado will rotate in a circle returning to its starting location over 5 seconds and will deal 500/750/1000(+100% AP[+130/140/150% AP while empowered]) magic damage to nearby enemies over the duration. Enemies that directly get hit by the tornado will be pulled into the center of its rotation and have their magic resist reduced by 20% for 6 seconds. Enemies can only be pulled in once. Empowered: Sprite will put itself at the center of the tornado's rotation path acting as though it is conjuring the storm. Sprite will then follow the last enemy champion struck once the tornado ends prioritizing the closest.
> In-Depth Drifter's Ultimate packs a massive amount of damage in a large area. The tornado of wisps that is conjured rotate around the center of the cast. The tornado will always start at the closest position towards Drifter. Its rotation will always be counter clockwise, as if the tornado started on the 6 of a clock. Now the damage is done through ticks every 0.5 seconds. The damage source is centered around the tornado, not the rotation path. This means that if an enemy is outside of the tornado's rotation they can avoid damage by staying on the opposite side of it. Though enemies within the rotations epicenter will be damaged as long as they stay there. Enemies struck by the tornado itself will be pulled into the epicenter of its rotation path and take more magic damage. Note that enemies are only effected once by the pull per cast. For more clarity here is a poorly done diagram.
Item Builds
Necessary



These items are definitely a staple for Drifter. Rod of Ages gives him greater health, ability power, and mana. The health helps with surviving burst as he can be quite squishy. His mana costs can get quite high for how often he can cast some of his abilities. So not only does the RoA help out with that, you have Morellonomicon to grant a bigger mana pool. Pairing up cool down reduction and the added benefits of magic pen, you can deal some serious damage.
Offensive



The offensive options here will provide Drifter with an incredible amount of burst. Having the raw AP from Deathcap and the percentage increase to it will cause his empowered abilities to destroy targets. Pairing this with Luden's Echo and you have yourself a bit more burst on impact. Now simply put Void Staff makes it so that majority of your magic damage with go through a target's defenses. Building these items can cause your opponents to disappear.
Defensive



If Drifter needs a bit of protection, well here are some items that can help you out. Zhonya's of course gives him some armor against those pesky AD assassins and even a moment of invulnerability that comes about during massive burst comps. Now Abyssal Scepter is interesting for several reasons. Not only does it grant cool down, magic resist, and even a bit of ability power; but you now deal more magic damage to those who get too close. It makes the passive from his Q become a lot more useful. Lastly the Crystal Scepter will give him a slow on all his damaging abilities. It can help with kitting and grants extra HP to survive in fights.
Other Options



These items aren't exactly core, but they can serve Drifter very well in games. Archangels Staff will grant him a decent amount of mana for casting constant spells. This can be stacked pretty easy if you decide to constantly spam his Q for damage. While it doesn't provide health like RoA it can give him more AP in the long run alongside a shield active to protect against burst. GLP-800 is a rarely seen item, though it actually provides some usefulness. The active actually does quite a bit of damage and scales decently. It could be a good replacement for RoA but you would be trading in stats for an a slowing active. Protobelt is a fun item to use for burst. Sense Drifter does lack mobility it might be a good pick up to dash in and out of situations. Though it doesn't provide the best stats, it surely is a blast.
Interactions
Jokes "What was that Sprite? Kill them all? Oh ho ho, you are just too cute."
"Sprite really lightens up the party...well its made of light after all."
"I am surprised how lively you are Sprite...for being a spirit and everything."
Towards Ezreal - "No I don't need...well okay a map would help. Sprite tends to get us lost."
Towards Kalista - "Kalista my dear, perhaps we can send messages of doom together sometime."
Towards Thresh - "Please stay away from me. Sprite gets anxious around you."
Towards Nocturne - "Sprite likes your big blade..arm things...No Sprite you can't have them."
Towards Lulu - "Sprite I know you want to play with Pix, but now is not the time."
Towards Jihn - "I would hope you reconsider Jihn. Sprite would to be apart of your traveling massacre."
Taunts
"Have you gotten lost? A simpleton like you would."
"Your fashion sense is dead...like you will soon be."
"Yeah...I don't have time for you."
Towards Tahm Kench - "So we meet again. Your breath is still as putrid as ever."
Towards Nocturne - "Oh dark soul! You are nothing compared to my master."
Towards Jihn - "Please exit stage right, the director is wanting a better performer."
Towards Thresh - "I am sure Sprite has collected more souls then you."
After killing Thresh - "OOOH the Irony! Into the lantern with you!"
Towards Yorick - "Yorick I can direct you to your grave...Now where was it?..."
Dance
_ Drifter dances much like a tap dancer would. He will tap dancer for a bit before stepping aside and letting Sprite take the stage. Sprite doesn't know what to do and bounces around in circles. _
Laugh
_ Drifter will perch his hand under his chin giving a slight chuckle. Sprite will spin around Drifter coming up from his feet and give a childish giggle upon reaching the top. _
CCOS Review's Zenthyra the Insatiable Harpy D-Mite, the Amalgam Force Leopold, Inexorable Savant Beatrix - The Junkyard Bastion Delyora, The Starheart Blacksmith
This is what I want to post for Drifter at the moment. Though I want to add those on when I have more time to do so. Don't worry updates will be coming throughout the next week. Anyways I would love some feedback for what it up currently. It is always appreciated being either good or bad. If you all are interested in my other concepts, well I decided to make an organized list for them. I had a bit too many of them to be listing them all on every new concept so I shortened it. Either way feel free to look at them with the link below. Thank you for reading and I hope you have a nice day.
BowietheNifty's List of Concepts
Next Champion: Might be an ADC? A pure support? YORDLE DOG HYBRID!?! Eh who knows.
. Also, and this is VERY nitpicky of me, can you please change the "Taking a the of the ale with a single gulp he would sigh." statement in the lore? i know it makes me sound like a grammar nazi but daium, it kinda hurts. (although that is not really a problem just kinda frustrates me personally)
) but the bonus ap scaling and vision (although nice) just doesn't give that "POP" that empowered abilities usually have. maybe you designed it to be this way, if so then forget what i just said. but i think adding bonus effects depending on which ability you use would be a nice factor.
and i try to dive your ashe but the ult damage is instantly negated. yes i suppose the ** coughcough*
cough (again, sorry for being condescending) also, once again i dont feel like the empowered ability has much of an effect. "Empowered: Sprite will accompany the other wisp on its journey and will happily cheer when the heal is picked up. Sprite bounces around happily if it doesn't hit any targets before returning to Drifter." i mean, it's cute i'll give you that, but it has no relevence as far as gameplay goes. i suppose it increases the heal (damage dealt and all) but it just seems... bland. perhaps (oh god why am i suggesting this) increasing the healing ratio when empowered. or maybe a speed boost. (i hate myself)
ult,
ult,
w, and
ult. that may be putting it on a little harsh, but its seems to have all of the pros and none of the cons of all of those abilities (does not have pro of janna knockup on w) but it does such a large amount of aoe damage over such a short period with such good scalings. the only downside is, once again, the passive just doesnt shine through here. except for the bonus damage. on this that is VERY effective but also adds to the problem. 1000 base damage at level 16 is just ridiculous on a champ like this, yes i know pantheon has the same thing, but rarely do you hit his ult dead center on a champion. and he is encouraged to build AD not AP so in that sense the base damage can be justified. from what i see on your ult, it is an instant-cast AOE damage over time ability that can easily obliterate an entire team by simply pressing R. (incoming darius comebacks, i know)