Fan made Champion Concept! Linden, The Great Tree Guardian.

bakugõu·9/16/2016, 4:59:47 PM·2 votes·418 views
http://i.imgur.com/tV3fl67.jpg

Hello guys! I have been a long dweller of the boards, and I have seen many champion concepts that are simply awesome, so I thought I'd give it a shot myself! Name: Linden, The Great Tree Guardian. (the design would be heavily inspired by Martel Yggdrassil (picture in the link)) Role: Support (Pure supportive champion)

Passive: Rejuvenation/The Great Seed's Blessing -Rejuvenation: Linden periodically pulses life around her, restoring health to allies in range around her (think Maokai's ult range). This passive heals each 8/6/4 seconds (Levels: 1/8/16). The healing base value is: 10(+5 Per Level Gained) meaning that at level 18 Linden would heal for 100 each 4 seconds. It scales with 10% of her Ability Power. Rejuvenation will only activate when allies are in range. -The Great Seed's Blessing: Linden does not possess a trinket, instead she possesses The Great Tree's seedling. It works as a normal trinket would, but it cannot be upgraded, so think yellow trinket only. The seedlings interact with Linden's ultimate, which I will explain later.

Q: Entangle, cost: 50/60/70/80/90 Mana. Cooldown: 15/14/13/12/11 seconds Entangle creates a large area that prevents passage, slowing enemies by 40/45/50/55/60% for 1.5s. If they remain in that area after the slow ends they are grabbed by thick vines that root all enemies in the area for 1.25s. The initial area applies Sacred Poison that deals 6/8/10/12/14% of the enemies current health in Magic Damage over 3 seconds (3 ticks).

W: Pollen, cost: 30/50/70/90/110 Mana per charge. Cooldown: 20/18/16/14/12 per charge. Linden sprays pollen in a cone shaped area in front of her. The pollen deals 80/120/160/200/240 (+25% AP) and applies the Pollen debuff. Enemies affected by Pollen become extra reactive to Sacred Poison applying an additional 20% slow over the duration of Sacred Poison and increasing the amount of damage it deals by 10/20/30/40/50 damage per tick (meaning extra 30/60/90/120/150 damage total).

E: Nature Cherish, cost: 10/20/30/40/50 Mana per second. Cooldown: NONE (Toggle) Linden creates a barrier around her, with the same range as her passive that blocks projectiles directed at it, blocking a potential of 100/150/200/250/300 (+30% AP). The barrier will fade if it's health runs out. It takes 15/13/11/9/7 seconds for the barrier to recharge fully, to it's maximum health, and it can't be cast if the barrier's health is under 65% health.

R: Mother Nature's Sacrifice, cost: 100% of current health and mana. Cooldown 180/160/140 seconds. Linden sacrifices herself in order to revive her fallen allies, at 40/50/60% of their maximum health. This ability requires so much power that drains all of the life energy in Linden for it to work, meaning she will kill herself in order to protect her friends. However, if a Great Tree Seedling is within 1000/2000/3000 range of Linden when she ults she will instead be reborn in a very weakened state at the seed's location, with reduced health (10% of her maximum health), reduced movement speed for 40s (-60 flat movement speed), and reduced AP for 40s as well (-40%).

I really hope you guys like the idea that I have conceived and please help me with it! Any feedback with overpowered abilities, tweaks to make, or spelling errors are welcome! Thank you very much. Kisses from Sotto.

[slayer-jinx-catface]

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