Strom, the Seeker of Elements (Inspired by the Avatar series) -work in progress-
{{summoner:17}} Hi, first comment ever I think. I hope it's a good one. Please, if you have a few minutes take a quick read a give it an up vote or comment and provide some constructive criticism or you will give birth to
. Thanks. I will try my best to update and improve content and numbers as well as polishing up the presentation. :)
Quite a few science and Avatar: the Last Airbender references if you can find them.
Strom, the name, means Seeker of Truth or in this case, the perceived fundamental basic building blocks of life?
{{summoner:2}} **General overview: ** Strom is a mana-based high utility squishy support (or even mid/top/jungle) who uses the elements (Earth, Water, Fire and Air) to aid him in combat. His kit revolves mainly around his [Q] - Nebulous Power, which allows Strom to scroll through and choose from Earth, Water and Fire. Depending on the element he has chosen, he gains an instant on-hit CC effect on his next auto attack, which provides potential for out-play. Furthermore, the element chosen determines the nature of his [E] - Amplify. His [W] - Conservation of Mass allows Strom to tether to enemy Champions and allied Champion, stealing resistances and health from enemies and giving them to allies. His [R] - Conservation of Energy places a temporary hurricane, slowing enemies walking away from it and increasing allied movement speed. If an ally walks through the centre they get a shield to help them charge into the enemy team. Overall, the versatility from his [Q] - Nebulous Power gives Strom an adaptable playstyle. Not only is he a catalyst for teamfights, he has a massive impact in fights, both in lane and in teamfights. Strom's kit is gifted with many forms of CC- It is up to the player to decide which one is best in that situation.
Visual notes and Background Info:
Strom wears sleeveless cult robes that go down to his shins fit with thick rope which encircles his torso. Under it he wears baggy trousers. On his ankles and wrists there are bangles with monk beads, which is believed to strengthen Strom's ability to control the elements. His stature is expressive and confident despite his eerily pale white complexion and skinny limbs. However, his face is hidden under his hood, only occasionally showing his mouth and eyes when they glow due to spell cast. There are tattoos all over his body which glow in the colour of the element he is currently controlling. He travels by hovering over a jet of the chosen element.
Due to the fact I do not read into LoL lore often (report me), I can only give a rough contour of his background story. Perhaps you guys can help me in terms of detail and check if the story is possible?
When he was a child, his village, just South-East of Bilgewater, was troubled by ghosts and spectres which had wandered from the Shadow Isles. One day a fog loomed over the village and everyone fell silent. After the fog lifted, all the villagers had disappeared. Strom cried and cried when a ghost took him in to teach him how to control water as a sick joke and planning to corrupt him soon and torment him on the Isles. After Strom learned the basics, he managed to trick the ghost and escape the Shadow Isles, surfing on a tide of water, bitter and wanting vengeance. Later, he grew to love manipulating water. He sought a master (Nami? Urf? kappa). He became obsessed but he wanted more. He studied about the Champions of the League of Legends and travelled the world in search for masters of different elements. He soon mastered Earth (Malphite?) and Fire (Brand? Annie?). He is yet in need of a master of Air/Wind. After hearing the story of the death of the Ionian Elder (see Yasuo lore), Strom has been searching for this master of wind technique, hoping that he could perhaps learn from them. He is so far only able to produce a cyclone with his air bending. Strom has turned down training of secondary elements and therefore has bad relationships with certain elemental masters. (Xerath- Lightning... oh the irony with his name..., Mao'kai, Zyra- Plants, Mordekaiser- Metal)
Story time over.
In depth kit:
[Passive] - Energy Cycle
Strom applies an instant crowd control effect on the next target he autoattacks, depending on the element he has chosen on his [Q] (see below for further detail)
Strom reduces the cooldown of his abilities whenever he uses another ability by a set amount:
[Q] - 2s
[W] - 2s
[E] - 2s
[R] - 1s
[Q] - Nebulous Power
Strom can scroll through (Jinx Q style spam scrolling) the three elements he has mastered (Earth, Water, Fire). Once he applies an on-hit effect from Energy Cycle, Strom's eyes and tattoos glow with colour (Yellow for Earth, Blue for Water, Red for Fire) and he holds a ball of that element in his raised hand. The cooldown of the ability is also put up to 8s/7s/6s/5s/4s to prevent chain CCing and really annoying noises. The element chosen from Nebulous Power determines the effect of Amplify as such:
Earth- Knocks up and stuns target for 0.5s (used for interrupting dashes)
Fire- Applies grievous wounds for 3s as well as a 0.2s mini-stun (screw you vlad)
Water- Applies small AoE slow at 30% and 10% attack speed slow for 2s
[W] -_ Conservation of Mass_
Strom roots himself and makes tethers with 1/2/3/3/3 of the closest enemy Champions within a certain area. He then makes the same number of tethers made with the closest allied champions. He deals 3%/4%/5%/6%/7% of the current HP in magic damage every second to enemy Champions tethered giving 50% of the damage dealt to allied champions. He also converts 2/4/6/8/10 armour and 1/2/3/4/5 magic resistance from enemy Champions tethered to allied tethered Champions every second. This ability is a channel so it can be interupted.
On the aesthetic side of things, the enemy tethers will come from Strom's white glowing mouth and allied tether radiating from his raised hand.
HOLD UP- this ability will have a massive mana cost per second as well as a fairly high cooldown of 14s. Do remember this champion will be squishy.
[E] - Amplify
Strom releases his energy in the form of the element currently chosen. Cooldown: 14s/12s/10s/8s/6s
Earth- Strom commands the earth to shift. After 0.5s, a column of earth rises, damaging and knocking enemies hit by the circle (Vel'koz E size and shape) up and stunning them for 0.5s/0.75s/1.0s/1.25s/1.5s.
Fire- Strom targets an area. He gains 4%/6%/8%/10%/12% bonus movement speed for the duration of this ability. After 0.25s, he fires 3 fireballs, one every second, magic damage projectiles at that targeted area on the ground. He is free to move during this time and can therefore strafe. Strom will continue to fire all three fireballs once a target is selected even if he is crowd-controlled (apart from knock up and suppress). Whenever he hits a fireball on an enemy champion, minion or neutral monster, Strom gains 4/6/8/10/12 movement speed. This boost is doubled for champions hit.
Water- Strom targets an allied champion and fires a short skill shot that goes through all targets. All allied champions hit are healed whereas enemies are slowed for 20%/25%/30%/35%/40%
[R] - Conservation of Energy
Strom summons a cyclone using the little air bending he knows and does a 'On the way' ping like Twisted Fate ult. It has a long range and lasts for 5s. It takes 1s for it to fully spawn where it has no effect. All allied champions FACING the cyclone gain a movement speed boost which increases as they get closer to the cyclone whereas enemy champions FACING away from it are slowed. When allies run through the centre, they gain a shield and a movement speed boost so that you can shout 'FOR NARNIA' with your premade friends. The cyclone deals no damage although it gives vision to its surroundings.