Ainos, Crown of the Monolith

Booleans·11/10/2015, 1:51:39 AM·1 votes·779 views
http://imgur.com/wXWpLxv

Note: I avoid using exact numbers not essential to ability concepts because I want to portray the concept without diluting it with over-complication. My goal when creating a new kit concept is to include at least 1 mechanic that either innovates an existing mechanic, or introduces something entirely new to the game.

Lore Blurb: As all members of the Monolith are connected, pieces of the same whole, it's not difficult to sense when one of the pieces goes missing. Such was the case when Malphite was mysteriously transported away to the world of Runeterra. The great power of the Monolith cannot maintain its apex when it is incomplete, so a plan was devised by the collective mind of the sentient population to find and retrieve Malphite. To this end, a single piece of the great pillar was selected and bestowed with nearly the entirety of the Monolith's power to ensure the success of the mission. Thus, Ainos became the pride of his people, and the Crown of the Monolith.

Name: Based off Mt. Ainos in Greece, and the word Ainos which means praise. Faction: Monolith Race: Elemental Weapon: Earthen Powers Type: Tank Role: Top/Jungle/Support

Edit: New Effect: Ainos does not gain base armor per level.

Sovereign Monument (P): Ainos permanently gains bonus armor equal to 1% of all non-turret damage he takes while above 65% health. Current bonus: X.XX

Shatterforce (Q): Ainos releases 6 shards of earth from his body that deal magic damage and slightly knock back enemies hit. The shards will diverge to form a ring in an area around Ainos for up to 5 seconds, rotating around him for the duration. After 5 seconds, or if this ability is reactivated, the shards will converge back onto Ainos to deal magic damage and slightly knock forward enemies hit. (Damage scales with AP and armor)

Jagged Crown (W): Ainos imbues either himself or a target ally champion with the power of the Monolith shielding them for 5 seconds. While the shield holds, any basic attacks against them return magic damage to the attacker. (Shield scales with health, damage scales with AP and armor)

Divided They Fall (E): Ainos creates a fissure in a target vector that lasts for 3 seconds. Any enemy that touches the fissure becomes snared for 1.1/1.2/1.3/1.4/1.5 seconds. An enemy can only be affected by the fissure once per cast.

Blessing of the Monolith (R): Ainos roots himself in place for up to 10 seconds, granting the bonus armor from Sovereign Monument to all nearby ally champions and increasing the range of his basic attacks and abilities by 400/500/600. The range of the armor aura is equal to his attack range (525/625/725). Reactivate to cancel.

Gameplay: The most important aspect of Ainos's kit is also what makes him so versatile - his passive. The fact that his armor will permanently increase over time helps him survive in almost any role, allowing him to gradually become harder and harder to whittle down when fighting monsters, tanking turrets, and even taking poke from his opponents. This passive is the most important during the early levels of the game, where he can build a stat advantage against the enemy before his first recall to base, or during his first jungle clear. The catch is that until he becomes truly Sovereign, he has clear limitations to how many hits he can take because his armor stops growing when he falls too low on health. No one praises a weak monument.

Another thing that helps Ainos stand tall is his ability to create pseudo terrain through Shatterforce (Q) and Divided They Fall (E). Shatterforce can make an enemy instantly regret jumping on him or his team mates because it creates a clear zone of threat immediately around Ainos, with only small gaps in between each rotating shard to allow an enemy's safety. Although Divided They Fall does no damage, it has a respectable range (using the same aiming system as Viktor and Rumble) to bottleneck an opponent into a trap, cut off their only escape, or barricade his own escape route from them to ensure his clean getaway.

Ainos's ultimate, Blessing of the Monolith, literally turns him into a beacon that bestows the Monolith's power to his entire team, provided they stay close enough to praise the earth, y'all. The enhanced range on his attacks allows Ainos to create a large zone of threat that gives his team a tremendous advantage while inside, and gives him the chance to trap enemies into an unwanted fight by creating his pseudo-terrain from afar.

6 Comments

Maouw11/10/2015, 3:11:21 AM2 votes

The 1% passive might be a bit broken. in a 25 minute game, I think the average damage taken is around 20k, which means +200 armor. It won't be that high because of the 65% health requirement, but even 100 armour at 25 minutes is a bit snowbally, but I like this idea, coz losing teams take more damage, so it means they'll be able to catch up a little more (Unforch, the 65% HP means that if you're falling behind, you stack less armor coz your health will be lower for longer.)

I reckon you could get around this by stacking armor when your health is below 65%? It rewards riskier play, plus you won't be staying around for the last 10% of your HP anyways.

Alternatively, magic damage --> MR, attack damage --> Armor, True damage --> both? This adds a bit of flexibility to the champ, plus splits the defense gain.

Actually I'm not sure it's so broken anymore... I guess only PBE could tell you.


In terms of usability, even when he hits E, he doesn't have enough gap close, and a mountain with high movespeed sounds strange (malphite) maybe have a skill that can knock ranged people towards you? I don't think the Q knock forward is reliable enough, especially if it first knocks them away.

Frigid Ice Storm11/10/2015, 2:42:51 AM1 votes

lol isnt malphite already " shard of the monolith" or something like that and his E has the same name as this guy's Q Shatter and Shatterforce lol too similar to malphite