Gordon - The Freeman (Champion Concept)

Phiend·10/31/2019, 5:51:04 PM·1 votes·1,301 views
https://i.imgur.com/1EpyJFZ.png

Please, let me know what you guys think. This was an idea of mine based solely on being a big fan of the Half-Life Series and League Of Legends. I am always open to ideas on making this concept seem legit! :)

Gordon - The Freeman Price: 7800 BE (first 2 weeks of release)/ 975 RP : 6300 BE/ 975 RP Secondary Bar: Energy Attribute: Melee Style: Fighter Skills: High in sustained damage, low in defenses. Medium to high difficulty Health: 550 - 1990 Health Regen: 6.6 - 16.8 Energy: 250 Energy Regen: 50 Range: 170 Atk. Damage: 70 - 110.15 Atk. Speed: 0.609 (+ 0 - 69.4%) Armor: 30 - 94.5 Magic Resist: 33.5 - 55.9 Movement Speed: 345

-Passive - HEV Suit (Cooldown: 30 seconds at all ranks) Gordon's HEV suit constantly monitors his health, giving him warning's when he has taken a significant amount of damage. Gordon's % missing health taken from an enemy champion is orange, and Gordon's movement speed is multipled by 1.5% If Gordon retreats from the field of battle and hasn't taken damage after 5 seconds, The % missing health is granted as a shield. If the shield has not been depleted or touched after 5 seconds, the morphine distributor converts it to health.

-Q - Crowbar Meets Head (Target Range 850 : Speed: 830 : Cost 80/70/60/50/40 Energy : Cooldown 10/9/8/7/6s) Passive: Each time Gordon attacks an enemy champion, his attack speed is increased by 0.5%

Active: Gordon throws his Crowbar at a target direction, dealing physical damage to enemies hit by the crowbar as it passes through. Gordon has a chance while it is on cooldown to pick up the crowbar. If the crowbar is picked up the cooldown is reset by 100% and costs 20% less energy to throw again. PHYSICAL DAMAGE: 80/100/120/140/160 (+50 Bonus AD)

-W - Bugbait (Target Range 1500 : Speed 700 : Cost 100/90/80/70/60 Energy : Cooldown 14/13/12/11/10s) Active: Gordon throws a chunk of bugbait at a target location. If an enemy is caught in the area-of-effect. they are marked by the bugbait smell, and their movement speed is reduced by 30%. Antlions crawl out from the ground every 3 seconds and attack enemies marked for 9 seconds. MAGIC DAMAGE: 70/90/110/130/150 Per Antlion (+40 Bonus AP)

-E - Zero Point Energy Field Manipulator (Target Range 1300 : Speed 650 (blast & pick-up) : Cost 180/160/140/120/100 Energy : Cooldown 20/18/16/14/12s) Active: Gordon grabs his Gravity Gun from his back, allowing him to choose between firing an energy blast(Q) to knock back enemy minions or champions dealing physical damage to champions hit by the enemy blast. Or, he can pick up an enemy champion and place them in front of him. Gordon can cancel out this ability by pressing (E) once again, but the cooldown will be increased by 5 seconds if this ability was not casted on an enemy champion or minion. ENERGY BLAST DAMAGE: 100/150/200/250/300 (+20 Bonus AD)

-R - Ultimate - The G-Man (No Cost on passive / 100/75/50 Energy Cost on Active : Active Range: 3000 : Cooldown 100/80/60)

(Passive) If Gordon is on the brink of death, the G-Man awakens. Gordon smells the ashes once again and is given full immunity for 3/4/5 seconds. Gordon can't move and The HEV Suit is reset once the passive has ended.

(Active) Once the passive is proced and the ability is recast, Gordon is teleported to a location in-range of his choice. Gordon can cast the active part of this ability on an ally champion.

0 Comments