New Champion Concept "Decimator"
"Decimator"
Who doesn't have a fall-back plan? Scientists especially plan for the worst; even more so when their lives are at risk...
The "Decimator" is designed for this contingency. Forged with the precision of a pure machine, devoid of all emotion (which can't even be said about the mecha units), this tower of destruction is made for the ruthless capture or extermination of the failed experiments enrolled in the project program.
Travelling back in time and joining the league tournaments, Decimator seeks to contain the breach of technology caused by the escape of the project champions.
[Description]:
Decimator is a large, four-legged tower of armaments. It comes equipped with a left arm flame-thrower (Decontamination), a right arm grenade launcher (Fear Grenade), a stomach-deploying particle catalyst (Tractor Beam and Deployment Protocol auto-attack), and three belt-fed mortar cannons on its back (Mortar Cannon).
Its head is placed directly into its chest in a v-shape, offering an intimidating, emotionless stare to those that approach. When deploying into the ground, it hammers the earth with its large legs, impaling Runetarra to stabilize its artillery. The voice that emerges from the machine is emotionless, direct, and a robotic growl made to disillusion its enemies.
[Dialogue]:
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[Moving]: "Input directive." "Locating enemy targets." "Battlefield command received." "Mobile mode active." "Confirmed."
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[Attacking]: "Exterminating with extreme prejudice." "Target located." "Firing." "Payload live."
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[Taunting]: "Recapturing failed projects." "Assisting failed projects will result in extermination." "You have been deemed fit for decimation." "Predictable target located."
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[Dance]: I'm not really sure what kind of dance it could do. You guys are usually pretty good at coming up with some good references. Maybe an Arnold Schwarzenegger dance from some silly moment in his career? After-all, Decimator does indirectly make a lot of Arny references.
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[Death]: "System failure!" "Systems critical!"
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[Respawn]: "New unit deployed." "Time cycle terminated." "Failed tactics registered." -Since Decimator is just a robot, I project that respawn would have a new Decimator "teleported" back in time to the spawn.
[Abilities]:
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Passive: Decimator gains increased cool-down reduction per life gained (projected 40% at 1,000 bonus HP). -Projection idea: This is going to give him the CDR he will require when in both a tanky role and a mage role. As a tank, he will need lots of bonus CDR to make use of his Fear Toxin, since it has a high cool-down, possibly being able to use it twice in a team fight. As a mage, this gives him the bonus amount of CDR to stay current and engage in team fights while still laying down continuous damage.
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[Q]: [Deployment Protocol]: Decimator deploys its legs and digs into the ground, becoming a stationary turret. This ability takes 1 second to activate and goes on a 1 second cool-down to return to mobile mode. Decimator gains bonus auto-attack range and changes its abilities. -Projection idea: As a tank, his Q may become relatively useless, unless attempting to use his ult in a different way. I project that it would be a good idea to make his abilities in "deployed" mode have low base damage but high ability scaling so that if Decimator is in a tank role, he does not deal as lethal damage, but as a mage role he can slug it out at high ranges with other targets.
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[W]: [Fear Toxin / Decontamination]: [Fear Toxin]: While mobile, Decimator may fire off a projectile (with the same speed and blast radius of Graves and Urgot's grenades, respectively) which fears targets for 1 second. 20 second cool-down. -Projection idea: this ability would give a tanky Decimator the ability to peel assassins who dive on targets. The closer it is to its weapon detonation, the faster the grenade explodes, therefore making it a good idea for Decimator to be close to friendly units. In mage mode, this may be a powerful initiator for that painful 1 second deploy time. [Decontamination]: While deployed, Decimator unloads its plasma payload in a cone in front of it, passively channeling fire while still being able to attack. After a few seconds of channeling, this ability goes on cool-down (not sure how long, but perhaps 10-15 seconds). -Projection idea: this will help melt down targets that try to dive Decimator, either forcing them to disengage or receive a large payload of damage, since liandry's is going to be part of its mage kit (health for CDR and bonus DoT for ranged poke).
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[E]: [Mag-Burst / Mortar Cannon]: [Mag-Burst]: While mobile, Decimator ejects a large amount of internal air pressure and fires off magnetic smoke in a cone in front of itself. This shoves targets back and creates a "grounded zone" in a wide arc at the end of its blast (Somewhere in the range of 20 seconds again). -Projection idea: in tank mode, after fearing targets from the friendly unit, Decimator will have to do something to get them away. This would be a powerful utility that functions as both a knock-back and a grounding tool much like Cassiopeia. In mage mode, this can be the saving grace after, again, that long 1 second it takes for Decimator to transform back into a mobile unit. [Mortar Cannon]: While deployed, Decimator opens up its back-oriented mortar cannons, allowing it to fire long-range mortars. This ability has a low cool-down, may be fired up to 3 times in rapid succession, and "reloads" (recharges) even in mobile mode. -Projection idea: The mortar cannon is the bread and butter of the mage Decimator. I'd imagine it would have a very high range and very limited splash zone (about the width of three minions) so that Decimator may fire on targets before they have the chance to get in "assassination" range. This would also help it farm early game, since those "low base damage but high scaling" mage abilities would be painful to use early game.
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[R]: [Tractor Beam / Ion Blast]: [Tractor Beam]: While mobile, Decimator charges the air in a straight line ahead before yanking back the particles, pulling enemies caught in the beam back a short distance and slowing them. -Projection idea: This ability is a game-changer. I know that it would be hard to scale into the game since it forces an enemy team to not be able to retreat. But that is the idea. The ult would function much like Lux's ult but perhaps without damage, or very limited damage. This gives less mobile units, or more easy to predict units, a chance to make a difference while still giving the enemy a chance to avoid it. [Ion Blast]: While deployed, Decimator calls down a focused ion blast from an orbiting satellite, dealing very high amounts of damage in a small area. The beam moves slowly after being called down on a target unit but deals exceedingly high amounts of damage. -Projection idea: Another powerful "melt" ability, this could be used for those who dive directly onto Decimator, or to strike enemies on the back-line. The point of this ability is again to either burn down a target that leaps on the stationary Decimator, or to harass an enemy away/into a team fight from a distance. Since it moves slowly, I project targets could get out of it even if Decimator has Rylai's Scepter. I also figure the ability could have some kind of stacking debuff which increases the Ion Blast's damage to targets the longer they are in it, therefore punishing people for being in it.
[Summary]: In short, Decimator is either a tank or a mage depending on itemization. I wanted to have a character with abilities that do not show up very often in the game mechanics while still providing fun ideas for people to mess around with. Decimator's high range of utility and ranged play may be difficult for players to grasp initially, but I see Decimator's flexibility as something that would bring a lot of non-meta champions into the mix, as well as support some champions which do not quite fit all the way into a team's mechanics. What do you guys think? Toss some ideas around or even offer changes. Thanks for the read and as always good luck and have fun.