Alek - The Shadowguard

Éthreal·1/23/2019, 5:33:06 PM·1 votes·1,127 views
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THIS IS NOT MY ARTWORK

Hey guys! Here's an idea for a Demacian Assassin. A King's guard, really. Someone who deals with the night dealings and dirty work behind the scenes. He would be unknown to the masses of Demacia, and serve JarvanIV; Possibly having special interactions as well. The shade over the throne in the support beams that Demacian painters would reveal in their artwork if they ever visited the throne room. A legend, really, a myth. Let me know what you think! This idea is to sort of give you a Kayn and Kaisa feel, where you choose how you play Alek and you benefit off either way. He's also sort of like Viktor; A small hint of techy, with his passive/starting item. Alek is an AD heavy, mobile assassin unit that has high cool downs and some split AP damage. Let me know what you guys think!

The King's Toy box Passive: Alek starts the game with an augmented weapon in his bag. This item will take up a permanent item slot as well as be upgraded throughout the game. The item is not sell-able, but only transferable between the two options, provided the gold price is met. (Think of this item, one of two, like a jungle item. He is able to select one like blue or red smite, and then he will have different options for each one to augment it.) This activated item, being a passive, will be treated like a small ultimate ability, and will probably have a large cool down, like 2 minutes. This is to balance the tier 2 and 3 versions of the item(s).

Smoke Grenade: Level 1: Throw a small smoke grenade in a target direction. This creates an AOE smoke screen ability that reduces enemy vision of you and your allies while within it. (Like a bush.) Level 2: Upgrade your smoke grenade: Larger radius, allies dodge all incoming basic attacks while within this smoke screen. (Jax E.) Level 3: If Alek runs through the smoke screen, he will be shrouded in smoke when he exits the smoke screen for a couple of seconds, rendering him untargetable and has increased movement speed.

Thermite Grenade: Level 1: Alek throws a thermite grenade in a target direction. (Skillshot) It will explode on impact for a small burst of AOE magic damage on all enemy units. Level 2: Enemy champions will be set 'Ablaze', dealing increased physical damage over time for 6 seconds. If the enemy champions run away from Alek, they will reduce the duration of 'Ablaze' the farther they run. Level 3: Increases the blast radius; Enemy champions that are set _'Ablaze'_ will spread it to their nearby allied minions.

Slice and Dice Q: Activate: Alek begins to spin in a circle while dashing in a target direction. Dealing AOE physical damage to all enemy units hit. If Alek uses Slice and Dice while using Grappling Hook, the rate of spins he does is doubled.

Grappling Hook W: Passive: Alek will stores hook charges over time, stacking upto four charges. Activate: Alek may place a Hook on a target terrain location. (Walls, towers, crumbled towers, inhibitors) Alek may right click these hooks to fire out a grappling hook towards them and pull himself towards the hook. These hooks will go on cool down after being used and may not be clicked again until off cool down. Think Talon's wall jump. Alek may be moving during his grappling Hook and may use Slice and Dice during this time. Grappling Hook is a quick, channeled, delay like Tristana's W.

Cloaked Escape E: Activate: Alek may roll in a target direction, avoiding skill shots. At the end of this roll, Alek may reactivate this ability quickly to cover himself in his cloak; Negating all incoming projectiles coming towards him, in whichever way he is facing. Alek may reactivate this ability within 2 seconds of rolling. Activating this ability will cause Alek to become stationary for one second when covering himself in his cloak. When this ability is max rank, Alek will not become stationary anymore when using his cloak, and will negate incoming projectiles whichever way he is facing for 2 seconds.

Hidden Blades R: Passive: Duration: 6/8/10 Alek reduces his ability cool downs by .5 seconds for every auto attack he lands. Activate: Alek releases his boot knives, changing his auto attacks with his swords, to kicks. Alek gains a short increase in range during this time and deals bonus physical damage on-hit. When Alek strikes the same enemy champion three times while Hidden Blades is active, they will suffer a large, physical damage bleed over time for their max health.

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