Sala - The Maelstrom (Champion Concept)
Hey guys, first time kit designer and longtime lurker on the boards. Would really appreciate your insight/critique of this.
My original idea to bring this concept to life was a drowned woman, with a trident. She was made to walk the plank by our favourite pirate Gangplank during one of this raids as she attempted to kill him in his sleep. She had a barrel tied to her waist by a rope and was dropped off the side of the ship. During her time drowning in the depths she was overtaken by a black ooze that brought new life into her, and an unshakable need for vengeance.
Sala - The Maelstrom
- Concept - Vengeful Undead Tar Creature - (Nautilus Ooze)
- Class/Subclass - Fighter/Diver
- Mechanical Concept - Attack Speed and AP with AA resets and mobility.
> HP; 578 - 2050 Health Regen; 6.7 - 20.1 Mana; 331 - 1038 Mana Regen; 6.3 - 21.6 Attack Range; 175 Attack Damage; 56 - 109 Attack Speed; 0.631 (+0 - 52.3%) Armour; 27 - 86.4 Magic Resist; 32.1 - 68.4 Movespeed; 350
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Passive - Dark Water Debuff "Dark Water" is applied on 3rd Q, E and R stacking up to 3 times. Shreds enemy MR by 2/4/6/8 per stack at levels 1/6/11/16. When Dark Water triggers an ability's additional effect the stacks are consumed.
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Q - Depth's Due - Cooldown; 16/14/12/10/8 - Cost; 100/110/120/130/140 Mana AA Reset which empowers next 3 AA with a stacking slow (10% for each) and applying magic damage (60/90/120/150/180 +60%AP) in a line which passes through the target on the 3rd proc. If an enemy is hit by the 3rd AA and is already affected by 3 stacks of Dark Water the target is stunned for 1/1.25/1.5/1.75/2s.
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W - Black Bubble - Cooldown; 12 at all ranks - Cost; 60/65/70/75/80 Mana Passive - Basic attacks deal bonus magic damage onhit (10/20/30/40/50+10%AP). Active - Grants a shield (50/75/100/125/150+20%AP) for 4 seconds, if not destroyed can be reactivated to explode dealing magic damage (22/33/44/55/66+30%AP) to all enemies in a 350 unit range.
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E - Heavy Rain - Cooldown; 30/27/24/21/18 - Cost; 75 Mana at all ranks Targeted dash that goes through units dealing magic damage (75/100/125/150/175+40%AP) to all units it passes through. Resets cooldown on champion kills and refunds 60% CD on minion kills. If target is affected by 3 stacks of Dark Water ability can be reactivated on any target for no mana cost.
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R - Maelstrom - Cooldown; 120/100/80 - Cost 200/220/240 Mana Whirlpool forms around Sala dealing periodic (2 tick per second) magic damage (20/40/60+15%AP per tick) and slowly drawing in enemies. Enemies running away from champ are slowed by 40%. If an enemy is affected by 3 stacks of Dark Water they are also rooted for 1.5s. During this she is rooted in place when channeling.